
CRYNEGINE Indie Game of 2017. Featuring an incredibly detailed ancient world and a breathtaking soundtrack, Aporia: Beyond the Valley takes open world storytelling to new heights of adventure.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played this like 5 years ago for a few hours and got a bit annoyed by the crashes, mostly forgot about it, tried playing it again and got annoyed by the crashes, tried tweaking some graphics settings, and got annoyed by the crashes.
Aporia: Beyond the Valley is a first-person exploration and puzzle game set in a strange, ancient world filled with ruins, mechanisms, and unanswered questions. The story is deliberately vague, letting the world and its puzzles do most of the talking. Of course I loved it — I’m a total sucker for puzzle games and mind twisters. The environments are beautiful and mysterious, the puzzles are satisfying without being hand-holdy, and there’s a strong sense of discovery throughout. It’s calm, thoughtful, and rewarding, especially if you enjoy games that make you think and let you piece things together at your own pace.
Un piccolo capolavoro. Visivamente stupendo, dona un senso di perdizione e smarrimento che ti colpisce fin da subito e ti trasporta in un ambiente secolare a pezzi, dove un senso di appartenenza del mondo di Aporia ti cattura nell'animo e ti infervora nel riordinare i tasselli del puzzle per scoprire chi sei, che fine ha fatto la tua civiltà, e soprattutto cosa ha causato la perdita del tuo mondo. Da giocare e vivere assoutamente
Good exploration / puzzle game. Interesting and well-explained story with an ancient Egyptian vibe. Some ideas here I haven't seen elsewhere. The game explains itself well, that you need to see the end of the game to fully understand. A dark game, literally and in lore. Not actual horror, but very creepy. In two small sections of the game you get chased by bad things and have to figure out how to deal with it. Apart from that, you have endless time to explore. Very minor platforming in a few sections. Pros: Most of the puzzles are good and fun. Written for old machines so good framerate. No crashes or serious bugs. Cons: Annoying bad guys in a couple of short points.
パズル付き遺跡観光ウォーキングシュミレーター ストアページでは日本語はサポートされていないとあるが、ゲーム内で読み物や語りは一切ないので安心してOK パズル難易度については簡単なものが殆どで詰まるところはないと思われる 廃墟巡りとかが好きな人には良いゲームかもしれない 手に持っている光の触媒で植物を成長させるギミックがあるが、成長させる時にそこそこの頻度でゲームがクラッシュしたのでギミック直前にはマニュアルでセーブをしておいたほうが良い
Surprising
Where are the Puzzles in my puzzle game? Aporia: Beyond the Valley is a very strange game. The description of this game makes it seem like a large world full of puzzles and mysteries. That just not accurate. Also, the claim that it has fantastic music? Most of the game only has atmospheric sound effects and NO music. What music is there isn't all that stand out either. What this game really boils down to is a poorly optimized walking sim with some interactive elements, and maybe 2 puzzles. Most of what this game considers to be puzzles are simply finding items and clicking on them. In my close to 3 hours with the game, I really can only think of two puzzles that I actually had to think about to complete, and even those were pretty easy and can be solved without really knowing anything. There ARE additional things that you can accomplish in the game, and some additional "puzzles" to get the required items, but I just didn't care to search for them. Aporia is too large of a game with too many mechanics that don't contribute to interesting or fun game design. Why do I have to spend a full minute walking down a corridor each time a complete a section of the game just to get back to the areas with puzzles? Why is there a duck mechanic with the boat when if I get knocked out, I can simply get back in with zero repercussions? Why are the boat sections so long? Why are so many areas so large with NOTHING in them of interest. Why do so many of the "Puzzles" revolve around me simply picking something up, or moving something from one position to another. This game LOOKS like it might be similar to Myst, but just lacks anything of interest. The game itself was very boring, but the performance of the game made things that much worse. Every time I loaded into an area, it would take several seconds to load in the assets AFTER the load screen finished. With my hardware almost a decade after this game released, I cannot imagine how bad it must have been on release. Not to mention the game crashed on me several times for no discernable reason. I was just walking around when suddenly the game would crash. The lighting would also often bug out. The story of the game is told through hieroglyphics, many of them having simple little animations to really show what's going on. Unfortunately, the story that's on offer isn't really very interesting. If the story aspect of this game were to be removed, it might actually be more interesting, because there would be something to think about and mysteries to unravel. As is, the world and conflict, that don't really exist. are spoon fed to you so you can make a choice at the very end of the game. But with zero stakes, zero connection to characters, and no repercussions, what does it matter what I pick? I really can't imagine who this game is for. Everything about it just fails for me. The world isn't fun to navigate or interesting. The story might as well not be there. There are almost NO puzzles, and the ones that exist aren't very interesting or difficult. I'm not that hard to please, so long as a game is fun and/or interesting, I'll probably be happy. This game just offers me NOTHING.
https://youtu.be/qh-pdydNRL0 Whatever sparce puzzles there are tend to be buried behind a lot of wandering and juice collection, a mechanic that does not seem fully developed.
Очень хорошая игра, мне очень понравилась, так как вызывала разный спектр эмоций: от наслаждения красивой картинкой и интересным сюжетом с решением головоломок (средних по сложности) до какого-то хоррора и относительно страшной атмосферы. Вообще игра в полной мере именно атмосферная и проходить её именно интересно, погружаясь в тайны сюжета и тех событий, которые происходили в мире игры. Единственное что немного мне было муторным это выполнять все достижения по сбору трав и бутылок, а так, я прям рекомендую.
It started out fun but I was quickly lost and stuggled without any guidance, not even a "you are here" dot on the map. Could be interesting if I had more perseverance.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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