
Discover a beautiful and brutal universe through three immersive stories. Champion blazing fast dog-fights, Out wit aggressive defense systems and overcome constant overwhelming odds. This is your goal, this is your duty, this is your way of life...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
A space flight game with controls this arcadey really needs something to fill in the gap left by making the controls really easy to use. Some sort of chaotic battle scene stuff or something, not fighting handfuls of slow-moving or stationary units while you strafe around in a circle.
Too much text box.
Excellent but very basic; no voice acting so you have to read everything. Graphics options are also basic; resolution, detail level and v-sync. Score: ?/10 pending further playtime but definitely a 5 at least.
I love these types of games. Was raised on Blast Radius. Music is great. controls are great. I think the missiles are unbalanced. Combat shouldn't be spamming missiles and waiting for them to replenish. I basically use the other weaponry for fun. A serious problem is I cannot read the mission text that appears during encounters. I'm flying around killing other fighters while important quest dialog is quickly appearing and leaving the bottom of the screen. I'm 50% of the way through the game as of writing this thanks for keeping the genre alive!
Se vi piacciono i combattimenti spaziali e non siete troppo pretenziosi dal punto di vista grafico, date a questo Arc Savior una possibilità. Il gioco prevede solo la modalità storia che si snoda attraverso tre capitoli per un totale di 16 missioni che si completano in circa 4-5 ore. Grafica 3D con effetti di luce, esplosioni e ombre fatte bene. Meno bene per quanto riguarda i dettagli di alcune strutture e astronavi, ma vabbè, sono piccolezze su cui si può passare sopra visto che nel complesso il gioco sa come tenerti incollato ai comandi del caccia. Non compratelo se cercate un simulatore, perché Arc Savior non lo è, ma se cercate un gioco incredibilmente frenetico, divertente e assolutamente da finire tutto d'un fiato, questo gioco dovete prenderlo.
So, I was gonna hold off posting a review until I finished the game, but I keep getting distracted and haven't gotten around to beating it. Which is a shame. It's a good game in a genre that's severely lacking in games in general, let alone good ones. So, at first, I wouldn't play it, because it didn't support my Hotas, and after waiting a surprisingly short period of time (like, a week), it suddenly did. Which is great! The developer really went out of his way to make people happy with our peculiar and nitpicky control preferences. The only problem with using a hotas in this game is that it makes a lot of the dogfighting pretty easy in the earlier levels. I mean, I'm at the one level that feels like a Cowboy Bebop episode (which is awesome), so take my opinion with a grain of salt. I'm not super-duper far into the game, I don't think. I also like the 'backup' controls. It makes sense, and it makes dogfighting a joy. Fly in, guns-a-blazing, target one specific enemy, hit the reverse thrusters, blow up enemy, target next, blow him up too, hit the forward thrusters hard and fly through the enemy formation before they shred you...It made sense and it felt good. If I could couple/decouple my engines as well, it would likely be one of my favorite arcadey space game flight systems. Overall, the visuals are good, the gameplay is nice and the sound is just dandy. Would recommend.
Обзорчик https://youtu.be/XvyDMysNi34 Мда спецэффекты здесь на уровне 2003-5 года, графика тоже сильно не выделяется, красивая вселенная эм чем ? Абсолютно обычная, есть разные модельки кораблей которые открываются по ходу выполнения мисий, управление в игре вполне приемлемо, но боевка ни куда не годится для игры 2019 года, здесь нет исследования мира, нормальных баталий, только блошиные бои за 360 рублей, нет эта игра стоит рублей 50-70 но не более, здесь только скинбоксы красивые, а игра полный отстой
Space shooter that reminds me of many good old games. The ship behaves 6DOF like from Descent. The cockpit view is much appreciated. What you see is what you get.
I used to play one game at a time. Now I want to play a rotation of games at the same time: one third person, one strategy, one RPG and one space ship. I think I found my space ship game. Controls are exactly where they should be. Visuals are cool. Sound effects, too. And you fly 3D, not 2D as some space games around. And it´s not super hard as some other games. Looks like I will have a lot of fun with this one. UPDATE: I got back to this game after almost a year. Sadly, it gets ridiculously hard after, like, five missions, with more than eleven to go. I don´t play games to get upset and waste time trying to find trainers and cheats that only work if you pay. I don´t mind a difficulty curve, but a game that gets this hard so early... like, how can I shoot down a cruiser if there are five, six other ship shooting at me from all different angles?? If mission five is like that, I don´t want to try to finish this game. Changing my review to "Not Recommend". UPDATE 2: Changing my review back to "Recommend". I came back to the game, changed my strategy here and there, and managed to pass the mission. The next mission already seems hard as *ell, but the fact that I missed the game enough to come back to it was enough for me to try again. I´ll try again, one mission at a time. So, that´s it. Be advised. I recommend it. It´s a good arcadey space ship game (if that´s what you´re after), BUT expect sudden spikes in difficulty.
Gra może nie poraża grafiką i wykonaniem ale jeśli ktoś szuka nieprzekombinowanej strzelani w kosmosie na +-4 h (najlepsze są ostatnie misje - łącznie jest 16 ) to mogę polecić o ile uda się ją trafić w jakiejś promocji za parę złoty (Summer sell).
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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