
An immersive sim-lite in a fictional historical setting. You are on the world's first airship about to crash down and have to find the culprit. Sneak around, break into cabins, interrogate passengers, find evidence - but be careful not to incriminate yourself!
Modeled estimate, not a reported figure. How we estimate →
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一款第一人称解谜冒险游戏 故事由一次偶然的意外跌落发现了自己所乘坐的飞艇被人破坏并发生了一宗谋杀案件 你需要在飞艇中走动寻找事情的真相,这里的每一个人都是嫌疑人 故事剧情属于半开放式,会根据你的所作所为而影响 比如你偷入别人的房间被巡视的安保人员发现,也有可能让你自己被别人当成罪犯 游戏存档在打字机处完成,随着进度解锁多种工具帮助你完成解谜 主线剧情都可以通过X拿出罗盘来指引,不过只能指示方向,并没有距离,如果被遮挡的话容易被误导 唯一遗憾的是游戏貌似并没有很多人玩,所以剧情分支选项什么的只能靠想玩的人自己摸索 而且全程对话有很多,虽然英语词汇难度都不高,但多了以后还是会有些厌烦 这里有一条通关路线 http://steamcommunity.com/sharedfiles/filedetails/?id=638598111 通关的大致剧情都有
[h1] Genre [/h1] Ein First Person Stealth Choose Your Own Adventure [h1] Story [/h1] Wir sind an Bord des ersten Zeppelins. Allerdings werden wir von Hinten niedergeschlagen und als wir wieder zu uns kommen scheint es Schwierigkeiten mit dem Zeppelin selbst zu geben. Scheinbar hat irgendjemand etwas Sabotiert. Wir werden von einem Radio kontaktiert und sollen nun herausfinden was passiert ist und wer dahinter steckt [h1] Gameplay [/h1] Das Spiel hat keine Vorgegebene Story sondern ist mehr ein Choose your own Adventure mit Agenten Setting. Es gibt viele Dialoge bei denen wir unsere Charakter formen wie z.B. das Aussehen und auch was und wieviel wir wissen. Heißt man kann so spielen das man selber der Saboteur von Anfang an war oder man sucht auf dem Zeppelin nach Hinweisen zu den 4 Verdächtigen die mit an Bord sind und reimt sich am Ende etwas zusammen und beschuldigt einen von Ihnen. Alles was man tut hat aber auch Konsequenzen, denn auch wir können natürlich unter Verdacht geraten selber der Saboteur zu sein. Auf einigen Decks kann man sich frei bewegen und auf anderen muss man an Wachen vorbei schleichen. Wenn man erwischt wird, dann wird man zurück begleitet zum Anfang des Decks und unser Suspicion Meter steigt. Man kann mit einigen Tricks dies auch verhindern z.B. indem man sich als Detektiv ausgibt und eine Marke vorweist. Dadurch steigt unser Verdacht dann nicht. Im Laufe des Spiels erhält man auch verschiedene Werkzeuge mit denen man z.B. Kisten aufbrechen oder Verschlossene Türen öffnen kann. Oder man sucht sich Wege durch die Lüftungsschächte mit Hilfe eines anderen Tools. Es gibt wirklich viele verschiedene Wege das Spiel anzugehen was ich sehr cool finde. Es gibt auch Nebenaufgaben die man lösen kann um z.B. bei bestimmten Personen seinen eigenen Verdacht zu senken. Musik ist auch ordentlich und passend [h1] Achievement Schwierigkeit 4/10 [/h1] Es gibt insgesamt 46 Erfolge. Gut die Hälfte bekommt man während des ersten Durchspielens Automatisch. Für weitere muss man u.a. das Spiel unter bestimmten Vorraussetzungen beenden wie z.B. unter 1 Stunde, ohne Werkzeuge, ohne mit jemandem zu trinken, ohne gesehen zu werden usw. Im allgemeinen ist aber alles ganz einfach wenn man das Spiel erstmal kennen gelernt hat [h1] Pro/Contra [/h1] + Gute Story + Man kann die Story bzw. den Ablauf selbst bestimmen + Musik ist passend + Achievements + Sammelkarten [h1] Fazit [/h1] Das Spiel hat mich wirklich sehr Positiv überrascht. Ich bin komplett ohne Erwartungen rein gegangen und es hat mich sofort gefesselt und richtig viel Spaß gemacht. Das Spiel verdient definitiv viel mehr Aufmerksamkeit. Ich kann es ohne Bedenken Empfehlen wenn man denn Stealth Gameplay und Choose your own Adventures mag natürlich. Aber ich bin auch komplett ohne zu wissen was es genau ist reingegangen und es hat mich sofort überzeugt 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun detective type of game, you wake up on a blimp with no memory and try to figure out who tried to sabotage it. There are multiple suspects so you have to figure out motives of each and eventually accuse someone. The game has plenty of approaches and there are different endings dependent on how you play and who you accuse at the end. It has plenty of play styles from smooth talker to stealth, there are different decks on the blimp and each one has different mechanics, in some you have to stealth in others you are free to move but cannot break any trespassing rules, etc. OST is a banger and it's an overall good game with plenty of replay value.
This game is one of those little gems you stumble upon from time to time. I hadn't heard about the game until I found it in a bundle and bought the bundle on the strength of how interesting this game looked. I was not dissapointed. Yes a playthrough can take under an hour if you rush, but it's a game that needs more playthroughs to get the full essence of what was done. Basically there's a mystery to solve, but unlike other games, which may pretend that you are in control, this game really does leave full agency up to you. You select which tools you want, you steer the conversations as you want and the conclusion you reach will be up to you. I would compare the style of the game to Consortium, another game I enjoyed. It's a style I'd refer to as 'short, but wide'. The story itself may only be as long as a movie, but there are many ways to get through it. Is it a perfect game? No, not if you're expecting AAA production values, and some people may find the stealth a bit annoying (I didn't, and there are slippers you can find which help with that). But it is exactly what indie games and steam direct should be about. It's a fascinating little experiment in alternative story telling and game design and it's sad that games like this which show some creativity and originality get lost in amongst the spam of asset flips and cheap cash-ins. It must be a bit disheartening to see games that literally sell achievements and trading cards making money, whilst something you've laboured over gets ignored. An unfortunate by-product of a free market I guess, although still sad to see. But I wish the developer well, and hope they do make more games, as they've demonstrated good potential with what they did here. Maybe one day when they've hit the big time they'll come back and do a sequel to this. As a side note, after thinking the few broken achievements would never be fixed, the developer showed up and removed the ones that weren't working, so this game is absolutely beatable now for those who enjoy hunting achievements. Always nice to add a game you enjoyed onto the 'perfect' game list. So if you've been holding off on playing/buying for that reason, worry no more.
Who sabotaged the Airship!? That's what you need to find out in this mystery adventure game. This is a fun stealth detective game with a good story that changes depending on the choices you make, which keeps it interesting. The stage is set on a steampunk airship and you have to explore, investigate and talk to various passengers to uncover the truth and answer the question, who sabotaged the airship? The game is extremely flexible and your choices and conversations with the passengers can actually change the fundamentals of the story. Unlike other so called "choices matter" games. You can even suspect yourself! Maybe you sabotaged the airship... well? huh? Well, did ya, punk? So if you are into detective mystery stories this one is definitely for you. The Good: + Good mystery story + Choices matter, you can change the outcome + Multiple choices and endings + Great soundtracks and sounds + Useful tools you can use + Cool steampunk graphics The Bad: - Stealth part gets boring after a while - Minor bugs The game can be completed in about 3 hours, however due to the choices matter element, you can get multiply playtroughs out of this game. 15 minutes of gameplay so you get a good impression of the game: https://youtu.be/qDbMd9MK1zc
It's like Deus Ex mixed with Consortium, minus shooting, on a small scale. And on an airship. Basically it's a stealth game, where you try to solve a mystery. You go around the airship looking for clues, talk to people, uncover their secrets, sneak into guarded areas, drink alcohol and make some choices during the adventure. It has many flaws like glitches, completely broken achievements (what hurts me the most) and stealth sections (in which you spend most of the game) that at first are tense, but quickly get repetitive, boring and become just unnecessary duty. However, the story, setting and characters are interesting, game also allows some freedom in how you want to play. It's one of those situtations, where I'd give the game neutral rating if I only could. But because I love titles, where I can achieve a lot just by talking to NPC's and it reminds me a little of The Ship, my thumb goes up. And I'd also want to help the game get some attention, because as far as I can see very little people know about it.
Nice little indie game with a intriguing story. +Fun stealth +Good mystery +Nice history on the airship +Good gadgets and tools +/-Lots of conversations 8/10 based on sale price.
Karaski: What Goes Up... es un interesante ejercicio en el campo de la Player Agency, o paquenosentendamos, la capacidad del jugador de alterar la historia a través del diseño del juego o el gameplay. El “your choices matter”, vamos. Nos embarcamos en un dirigible, el primero en surcar los cielos, con la mala suerte de coincidir con un grupo de malas personas que han decidido sabotearlo bien saboteao. Entre los posibles sospechosos se encuentran un comandante con una pasión desmedida por su país y sólo su país, un doctor [strike]perteneciente a una secta[/strike] muy religioso, una ricachona que se dedica al negocio ferroviario, y al diseñador del dirigible en plan ermitaño. De nosotros depende recorrer toda la nave buscando pistas que nos permitan descubrir los intereses que cada uno de estos personajes tendría para querer que este viaje salga mal. El juego tiene un sistema de sigilo bastante básico. Mientras no estemos en la línea de visión directa de los vigilantes, no nos pillarán. Y si nos pillan, podemos sobornarles con dinero o alcohol. Si no tenemos ninguno de estos, nuestro nivel de sospecha aumentará, por lo que se nos quedarán mirando más fijamente cuando vayamos por las zonas comunes. Algunos personajes también reaccionarán de manera distinta a nosotros si somos unos rebeldes de la vida. Claramente tiene sus inspiraciones en Deus Ex, y el juego ofrece una cantidad de alternativas bastante jugosa (para ser un juego con un alcance tan limitado). Iremos desbloqueando, en el orden que queramos, herramientas que nos permitirán movernos más libremente: conductos de ventilación, puertas cerradas, mecanismos de engranajes… En general el mapeado, si bien es básico, está muy logrado en este aspecto. Da la impresión de que siempre hay una forma de llegar a nuestro objetivo, independientemente del enfoque utilizado. De hecho, hay un logro por pasarse el juego sin utilizar ni una sola de estas herramientas. Otro aspecto importante son los diálogos. Como es lo habitual, conviene tener a todos estos personajes de nuestro lado. Es fácil cerrar por completo toda opción de diálogo con un personaje si no le hacemos la pelota correctamente. Por ejemplo, el comandante del barco se negará a hablarnos en detalle si mencionamos que somos de la mancomunidad de turno. También tenemos la opción de emborrachar a los personajes para que se vayan un poco más de la lengua. Es un juego bastante corto (4 horas si lo jugamos sin ninguna prisa) y con un componente de rejugabilidad bastante mayor de lo esperado. Personalmente recomiendo echarle un ojo. Es una experiencia relajada. Eso sí, de oferta o bundle. El slogan del juego vendría a ser “La historia tiene agujeros. De ti depende llenarlos como te parezca”. Al final, no hay manera correcta o incorrecta de jugar a Karaski. No hay forma de perder, y la historia es la que tú mismo te montes. Puedes recopilar todas las pistas del juego y en el juicio final decir “¡LOL YO ERA EL SABOTEADOR!”, y tirarte con el paracaídas mientras el dirigible se va al carajo. Es una opción. ¿Y no es eso algo maravilloso?
Starts off with potential but is ruined two minutes in with an absurd and impossible mandatory stealth section. Avoid.
A quite a fun little who-done-it on a steam ship, you'll sneak, you'll talk and you will try to solve a murder
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