
Build a nation starting at any point in human history and compete for supremacy in this epic turn-based strategy game. Engage in diplomacy, fight wars, and go head-to-head with other leaders from history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Ara: History Untold is an evolution in historical grand strategy, featuring beloved classic PC strategy mechanics alongside innovative gameplay like a national crafting economy, true simultaneous turn resolution, a non-linear technology tree, and cloud-backed synchronous/asynchronous multiplayer - all with an expansive and vibrant presentation where you can zoom out from surveying the very edges of your empire all the way down to your citizens living their daily lives. In Ara, there are no pre-set paths to victory, leading to endless possibilities. Your choices will define the world you create, your experience, and your legacy.

Explore an Immersive Living World:
Explore a dynamic living world filled with life and charm across sweeping landscapes ranging from tropical jungles to sand-swept deserts as you discover the resources you need to develop your nation. Witness the world come to life in vivid, realistic detail as citizens move throughout the world and react dynamically to times of health and sickness, war and peace, wealth and despair with unique biomes, cultures, and eras representing the diversity of human experience.
Build Your Nation:
Serve your people and grow your prestige with numerous Improvements, from forges to libraries, citadels to cathedrals, public parks to industrial factories - as well as a global variety of the greatest architectural Triumphs ever conceived and built by human hands.

Guide your people through the eras of human discovery:
Nurture your people’s brilliance and invention as you progress your Nation through twelve unique Technology Eras, making the hard choices about where to focus your Nation’s greatest minds. As you near the end of each Era, you’ll have to decide how fast to push your scientists along the path to the future - at the risk of the present.

Oversee a rich and detailed national economy:
Harvest the bounty of the natural world and deploy the labor of your people with a depth-filled National Crafting system. Will you manufacture Amenities - like lavish feasts - to provide your cities and citizens with powerful benefits, or invest in the creation of Equipment - the weapons of war - to prepare your Armies to defend your nation or conquer your rivals? Whatever paths you choose you’ll need to carefully optimize your resources and production to achieve the most efficient systems if you want to outpace your rivals to fortune and lasting glory.
Rule Your Way:
Choose from dozens of history's most influential figures to embody as you reshape the world through your choices. The unique and varied global Leaders and Nations in Ara emphasize a wide variety of different playstyles. Experiment with gameplay-impacting Traits and powerful Leader Abilities drawn from the effect they had on world history. Whether friend or foe, each Leader has a distinct personality based on their historical background that informs their AI behaviors.

Grow your Nation:
Extend your reach and expand your Nation’s borders through claiming new territory, conquering cities, spreading your Religion, or by expending Influence. How your Nation grows and defines new borders is up to you.
Experience True Simultaneous Turns:
Every turn each nation's actions and choices resolve simultaneously, leading to suspense, anticipation, unique outcomes, and surprising twists on the classic turn-based formula. The fate of your people will be determined by your decisions and your ability to predict your opponent’s next move, putting your skill as a leader to the ultimate test.
Defend your people by land, sea, and air:
Warfare in Ara is presented in the Living World, as thousands of years of military conflict reflect the progress and martial prowess of your people. Develop technologies to advance your weaponry against your rivals, hone your wartime economy and industry to gain the edge, and outthink your opponent’s strategies as maneuvers resolve authentically at once thanks to the power of True Simultaneous Turns.
Prove Your Worth in Online Multiplayer:
Combining the speed and surprise of True Simultaneous Turns with the power of the cloud - multiplayer in Ara is fast, seamless, and able to be enjoyed asynchronously with a wide range of options to tailor you and your friend’s experience to the way you want to play together.
A Microsoft Account is required to play online multiplayer.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game had been sitting on my wishlist for ages due to the mixed reviews. When it finally went on sale, I decided to give it a shot—and now I regret not buying it sooner. It’s exactly what I hoped Civ 7 would be. An amazing game that, in my opinion, really doesn’t deserve the negative reviews.
I like this game, I just feel the size of the maps and the sprawl of your cities makes it make the world really really small. For example in the "Earth map" I played as Australia and I could hardly fit two cities on the continent. This kind of break immersion for me for some reason and it frustrates me how quickly you run into other civs because of the sprawl and how easy it is to explore the world. I know there is nothing they can probably do about this but oddly its a big problem for me. Also the technology research is really quick. I think the maps need to be much much bigger the tech needs to slow down so you can enjoy the city management more. Other than that the game runs well.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese* +14 more
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After playing Civ 5 for a while, I realised that I wanted more control over the way my cities developed. Years later, this game appears and gives a lovely fluid way of growing cities without compromising other worthwhile aspects of the Civ 5 style of play. In my view this is a better game than Civ 5 (and Civ 6).
ARIA: History Untold. Первое впечатление. Что я могу сказать об этой игре? В целом, мое впечатление можно охарактеризовать скорее как негативно-нейтральное, нежели как положительное. Рассматривать покупку я бы рекомендовал только со значительной скидкой, особенно с учётом текущего малого насыщения внутриигровым контентом. Плюсы: Претендует на звание «убийцы Цивилизации». В некоторых аспектах ощущается как более проработанный и свежий продукт, чем тот, который могла бы предложить гипотетическая «Цивилизация 7» на данный момент. Или наоборот. Инновационные игровые механики. определённо радуют. Система, позволяющая добавлять не просто абстрактные улучшения к городам или регионам, а конкретные проекты, которые ощутимо усиливают их эффекты. Этот принцип, кстати, удачно применён ко всем аспектам геймплея: войне, строительству, дипломатии и науки, что создаёт приятное "ощущение" продуманности. Техническая стабильность и поддержка. За всё время игры я не столкнулся ни с одним критическим багом или вылетом, что в наше время является безусловно положительным и, увы, не таким уж частым явлением. С другой стороны, ИИ порой излишне прямолинеен и предсказуем, что в долгосрочной перспективе может немного подпортить впечатление. Тем не менее, для неторопливой игры под вечер после работы — вариант вполне себе подходящий. Минусы: Навязчивая и неисторичная повестка. Серьёзно, я могу понять желание разработчиков отразить роль женщин в истории последних трёх столетий — это вполне оправданно. Или, например, как в случае с Грузией: даже в наших учебниках истории отмечают царицу Тамару, и она, пожалуй, единственная, кого вспоминают как самостоятельную политическую фигуру. Хотя та же Грузия дала Российской империи плеяду великих умов, военачальников и политиков: Чавчавадзе, Багратион, Андроников, Цицианов. Я уж молчу про советский период. НО!! выдвигать в величайшие правители Средневековья персонажей исключительно по гендерному признаку? Это уже перебор. Давайте посмотрим на реальную историю: Столетняя война во Франции, фигура Алиеноры Аквитанской — исключение, подтверждающее правило. Каково было реальное положение женщины в Европе, Америках? А вы кого дали? Жанну? Жанна д’Арк — фигура, безусловно, великая и трагическая. Но её величие — не в политической мудрости или государственном управлении, как у той же Елизаветы I или Екатерины Великой. Её роль — духовный символ и военный вдохновитель. Про арабский и азиатский мир я вообще промолчу. Правильно — ибо "умная и влиятельная" женщина считалась опасной и «вредной» для патриархальных устоев, потому всегда была в тени и сзади. Я ещё могу поверить в относительно равные права у скандинавов, да и то лишь до принятия христианства (Швеция, прошу прощения, но разве у вас было хоть сколько-нибудь значительное женское правление? И та правительница была иной веры). Восточная Европа? Как долго правила Ядвига? Но нет, вместо этого нам упорно предлагают аболиционистов, которые за пределами США никому неинтересны. И, если уж быть объективным, многих из них следовало бы называть террористами и убийцами, так как их деятельность спонсировалась протестантами для разжигания конфликта между Югом и Севером. Учите, блин, матчасть, а не следуйте слепо модным трендам. Увы, скудность контента. Вот это действительно разочаровывает. Если в той же «Циве V, VI», в «Старом мире» или даже в «Humankind» меня ждёт невероятное разнообразие в дипломатии, интригах, политике, войне, то здесь всё выглядит слишком клишированно и упрощённо. Не хватает глубины и многослойности. Затянутость и искусственное удлинение геймплея. Другого слова и не подобрать. Создаётся отчётливое ощущение, что разработчики местами буквально «натягивали сову на глобус», искусственно растягивая игровые сессии за счёт громоздких механизмов и не самой динамичной прогрессии. В качестве послесловия: Графика и звук. Да, визуальная составляющая хороша... но вы серъёзно? Считать это безусловным плюсом? Пожалуй, это комплимент от безысходности. То же самое и с музыкальным сопровождением: оно абсолютно не запоминается и тонет в общем потоке подобных саундтреков. В целом, аудиовизуальный ряд не предлагает ничего принципиально нового. Но если вдруг замечу что-то обратное — обязательно дополню свой отзыв. ARIA: History Untold. First Impressions. What can I say about this game? Overall, my impression is more on the negative-neutral side rather than positive. I would only recommend considering a purchase if it's at a significant discount, especially given the current state of its in-game bundles and content. Pros: Aspiring "Civ-Killer". In some aspects, it feels like a more polished and fresher product than what a hypothetical "Civilization 7" might offer at this stage. Innovative gameplay mech-s. are truly pleasing. The system that allows you to add not just abstract improvements to cities or regions, but specific projects that tangibly enhance their effects. This principle is cleverly applied to all aspects of the gameplay: war, construction, diplomacy, and science. Technical Stability. During my entire time playing, I didn't encounter any critical bugs or crashes, which is an unquestionably positive and, alas, not so common phenomenon these days. On the other hand, ii as is often the case in strategies, is sometimes too straightforward and predictable, which can slightly sour the experience in the long run. Nevertheless, it's a quite suitable option for a leisurely evening game after work. Cons: Forced and unhistorical ALL!! Seriously, I can understand the developers' desire to reflect the role of women in the history of the last three centuries—that's quite justified. Or, for example, take Georgia: even in our history textbooks note Queen Tamar, and she is perhaps the only one remembered as an independent political figure. Although the same Georgia gave the Russian Empire brilliant leaders, brains and politics: Chavchavadze, Bagration, Andronikov, Tsitsianov. I won't even mention the USSR. But pushing certain figures as the greatest rulers of the Middle Ages solely based on gender? That's overkill. Let's look at real history: the Hundred Years' War in France, the figure of Eleanor of Aquitaine—an exception that proves the rule. What was the real status of women in Europe? Using Joan of Arc is undoubtedly as a tragic figure. But her greatness lies not in political wisdom or statecraft, like that of Elizabeth I or Catherine the Great. Her role is saint!!! I won't even mention the Arab and Asian world. Correct—behind the men, because an influential woman was considered dangerous and "harmful" to the patriarchal order. I might still believe in relatively equal rights among the Scands, and even then only before the adoption of Christianity (Sweden, excuse me, but did you have any significant female rule? And CHistina ruler was of a different faith). Eastern Europe? How long Jadwiga ruled? But no, instead, we are stubbornly offered abolitionists!! who are of no interest to anyone outside the US. And, to be objective, many of them should be called terrorists and murderers, as their activities were often sponsored by Protestants to incite conflict between the South and the North. Learn the damn subject matter, don't just blindly follow trendy narratives. At last, content. This is truly disappointing. If in the same "Civilization V" or "VI", in "Old World" or even in "Humankind", I can expect incredible diversity in diplomatic, intrigues, political and strategies, here everything seems too clichéd, oversimplified. It lacks depth and multi-layeredness. Prolonged and artificially Gameplay. I can't find another word for it. There's a distinct feeling that the developers, in places, literally tried to "fit a square peg in a round hole," artificially stretching game sessions through cumbersome mechanics and less-than-dynamic progression. As an afterword: Graphics and Sound.
German translation is not acceptable. Game language can not be changed in the settings, so simply playing in English is not so easily done. Way below what quality could and should be expected for such a game. When I say translation is bad, I mean both grammar and choice of words. Honestly, very sad...
The game has promise, there is a lot about it that works. Ultimately though, I cannot recommend this game. The core issue is the crafting/production chain system. It's not that it is inherently bad, but there is just far too much of it. It's all you do. I'm not exaggerating, nearly every building/improvement (these have been merged into one in a land use system that I like but could be a lot more complex if it wasn't utterly dominated by crafting) is just a link in the production chain. Build simple tools here, turn them into more complex tools, then combine those into simple goods, which then need to be combined into more complex goods, and on and on. It's not a 4X game, it's a reskinned factory simulator.
Ara: History Untold is a really fresh take on the 4X genre in a few ways, mainly the economy. Its detailed economy really grabbed me, as well as its unique map generation and the way tiles work. I highly recommend this game to anyone who enjoys Civ-like games and detailed economic management. It has a few minor issues at the moment, but the devs are super open about development and feedback (especially on the Discord server).
Decent but not great game. Like a cross between Civ, Anno and HK. Sort of like its designers said what would happen if we took Civ, doubled-down on the micro-management but then mixed in some of Humankind's simplicity in tactical matters to offset. Weird choice. But I find it's lack of Mac/OS support shockingly disappointing. My read is that there's no long-term plans as they've already capped their maximum market.
War auf der Suche nach einem 4X Game was mal etwas anders ist als Civ. Hab schon Civ. 1 gespielt, und alle anderen auch. Bin total begeistert von dem Spiel. Kann die vielen schlechten Bewertungen nicht verstehen, speziell wenn man nach zwei drei Stunden vielleicht die Mechanik noch nicht richtig verstanden hat. Hab jetzt 2 Durchgänge gespielt, und starte gerade mit Schwierigkeitsgrad König, der schon sehr herausfordernd ist. Dieses Spiel ist noch nicht perfekt. Die Übersetzung ist wahrscheinlich größtenteils von der KI gemacht, und deshalb auch noch verbesserungswürdig. Die Entwickler haben auch in der Vergangenheit schon viel nachgebessert, und ich hoffe dass die letzten paar Kleinigkeiten auch noch nachkommen. Als Civ-Spieler findet man grundsätzlich mal Dinge die anders sind komisch. Aber man muss sich mal eine Zeit darauf einlassen, dann kann man sehr viel Spaß damit haben. Die Produktionsketten sind im späteren Spielverlauf schon Zeitaufwändig, habe aber für einen Durchlauf nicht länger gebraucht wie bei Civ VI. Die Ressourcenverfügbarkeit, und Produktion von Waren wird sehr, sehr gut Dargestellt. Generell kann man mit der Shift-Taste jedes Fenster Sperren, auf die nächste Erklärung gehen, wieder sperren usw. . Das alles macht die für ein 4X-Game sehr komplexe Produktionskette, trotzdem übersichtlich. Genial finde ich das System mit den Regionen, die unterschiedlich viele Zonen haben. Das macht nochmals einen großen taktischen Unterschied. Forschung ist nicht ein statischer Baum der immer gleich ist. Einzelne Forschungen variieren, und man kann in das nächste Zeitalter springen obwohl noch nicht alles erforscht ist. Zurückgelassene Forschungen lassen sich nicht nachholen, aber es gibt eventuell später noch welche für bestimmte Verbesserungen. Ein zusätzlicher taktischer Punkt. Mein Fazit: Ja es gibt Dinge die dieses Spiel noch besser machen, aber ich liebe es jetzt schon! Von mir gibt es eine volle Kaufempfehlung, genau das was ich gesucht habe!
I wanted to like the game and if you would describe its game mechanics just in general time it sounds really great. But boy, what a disappointment this game is. Its UI is just so bad and painful, in the end I did not care about anything of the game anymore, I just wanted to end my game, deinstall it and never, ever look at it again.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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