
Can you run a successful hotel even though the world has ended? Repair, renovate, and decorate the ‘Apocalypse Hotel’ while fending off zombies, mutants and the alien Gogfang!
Modeled estimate, not a reported figure. How we estimate →
Media

About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
to curtindo o game, ainda to no começo mas adoro esses estilos de jogos ^^
Game in theory would've been awesome... in theory, not in practice. The game is abandoned in damn near alpha condition. Could've been cool, get Death Road to Canada instead.
This was HIV +
Apocalypse Hotel – The Post-Apocalyptic Hotel Simulator offers an imaginative spin on the management simulation genre by combining hotel administration with survival, crafting, exploration, and role-playing mechanics. Rather than placing players in the role of a warrior or scavenger trying to endure the apocalypse, the game revolves around restoring a once-thriving family hotel into a safe haven amid the collapse of civilization. This unusual concept immediately distinguishes it from more conventional post-apocalyptic titles, creating a gameplay loop where every improvement to the hotel directly supports survival while every successful expedition into the wasteland contributes to expanding the business. It is an ambitious fusion of genres that aims to reward both strategic planning and adventurous exploration. The game's narrative introduces a world devastated by the arrival of an alien species known as the Gogfang, whose attempt to transform Earth's atmosphere into a methane-rich environment has left humanity on the brink of extinction. Toxic chemicals released during the invasion have mutated many survivors while the dead have risen once more, turning the planet into a dangerous wasteland. As the heir to an abandoned family hotel, your mission is to rebuild what remains of your parents' business, offering shelter to survivors while uncovering the mysteries surrounding the world's downfall. This premise gives purpose to both the management systems and exploration mechanics, making every renovation and resource run feel connected to the broader objective of rebuilding a functioning community. Managing the hotel is the game's strongest feature. Players gradually repair damaged facilities, renovate guest rooms, furnish common areas, and decorate the property with a wide variety of furniture, artwork, and themed items collected throughout the adventure. Different room designs appeal to specific types of visitors, encouraging thoughtful customization rather than simply maximizing capacity. As the hotel expands, additional services and entertainment options become available, allowing the establishment to evolve from a neglected building into one of the last remaining centers of civilization. Watching the hotel slowly transform into a lively refuge provides a satisfying sense of accomplishment that continually motivates further progression. Guests are more than simple customers, as many possess unique professions and abilities that contribute to the hotel's success. Engineers, mechanics, scavengers, promoters, and other specialists can improve operations or even accompany the player on dangerous missions outside the hotel's walls. Recruiting capable companions adds another strategic layer, since they can be equipped with weapons, armor, and supplies before venturing into hazardous environments. This combination of business management and squad-based exploration keeps gameplay varied while giving players meaningful reasons to invest in both the hotel's growth and the well-being of its residents. Crafting and resource management play equally important roles throughout the experience. The wasteland contains a large assortment of materials that can be transformed into food, equipment, weapons, ammunition, furniture, medicines, and other useful items. Nearly every scavenging expedition yields valuable resources, making exploration consistently rewarding. Rather than relying solely on purchasing upgrades, players must carefully balance gathering supplies, producing necessities, and deciding which improvements should receive priority. This crafting system reinforces the survival aspect of the game while fitting naturally into the hotel's long-term development. Exploration introduces a welcome contrast to the management-focused gameplay. Players travel through ruined cities, abandoned homes, underground locations, and other dangerous environments while accepting quests and searching for valuable supplies. The day-and-night cycle significantly changes the level of danger, with nighttime increasing the threat posed by hostile creatures and forcing players to prepare more carefully before venturing out. These excursions prevent the simulation elements from becoming repetitive and create a satisfying rhythm between maintaining the hotel and risking expeditions into an unpredictable world. The visual presentation embraces a retro-inspired pixel art style that suits both the game's humorous premise and its bleak setting. The environments are filled with small details that reinforce the atmosphere of a civilization left behind, while the hotel itself becomes increasingly vibrant as renovations progress. Character sprites, decorative objects, and environmental storytelling all contribute to an appealing aesthetic that balances charm with the harsh realities of a world overrun by monsters and environmental collapse. The soundtrack complements this atmosphere by shifting naturally between peaceful management sequences and more intense exploration segments. Although the game's ideas are exceptionally creative, its technical execution falls short of its ambitions. Performance problems, crashes, bugs, and occasional progression issues have been recurring concerns among players, reducing the overall polish of an otherwise compelling experience. These shortcomings can interrupt immersion and occasionally undermine the satisfaction of long play sessions. While the underlying gameplay systems demonstrate genuine creativity and depth, the lack of refinement prevents the game from reaching the full potential suggested by its innovative design. Apocalypse Hotel – The Post-Apocalyptic Hotel Simulator succeeds in delivering one of the more original concepts within the management simulation genre. Its seamless combination of hotel renovation, survival mechanics, crafting, exploration, and RPG progression creates a gameplay experience that feels distinct from most post-apocalyptic games currently available. Despite technical flaws that may frustrate some players, the game's creativity, rewarding progression, and refreshing premise make it an enjoyable choice for those looking for something beyond traditional survival or business simulators. Players willing to overlook its rough edges will discover a uniquely entertaining adventure built around the unlikely goal of restoring hospitality at the end of the world. Rating: 5/10
Very nice game
不好玩 不推荐 马赛克画风版本的打僵尸
Скучно....не стоит внимания.
good
Uma porcaria em tudo praticamente, a unica coisa que se salva nesse game é música pois de resto um lixo, infelizmente tive o azar de ganhar esse jogo na compra de jogos random.
[h1][i]⠀!! BITE ZA DUSTO !! [/i][/h1] [tr] [td]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ https://www.youtube.com/watch?v=fiwcZ0pg3xM
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Sub for You | $9.8K | 71 | 85% | $5.99 |
| Panty&Demons | $9.8K | 50 | 86% | $6.99 |
| Club Life | $9.8K | 69 | 81% | $7.49 |
| Succubus of Aphrodisia Chapter One: Ako's First Embrace | $9.8K | 61 | 87% | $4.99 |
| What The Heck, Dude? | $9.8K | 327 | 42% | $0.99 |
| In My Shadow | $9.8K | 70 | 81% | $9.99 |
Related
| Stardew Valley | $258.9M | 881.6K | 99% | $14.99 |
| DAVE THE DIVER | $67.1M | 158.8K | 97% | $19.99 |
| The Scroll of Taiwu : Beyond The Dome | $62.3M | 69.6K | 66% | $29.99 |
| Tabletop Simulator | $42.2M | 73.8K | 96% | $19.99 |
| My Time at Sandrock | $29.4M | 28.8K | 88% | $39.99 |
| Creativerse | $24.3M | 30.7K | 78% | $24.99 |