
[A Double Dose of Blue Terror in an Abandoned, Rain-Slicked School]The latest installment in the legendary horror franchise, Aooni!
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About
[A Double Dose of Blue Terror in an Abandoned, Rain-Slicked School]
The latest installment in the legendary horror franchise, Aooni!
Uncover the mystery while fleeing for your life! A pulse-pounding puzzle-horror action-adventure!
This time, the stage is set in a school, featuring two massive, star-studded scenarios!
■ Aooni 2
Years ago, a school was abruptly shuttered, left to rot.
Looking for a thrill, Hiroshi, Takuro, Takeshi, and Mika break in for a test of courage—
only to blackout and wake up trapped inside a makeshift prison cell...
To their surprise, they are joined by their teacher, who had spotted them sneaking in and followed them inside...
Will they find a way to escape this desolate school alive?!
● The classic Speed Mode returns with a maddening new option: "17x Speed"!
Customize your challenge by choosing any multiplier from 2x all the way up to 17x!
Push your reflexes to the absolute limit!
■ Brand-New Scenario: Aooni -Seaside School-
Hiroshi and the gang head to the coast for their summer seaside school trip.
Driven by the classic summer urge for adventure after hearing rumors of a monster lurking in an abandoned school near their lodge, they decide to sneak inside the school after dark...
Mysterious silhouettes, school chimes echoing through empty hallways...
And a terrifying horde of never-before-seen, mutated monsters...
What is the dark truth behind the incident that once shook this school?
Separated from the group, Hiroshi begins his desperate search to find his friends.
● Chart your own path to survival!
Conquer four distinct stages in any order you choose!
The difficulty scales depending on the path you take.
Find your optimal route and turn the odds in your favor!
● A diverse lineup of unique Aooni awaits!!
Encounter a multitude of brand-new Aooni species!
Could some of these monstrosities even take the form of twisted sea creatures...?!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 114reviews | 43% | — | $30.5K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
臨海学校において美香を最初に助けたにも関わらず、美香鬼が徘徊し始めました。 その後美香がいた部屋のカギを開けた後からセーブをするとクラッシュしました。 そして青鬼に対してこのED 弾幕げーも避けげーではなく個人的にはもっと謎解きはホラー要素が欲しいです
体验到全新的作品我觉得重制版的2本体和原版一样,至少在密码方面没改,靠着以前的记忆直接很快通过了。然后结尾的时候卓郎要变鬼的时候居然不能直接破门出去了,导致我初见的时候死了一次。至少把手机版bug都修复了,逃离学校后会有一扇带木偶的门,目前我不知道是不是素材错位,但那时候是系统强制操作你无法去查看那扇门。然后最重要的临海学校我觉得初见boss都会感到懵,也在这上面死了多少次,也不知被章鱼触手吸过去多少次了,最终也是很不容易的过去了。最后的boss比温泉的boss要难许多,但稍微琢磨下就知道怎么走了,然后千万不要抄近路,在小路那里固定会有触手堵着,你不可能过去的。最后的结局可能我没达成好结局,看到蓝用笛子把一艘船给弄沉了,不知道上面是不是主角。 总之对我来说体验还可以,像极了我初玩青鬼3那种懵懂感。设置的挑战也很有水准。
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Languages: English, French, Italian, German, Spanish - Spain, Indonesian, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 116 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was an absolute disappointment. It's just not good. I was already not a fan of Aooni2 mobile version, and to be fair this game does make it "better", it fixes a lot of the bugs and gets rid of the stupid masks that are just there to get people to watch ads and give them money. And I appreciate that severely, the main game does improve on the original version and overall makes it better than the original mobile version. Even if did improve on that which makes it "objectively" better, it doesn't matter that much because aside from that, the game is basically the same, and I HATE how the original main game goes. The map is WAY too big, which in turn makes it have way too much dead space with like one item and thats it. It is especially glaring when a lot of the rooms start to feel the same, and you start to get lost not knowing where to go. Not to mention the ABUNDANCE of Aooni random chase moments, they have not learnt their lesson at all with Blueberry Onsen as they continue to spawn very frequently in the game giving you as little as 20 seconds before another chase begins. It was a problem in the original game and its still a problem now. Also, as a remake, it is just not worth it. Maybe for the improved controls but thats it. And besides, as of now, this game is actually LACKING in content, as all of the other scenarios that the original game has are absent in this version. We could have had a Mika, Takeshi, Takuro and Teacher scenario added into this and it would have made the game WAY better! But no, we instead need game speed x17! Because we ALL love that mode, right? Instead we got a brand new scenario and a secret ending, sounds fun right? Well no. The secret ending is absolutely ♥♥♥♥♥♥♥♥ to obtain, having to interact with three random pots in the entire game with no hints at all. Only for the Secret ending be something that could have easily been done with the scenarios in the Original version. --SPOILERS AHEAD-- As for the new scenario. Its mid as hell, the gameplay is fine i guess? The challenges are trial and error, at least for the gym one, but they aren't super horrible. The boss fight however is clear evidence that the developers either dont properly play test these games, or that they are super cracked at video games and they expect us to be the same. There are too many gimmicks the Squid Oni, or BB, has that are just annoying to deal with, especially the tentacles that appear without warning the second you walk towards a path they clearly dont want you to take as they act as blockage. If they clearly dont want you to go that way, why even give us the illusion that we can? Just make the tentacles appear from the start so we know where those are! I spent a good 30 minutes on the boss fight getting increasingly more and more annoyed with it to the point that when I beat it I didn't even celebrate, I just stared at my screen. And ANOTHER thing that is probably the most irritating element in this game. Just how much they like to "Vague post" about SO many elements. "Ai knows Hiroshis name?" It is only acknowledged by Hiroshi once and never again, "Ai has some relation to the Squid Oni?" It is referenced once in the game and probably never again as they love to reset Ai's entire character every entry. "The teacher is actually alive and seems to work with the Aoonis?" Not only do we get to know this in the original Teacher Scenario, but also she has a total of 3 lines of dialogue for the secret ending that doesn't feel rewarding at all. This is a problem that has stemmed even back in the 2024 Aooni remake, all of these games feel like set up games that are missing the conclusion and it sucks a lot because when it DOESN'T try and be vague and set up a possible sequel to that game that will never come and ACTUALLY goes ahead and gives us proper information, it can be really interesting! Like both the special scene with Ai in the post-credits scene AND the Principal's notes in the Seaside School scenario give us a lot to think about both on the Squid Oni and what's the relation that they have between them and Ai, who seems to be more evil than we think. I really hope that they do stop feeding us set ups and finally give us major reveals in Aooni3 Remake or whatever the next entry they're inclined to do because I really do like the franchise, honestly. But the way its being handled, both in gameplay and in story, is not to my taste at all.
新作の部分がボリューム不足。大した謎解きも探索もない。
대략 1시간정도의 플레이타임에서 50회 추격 벗어나기 도전과제가 깨짐
[h1] Mobile slop, the new developers don't understand what made the OG game so iconic. [/h1] The rooms design is not that interesting, the puzzles especially late in the game make no sense, especially the pool area, the Oni appears WAY too often, everybody complains about that yet the developers don't listen at all, this game is pure mobile slop, made only for money and no passion at all. I wish the OG Developer had never sold out to this new company. Blueberry Onsen was already better than this, but still not even worth comparing to the OG.
[u][h1]Review[/h1][/u] [h2]Base Game[/h2] Unlike Aooni The Horror of Blueberry Onsen, I actually bought and played Aooni2 on day one and just like Blueberry Onsen, I really enjoyed Aooni2 and I'm very glad that the developers finally ported it to Steam, now all we need Aooni3 and AooniX. The story and gameplay is pretty much exactly like the original Aooni but this time with a new character known as "Teacher" who followed the main cast into the abandoned school, though she doesn't really do much, you see her a grand total of about 5 times if I recall, which kind of sucks since you only get to see some minor development of her character in the [spoiler]secret ending[/spoiler] of the main story. A lot of people are upset that this port didn't get the alternative character scenarios that the mobile version had, but after doing some research the English mobile port never actually had these so I'm fine missing out on them, but having them added in a future update or DLC would be pretty cool, hopefully the devs see the reviews and consider adding them. The random chases are retained in the sequel/alternate universe of Aooni2 and they felt toned down compared to Aooni but maybe that was just me being lucky? I still stand by my statement of it being the Oni roaming around the school and wanting improved ai like in the previous versions of the original game maker version. Unlike in Blueberry Onsen but like in Aooni, you cannot save anyone here, which is what the mobile version was like originally anyway so that doesn't bother me too much. Like in both games, we encounter the may other types of Onis but of course they're saved for the [spoiler]final chase and them opening the cage[/spoiler], which is the same gripe I had in Blueberry Onsen, I really wish they would actually use the other Onis more than just the original and Fuwatti, I think it gets to a point where reusing the same two Onis from the first game gets tiring, though I don't really blame them in a way as this was a direct sequel at the time on a mobile device so maybe some stuff had to be cut down. Unlike the mobile port of Aooni2, there are no cosmetic changes to your Oni which again, I'm completely fine with as it was just a filler/cosmetic thing to add for the mobile version, honestly having it added in a later update wouldn't change much as the only way to get Blue Coins (the currency to get skins) are done via ads/sharing your gameplay, which Steam does not allow by their ToS. [h2]Seaside School[/h2] Seaside School is the extra story we get like we did for Ai in the first Aooni, this explores more on Ais story and shows off a new boss Oni! Honestly I felt like I spent more time in this mode than the base game due to being insanely clueless on what to do. Unlike the base game, you can rescue your friends here! I always rescued all three of them during my grand total of two runs (first and deathless) and thankfully they're pretty simple to rescue unlike in Blueberry Onsen which required you to get specific items and save a ton, I have no clue what happens when you only save a specific set of friends but I assume it's just some extra ending dialogue before the credits roll. There's a [spoiler]bonus ending[/spoiler] with Ai if you [spoiler]collect all of her items in the blue rooms[/spoiler], there's three in total and you will know if you [spoiler]trigger her cutscene[/spoiler] by her unique dialogue if you did collect all three items. Now time for the final fight, this one I surprisingly struggled with, simply due to human error and obviously it being a new boss 'n' all. This boss is what I call "[spoiler]Kraken Oni[/spoiler]", which you have to [spoiler]press two buttons and run away from[/spoiler] just like in Episode: The Untold, though this did feel a bit more punishing in my opinion. Very often I would get caught by the [spoiler]finger tentacles (yes that's what they looked like) and mini Kraken Onis[/spoiler] due to being unable to react quickly enough to the pre-set tiles and requiring you to go the longer routes as the [spoiler]Kraken Oni[/spoiler] doesn't want to go down easily. If you were able to get all of Ai's items, a [spoiler]extra cutscene[/spoiler] will play after the credits of Ai [spoiler]summoning the Kraken Oni and sinking a ship in the distance, maybe this is the plot linkage between Aooni3 as you start on a boat in that game?[/spoiler] but who knows if it'll be explained in an extra mode/DLC in the hopeful eventual port of Aooni3. [u][h1]Achievement Hunting[/h1][/u] Like the other Aooni ports, getting 100% achievements on this was great and fun, every time I rescued a specific set of friends I also decided to save Ai while I was at it so in every timeline I saved her. Though I would say the canonical ending is where everyone is saved, including her. Here's some that stood out to me the most: [list] [*][spoiler]Secret[/spoiler] - For this you have to obtain the [spoiler]Red Orb, Blue Orb and Doll Head.[/spoiler] I would recommend [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3778446409]this guide[/url] on where to get them, it's in Korean but it contains pictures so it's easier to understand. [*]Sharp Mind - Just like with the first Ao Oni game, create two saves and swap between them. Some or all answers are randomised so if you make a mistake just go to the save you didn't make a mistake from and save over the other save. [*]In the Morning Glow - Rescuing all three of your friends is super easy, each of the [spoiler]blue rooms[/spoiler] contain items that can be used to rescue each of them. [*][spoiler]Something Special[/spoiler] - The three items are obtained in the [spoiler]gym, lab and art blue rooms.[/spoiler] The items are very easy to find due to them glinting, however the one in the [spoiler]art room[/spoiler] can be difficult due to it being dark but like the others it also glints so take your time on finding it, you only get one chance before the room becomes inaccessible. [*]Complete Avoidance/Perfect Avoidance- Just like this and the first Aooni, save and swap. [*][spoiler]Traces of a Researcher[/spoiler] - I had to watch a guide for this simply because a couple of them aren't super obvious to find, I used [url=https://www.youtube.com/watch?v=w-Or1pOUzb0]this guide[/url] for the missing pages. [/list] [u][h1]Ending[/h1][/u] I am so glad that we got a port of Aooni2, albeit it's slightly different from the mobile version, it's still a pretty good port overall, I enjoyed it and will enjoy any future Aooni ports/franchise expansions that the developers are willing to create like Blueberry Onsen. Hopefully in a future DLC/patch they will add the other character stories/Oni masks and eventually we will get an English localisation of Aooni3 and X.
二代重置就那么几句新台词,角色篇章还没有,dlc更是啥东西没有,纯粹的牛魔boss地狱,巨人和体育场河豚就不说啥了,那个纯抹黑找画和雷霆大乌贼是要干啥,青鬼也有自己的混沌温床了是吧,这代卓郎连个平地摔都没有,该有的没有,构思的使劲往里加,谁爱玩谁玩去吧
青鬼2の原作となるスマホ版はフリーゲームですので、1200円がかかってくるのはスマホ版との差分および完全新作の臨海学校編ということになります。その前提で考えると…正直、価格に見合っているとはいいがたいです。青鬼2そのものはちゃんと面白いのですが、この現状だとスマホ版を遊んだほうがよいかと思います… [h1]青鬼2[/h1] スマホ版の本編シナリオと内容はほぼ変わりません。隠しエンド及びエンド解放用キーアイテムが追加された代わりに、スマホ版には存在したサブシナリオが丸ごと削除されています。ストーリーが薄味と言われがちな青鬼の中でも先生編は割とよくできていたと思う(ぶっちゃけ某温泉の真相編よりちゃんと真相編しています)ので、今回移植されなかったのは残念です。 また、steam、switch版青鬼全般に言えることですが、ランダム鬼の出現頻度は高すぎるかと思います。謎解き中に青鬼が出たのでその場を離れる→撒いたので引き返す→謎解きの場所に戻る道中で別の青鬼が出る、という状況に何度も出くわしたというレベルで、本当に際限なく出てきます。敵の妨害をかわしながら謎解きを進めるというゲーム性を込みにしても、ここまで多いと流石にゲームテンポが悪くなりすぎるのではないでしょうか。 [h2]臨海学校[/h2] 謎解きや探索要素は皆無ですので、回避アクションゲームと思ったほうがいいかと思います。青鬼シリーズはただ逃げ回るだけでなく謎解きや探索まで含めて評価されている作品群ですので、人によっては期待するものとズレを感じるのではないかと思います。このあたりはブルーベリー温泉真相編でも言われていたことですが、一応真相編には残っていた探索や謎解き要素がほとんどオミットされて、よりアクションに一本化されています。 また、弾幕アクションゲームとして見ても、ラスボス戦のアクションにはもう少し改善点があるのではないかと思います。[spoiler]弾幕を避けながら攻略を進めなければいけないのですが、一方でフィールド上には踏むと即死する床が点在しています。これらが即死マスであることは真横にいくまでは分からなくなっているので、じっくり歩き回れるようなマップならともかく、弾幕の中で激しく動き回らなければならないボス戦の中でだと実質的に死にながら場所を覚えていくしかなくなっています。即死マスは周辺より少し暗くするなど、よく見れば分かるような形にはできなかったのでしょうか。覚えてしまえば即死マスが見えているのとおおよそ同じ難易度になるわけなので、現状の仕様だと即死マスを覚えるまでの引き伸ばしにしかなっていないように感じます。[/spoiler]
After playing the first, I walked into this one with a semi-similar expectation but unfortunately it was blown way out of the water and left a drought in it's remains. The puzzles make absolutely 0 sense to the point where it punishes you for even trying to think logically about anything. You actually can't go more than a few minutes without some stupid chase hindering you from progressing, and when you attempt to progress again, there goes another chase. Everything about this game was a complete let down and does not deserve a "2" next to it's name.
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