
A first-person thriller exploration game, based on a true story. Centered around the memory-driven nightmares of a young woman who has been imprisoned by her childhood trauma. Release all the memories locked in and beware of the creatures of the night.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Arabic*languages with full audio support
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Je finis ce jeu avec un sentiment de frustration. Je suis frustrée de ne pas avoir pu comprendre son histoire. En effet, un doublage anglais est présent, mais les sous-titres sont uniquement en arabe. Jusqu'ici, aucun problème, la page du jeu indique tout cela dans sa section "Langues". Je ne lis pas l'arabe, mais je peux comprendre l'anglais, je comptais donc là-dessus. Je peux comprendre un anglais oral bien articulé en étant attentive. Le problème ici, c'est que la musique couvre parfois presque les paroles qui sont alors peu audibles. Le bruit de nos pas dans le sable en fait de même. Il faut alors s'arrêter lorsque la voix de la narratrice se déclenche pour essayer d'être le plus attentif possible. Malgré cela, je n'ai pu saisir que quelques bribes de phrase, pas suffisamment pour comprendre l'histoire. De plus, la dernière phase de narration du jeu comporte un accent assez prononcé qui rend la compréhension encore plus difficile. Enfin, il n'y a aucun menu dans le jeu, aucune pause possible, aucun réglage du son qui nous permettrait par exemple de réduire le volume de la musique. L'idéal serait bien sûr la présence de sous-titres en différentes langues pour palier à ce problème de compréhension. Le jeu se présente sous la forme d'un simulateur de marche, dans une zone désertique, avec un horizon de sable et de dunes. Un environnement plutôt vide, mais on ne s'attend pas à ce qu'un désert soit particulièrement riche en découvertes. On se déplace facilement, il est possible de courir brièvement jusqu'à ce que notre endurance s'épuise, celle-ci se recharge ensuite. Le joueur parcourt ce monde à la recherche de souvenirs à libérer, tout en fuyant des ennemis étranges qui finissent par apparaître dans ce désert. Ils se déplacent assez lentement, il est facile de les garder à distance. La partie exploration est plutôt bien exécutée, mais le fait de ne pas pouvoir comprendre l'histoire à cause d'une voix peu audible m'empêche de recommander ce jeu. L'histoire étant l'élément essentiel de cette expérience, c'est particulièrement frustrant de finir le jeu sans en saisir le sens. Un titre court à faire d'une traite en moins d'une heure, il n'y a pas de sauvegarde. [b][i]CABOUS[/i] invite le joueur à explorer une zone désertique à la découverte de souvenirs enfouis. Malheureusement, un doublage difficilement audible rend la compréhension de l'histoire difficile.[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=2797943079 https://steamcommunity.com/sharedfiles/filedetails/?id=2797943099 https://steamcommunity.com/sharedfiles/filedetails/?id=2797943066 [quote=] [h1][url=https://store.steampowered.com/curator/41126012/] Cliquez ici pour découvrir plus d'évaluations [/url][/h1] [b]N'hésitez pas à cliquer sur "suivre" si vous appréciez le contenu de ma page de curation. [/b][/quote]
[code]Curator page here-->[url=https://store.steampowered.com/curator/37670120/] DaRevieweD #130 [/url]<-- [i]New review every Weekend[/i][/code] [h1]"Taking Off on A Nightmarish Pilgrimage-"[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2598725321 [u] Here's The Thing:[/u] You are an unnamed protagonist trying to face her horrors which stem from childhood but have matured and carried unto adulthood. Listen as she narrates of her past and try to make it to the end, for some much needed closure~ [h1][+] PROS;[/h1] [b]:) EXPERIENCE[/b] Barely a game, but rather an experience and one in which I found it hard to enjoy at first. However, once I pushed through its sluggish façade, embraced its disabilities- it then became quite special. Though essentially still a walking simulator where you have to navigate across a wide-open space finding memory fragments and reliving the turmoil as they take place again. There are also enemies, who… actually I haven’t a clue what happens if they get to me. Probably nothing good I bet and it's for the best seeing as they are easy to outrun! The estimated playtime of 30-45 min is true to its word since it only took me 40! It’s a one-off play, which is fitting because the whole idea is to move on from that dark, ugly chapter~ [b]TIPS:[/b] 1) Post-review knowledge; it's really difficult to get caught but DON'T let your guard down! [spoiler]It restarts the game![/spoiler] [b]:) LANDSCAPES[/b] In all honesty, there isn't much to look at but it can feel like a lot. Expanse of sandy dunes further adds a slice-of-life to the developer’s already true story being from the Middle-East herself. The choice of nighttime, rundown constructions and personal effects truly make it surreal. But a strain at the same time, when the realization that each hefty step across the seemingly endless stretches of desert can make you lose your way. That is until you see bright, sparkling waypoints piercing the sky or the occasional colorful butterfly to remind and guide you. Then you connect to a familiar place, one that is for the most part crumbling but still holding on much like you are. The sights alone are gloomy no doubt, but at the end of the day, intended to be motivational~ [b]:) VOICES[/b] A majority of the narration is none other than the creator and she does a delightful job! You can tell she meant every word uttered and the effort of “acting” is put to a minimal!! The story being shared is indeed a common yet heartbreaking one. An unanswered question, a goodbye never said and the burden of living with these ghosts. Although it has gaps in between; the gist of it is delivered and nails are driven in, again thanks to her captivating performance. Yes, there are literally only two tracks for the entire duration, but they complement the journey nicely to really fill in the emotional parts. Mirroring a song with no discernible end much like the aimless drifting around the desert~ [b]:) THRILLER[/b] I went in with the anticipation of “horror” and that’s on me, because I didn’t read it properly. But in actuality, there were aspects of it as well in addition to that of a thriller. From the first time your character warns of “dark creatures”- I was readying myself for when and where the jumpscare would hail from. It never came- I think… But what did was a slow-moving, silent and unidentifiable entity. At first, just one beam in the distant and usually they’re something to be reassured of, taken for a concerned party. But when it’s a whole population flashing lights, wheeling and galloping towards you. The concern becomes one for yourself! What was most frightening was the uncertainty of it all, whether it be a dream, full-body experience or even the worst-case scenario~ https://steamcommunity.com/sharedfiles/filedetails/?id=2598723573 [h1][-] CONS;[/h1] [b]:( PACE[/b] As inviting and nauseating as KBS was, it takes a bit of getting used to. For one thing, the character moves way too unhurriedly and her sprint lasts eight seconds. Even without any signs of exhaustion and it replenishes without hassle, it was excruciating to navigate. At first there was no difficulty in finding the next memory but that soon became an arduous task once the map grew exponentially and dead ends were aplenty. Moreover, objectives weren’t properly explained either and what I thought of as simply markers were actually crucial to unlock the ending. And if you missed out on any landmarks- which you will, you have to go trotting back and avoid the slowly but surely monstrosities… [b]:( INTERFACE[/b] From a technical standpoint, there weren’t any pause menus or options whatsoever to tweak anything at all. Granted, it’s not a graphic intensive, or CPU taxing software but it still would’ve been great to be able to have the freedom. What this also means is, you will have to sit through the Arabic text by default. And your footsteps could drown out the sound of the narration which also aren’t of the clearest quality, so you have to fully halt even if enemies are on their way to you, that is if you don’t mind not catching what was said. Last but not least, the contrast is thrown a little out of whack with the dark recesses being really ash black and the open areas like an indoor stadium~ [h1]BUGS:[/h1] x Radio can be turned multiple times and overpower the player’s senses. x It also disrupts with the game’s music, until you’re a distance away from it. x When on the hilly areas; the footstep noises sometime become that of an animal’s scurrying. x It is also noticeably harder to climb said slopes. [h1]NITPICKS:[/h1] ~ No English subtitles… One of the voices has a thicker accent that’s harder to grasp. ~ Stamina of at least 12 seconds would be more tolerable. ~ No way of saving, which is a wasted opportunity since the touchstones or shimmering waypoints could potentially serve that function! [h1]"Fly And be Free of Demons~"[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2598723989 [u]Last Words?[/u] A short, beautifully unnerving & brave journey. Like chasing a mirage; your face all lit up yet filled with the dread of never making it. With personal touches that make it a rare feat in a game~ If you like bite-sized walking sims in a ephemeral and waking nightmare style similar to what [url=https://store.steampowered.com/app/1659650/7th_Chance/] 7th Chance[/url] conjures then you’ll feel at peace! If you also don’t mind minimal gameplay, with sometimes directionless but immersive wandering in a dune maze, this will be right up your element!! [h1]3.5 / 5[/h1] [code]Don't forget to follow my curator [url=https://store.steampowered.com/curator/37670120/] DaRevieweD[/url] for more games!![/code]
a really nice game especially the story it tells .. Some monster buries itself in the ground or flies but otherwise I think it's a good game
G.O.A.T
quite boring
I didn't finish as I got caught, and ngl it can feel a little rough as we have large empty expanses to cross and a run button with quickly depleting stamina, but honestly want to thumbs up this regardless because it's got this... feel about it. You can tell Cabous is a very personal experience, and the use of space and structure to communicate a tough trek through difficult trauma is an important one. The voice work is well done, the music touches the heart and the stylistic choices (particularly how the lighting provides such a strong mood) is excellent. If you're looking for a slow contemplative experience for 30-45 minutes, definitely worth it. Just stay away from the moving lights and you'll be fine :)
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