
A 3D third person narrative exploration game, set in a frozen wasteland where an ancient civilization fell. Centered around movement puzzles and dealing with environment mechanics.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Spanish - Spain, Basque
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es un walking simulator que muy ocasionalmente incluye alguna seccón de puzzles consistentes que escalar/recuperar tu mochila y presionar alg´ún botón para abrir puertas. Como proyecto estudiantil está bien en general pero en valoración se quedaria con una puntuación mediocre que no existe en Steam. Lo bueno del juego: los gráficos son agradables de ver y los entornos visuales funcionan bien para contar una historia. Las anotaciones que realiza el protagonista en su cuaderno son interesantes para entender el transfondo de los eventos anteriores al juego y como va avanzando la madurez del protagonista. Y es bastante dificil contar una historia de esta forma en un juego de menos de una hora de duración. Desgraciadamente tiene numerosos apartados negativos que hay que tener en cuenta: - Es fácil que te encuentres atascado por el problema de la geometria en los objetos que interactuas: puedes estar fuera del mapa sin poder moverte, estar en un eterno loop cuando intentas entrar en Anyu donde siempre reapareces en el mismo pueblo en lugar de avanzar en la historia. - La narración donde comienza narrando una historia de una expedición a la que perteneces para ir las auroras boreales pero al final se olvida este argumento para convertirlo en que todo era una prueba de valor en el final. Entiendo que quisieran darle un giro argumental para explicar el destino final de la ciudad de Anyu pero está problemente explicada a partir de señales visuales. Si quieres ver un juego que usa esta misma técnica en un entorno muy parecido y mejor reaizada juega a Jusant. - La camara parece que es tu enemiga debido a que se encuentra en muchas ocasiones muy cerca del protagonista y se produce clips detrás de paredes. Obviamente, no mejora teniendo en cuenta que para recuperar tu mochila de niveles inferiores la camara debe estar apuntando a la zona donde se encuentra. - Quizás un problema ligero en cuestión de accesibilidad: NO useis tipografia con muchas ligaturas en un juego. Son bastante dificiles de leer y lo que menos apetece en un juego como este es intentar descifrar el texto de dialogo.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There are bugs here and there and I finally lost my way inside the city of Anyu unable to finish the game and gave up but pleasing experience overall when I consider everything together for a free to play school project of students. Cute visuals, a little annoying slow pace and as expected my 3rd party controller didn't work but again it's free and it's a school project so keep up the good work especially the art department you guys have a future imo. I recommend everyone to try and see for themselves to underfstand the indie/student space of the developers.
3D üçüncü şahıs bakış açısına sahip keşfetmeye dayalı güzel bir oyun.
"ANYU" is one of literally thousands of student projects infesting Steam. It's from Digipen in Spain. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. The students made an admittedly charming third person narrative driven exploration game, following a child through a frozen wasteland, the remains of an ancient civilization, to see the northern lights. The game features some skiing mechanics and lightweight problem solving. All of this is fine and good and well, and if this was a profesionnally made, genuine product for gamers I might consider recommending it. But I can't, and I can't because this is a student project, and the outcome of that is that this is a buggy train wreck that barely works. Because it's a student project, there was no impetus to fix all of the bugs or do the necessary amount of polish... that's not academically important for the students! See why student projects are more of a problem for gamers than a blessing? The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. Now on to pricing and value for gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 11 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Pass on this one. There's no immediate financial commitment, but there are thousands of more compelling games on the platform that will give you a lot more enjoyment for your time.
Um jogo incrível , muito lindo a arte e a história, amei demais, parabéns
Игра прикольная, короткая, но багов ебанёшся, особенно в плане прыжка.
gameplay is very slow, music not good, visuals and controls are fine but i dont understand it
lovely vibes, good story, VERY BAD gameplay.
Juego con bastantes bugs, problemas de colisiones, se pilla, no se puede seguir jugando y hay que reiniciar... necesita pulir mucho problemas. Tambien podría mejorar en funcionalidad; se ve muy monótono.
mid, boring
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.