
Fiction style DBG strategy game: During the game you will walk among the gigantic artificial city, bloody battlefield, ancient ruins. They are full of danger, waiting to be challenged. Only by getting stronger you can understand the ultimate purpose of this trial.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
简单易懂,上手快,但又不是无脑爽游,还是比较耐玩,总的来说不错,支持国产
虽然手残,玩不懂,但还是支持吧!
菜单的装备界面有恶性BUG,切换那把火焰枪会未响应。 —— 不知道别人如何,我是进不去游戏了,游戏值得一试,先不退款了,等解决吧
配乐做得真好!是个好游戏!
EA阶段来说稳定性有待提升,整体玩起来还是可以,期待正式版!!!稳
美术风格是非常有科技感,很酷!尤其是UI。 在杀戮尖塔的玩法上,有做了一些有趣的尝试,整体策略性还可以。 继续体验!
只能说再接再厉吧,目前版本还是比较粗糙,UI点击的流畅度之类的,动画,显示都有很多改进空间。 枪械特色也不足,核心玩法就是杀戮尖塔,所谓的填枪也就是多了一个每回合可以把废牌变成伤害的手段,算不上是一个什么特别的玩法,杀戮尖塔的创意工坊里面就有很多这样功能的遗物了。 填枪方面要改的话,可以参考一下桌游<gun&gun>是怎么做的。
--现阶段感觉敌人很强,初见几乎没可能一次过,游戏节奏比较慢,有时需要仔细思考才能打出最高伤害和减少受到的伤害 --护盾分为固定护盾和临时护盾,临时护盾会消失,所以不是无脑充护盾就能过关的。费用很少,需要根据敌人的意图仔细规划。经常遇到需要充盾移动硬踩地雷以避免更高伤害的情况。 --血量很重要,回血机制只有休息点和道具(回的很少),所以最好根据敌人意图少吃伤害 --每次打完能拿到钱,钱能买永久性增益,我是先买盾,因为盾能回复 --使用燃烧流时第二层遇见有修复液(清烧伤效果)特性的怪真的很恶心,每回合都清,还不停给你上debuff
➡️ Business Inquiries ⬅️ ______________ For Gameplay - https://youtu.be/r5_13mb_IXI FOLLOW MY Steam Curator PAGE For More - https://store.steampowered.com/curator/40736129/ 📢 squarezerobusiness@gmail.com Great Game . Only thing i wish is a Good Tutorial ________________________________________________________ ➡️ Ratings ⬅️ ______________ ☑ ---{Graphics}--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{Gameplay}--- ☐Very good ☑ Good ☐ It‘s just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{Audio}--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{Audience}--- ☐ Kids ☐ Teens ☐ Adults ☑All ---{PC Requirements}--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Ask NASA if they have a spare computer ---{Difficulty}--- ☐ Just press 'W' ☐ Easy ☑ Significant brain usage ☐ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Game Time}--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{Price}--- ☐ It’s free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ The game itself is a big terrarium for bugs ---{?/10}--- ☐1 ☐2 ☐3 ☐4 ☐5 ☐ 6 ☐ 7 ☑ 8 ☐9 ☐ 10
[h1]游戏简介[/h1] 《反图灵测试》是由Metagalaxy panda开发,牛奶瓶游戏(Milk Bottle Studio)发行的一款科幻风格DBG策略游戏,通过rougelike的随机性和DBG的游戏魅力,在每局游玩过程中都有独一无二的体验。。 [h1]游戏玩法[/h1] 游戏玩法还是比较正统的DBG风格,玩家通过战斗、特殊事件等方式来收获卡牌,但与传统的卡牌类游戏不同的事,在战斗中,可以通过位移来造成怪物的额外伤害。这就考验玩家对卡牌的理解和搭配,从而达到最高的伤害。 [h1]游戏画面[/h1] 游戏的画面和美工方面感觉一般,整体感觉较为简朴,游戏是主打科幻类型的,感觉一点科幻风都没有。卡牌的美工和怪物的设计方面都略显不足,有些画面不够饱满,希望能加强一些怪物的特色以及卡牌的特色。 [h1]游戏的操作性[/h1] 战斗整体操作还算可以,但出牌的特效啊、打击特效比较少,卡牌游戏玩的就是要爽,特效感和打击感方面能再增加一些就好了。出牌感觉有点僵硬,感觉游戏整体性有点直,就像机器人一样,不够柔和。 [h1]游戏的升级系统[/h1] 玩家每次进行游戏后都会得到一点的点数进行升级,升级系统分为生物性强化、初始护盾发生器、信用评级、武装整备、战术整备等。每次升级都会提高玩家的各项能力,从而能更容易地让玩家通关游戏。 [h1]游戏的剧情[/h1] 玩家扮演的是一个机器人,是一个加入了反图灵测试的机器人,整体文本带有相当的科幻效果,但有些部分的内容着实让人摸不着头脑。剧情方面缺乏整体的一惯性,需要好好打磨一下。 [h1]总结[/h1] 游戏整体还是比较不错的,玩到后面重复要素比较多,对于多周目的玩家来说,单调会取代新奇。游戏的有些地方还需要好好打磨一下,在剧情方面和游戏性上再好好打磨一番,能成为一款比较不错的游戏。 [code]欢迎关注我们的鉴赏家【[url=https://store.steampowered.com/curator/10566883]中国玩家鉴赏组[/url]】 加入我们的小组吧【[url=https://steamcommunity.com/groups/875486]点这里[/url]】[/code]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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