This game and the associated developer account have been retired and removed from steam. Please initiate a refund for compensation. If the refund is denied, please contact steam support and notify them of the retired and removed status of the game.
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In Ansible, you're placed in the shoes of a man named Joe who went on a camping trip with his girlfriend, Emily. Joe wakes up one morning to find that Emily is missing from the tent, and he needs to go and find her. The entire time he does that, however, he complains and moans about how much of an idiot she is, constantly calls her name loudly in an environment filled with monsters, and constantly comments about "why would she go here". Strap on your seatbelts, this is going to be one hell of a ride, this isn't going to be one of my more typical reviews. Let's just go ahead and rip the bandaid off. There is literally nothing fun about Ansible. Not one single, solitary thing. If Ansible was a tangible object, you wouldn't be able to squeeze one tiny morsel of fun juice out of it. The first level is a forest where you'll run into invisible walls constantly until you figure out where to go next, the second level is running straight through a cave, the third level is a giant maze with no direction, and the fourth level is another giant maze filled with so many enemies that you'll just keep dying before you can ever get to the end. The fifth level? No idea if that even exists. There's not a single video out anywhere to prove its existence, and that's probably because no one can get past the fourth level. On top of that, you never get a flashlight so you're roaming around in a nearly pitch black game. Nearly pitch black, except for annoying strobing lights; this title should really come with an epilepsy warning. There are so many rapidly flashing lights that it actually gave me a headache, and I don't have any sort of seizure disorder nor do I get headaches often. That alone makes this game absolutely unplayable, nevermind everything else. You also never get any weapon so far as I can tell, despite the store page boasting about how many amazing weapons this title has. Someone in the Community Hub mentioned a gun that overheats before you can actually kill any enemies, but I never found it; so the only weapon in the game is actually something you can miss. Or maybe it glitched out and never loaded for me. Who knows. Who cares. I don't. There's a term we use for games like Ansible; hot garbage. Straight up hot garbage. I'd probably feel more inclined to be a little nicer, but the fact that there were so many strobe lights in the span of 4 levels over a 30 minute period that it gave me a raging headache, all the while sucking every ounce of fun out of my life, has left me more than a little irritated and salty. Then I stumble onto the store page and see that the developer wants $12.49 CAD for this... for something that I'm almost fairly certain is not even a finished product. If it were a finished game, there wouldn't be a reason to put so many hordes of monsters in one place to prevent players from getting to the exit of the 4th level; "kiting" and "patience" my sphincter, I was a tank on World of Warcraft for f-king years... I know kiting and patience. Avoid this. Also fairly sure this product is abandoned due to no developer communication in the forums. [h1]Rating: [b]0.5/5.0[/b] - Abysmal, avoid it like the plague.[/h1] The Horror Network [url=http://store.steampowered.com/curator/28221963/]Curator[/url] | [url=http://steamcommunity.com/groups/thehorrornetwork]Group[/url] Click for Gore [b]The developer provided a free copy of this game for review, through The Horror Network's Curation page.[/b]
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This 2018 game ‘Ansible’ unfortunately is no longer on the Steam store, after having been removed by request from the developer himself. In fact, it wasn’t on there long at all and received a whole 1 review (not counting this one) which was extremely scathing. The principal complaints being that some of the levels were too dark, causing needless vexation when being chased by hostiles especially in levels four and five. The inability to see a wall until your practically on top of it and the encumber some enemies as they surround you, making it nearly impossible to ever back track and re-navigate, causing numerous early game testers to rage quit and flame the developer. Also, tedious slow pacing movement and yawnful long paving level design was also a raised concern as you felt lost, wandering around clueless until your character hit the next invisible wall, dead end or impossible to see in passageway. A final cause of complaint was the accompanying price tag of $3.10 Australian dollar when in comparison to what one chalked up as an abysmal plague like experience. On the flip side, I actually enjoyed it for a number of reasons. Yes, it’s true that the developer needs to lighten up the majority of levels. Yes, it’s true that the developer needs to stop trying to pad the game play by crippling main movement to a snail pace. In fact, he should have done the opposite, brighten the whole thing up with strobe lights and made us zip around blasting everything like we were a teenage Duke Nuke’m. People play games to feel good about themselves. They want to be a bad ass. The game developer padded it to make the game longer, he claims it will take you 10 hours, when in fact even with the tedious slow movement I fully completed the game in less than an hour. The developer also claims that his inspiration comes from Resident Evil 4 (his game has zombies) and Dead Space (his game has giant spiders). He also claims that instead of hide and seek against enemies, the game tests you on movement and positioning, the later being true. However, what he fails to take into consideration. Is that unlike his game, never in Resident Evil 4 or Dead Space did you ever feel completely lost and it is this that makes his game nothing like them and more just another FPS maze running game. But as I said before there are a few things I applaud here. Generally speaking, the atmosphere is captivating in places. The particle system in the air and the sparks coming from the gun accompanied by the sound effects makes you feel like you’re brandishing a real weapon. The spiders look awesome even though they move clunkily around and the unique visual of the one-gun type being used for multiple styles of shooting is an interesting concept which I wish he had developed further. One of the biggest highlights for me was the lore behind the term ‘Ansible’. The term 'Ansible' was first coined by Author Ursala Le Guin who began her publishing career in 1959. Unfortunately, Ursala died in 2018 aged 88. Within that life span she wrote 12 novels and hundreds of short stories. In several of her novels starting with 'Rocannons World' published in 1966 she created what is known as the Hainish Cycle which was a fragmented league of alien races that had managed to unite against a common enemy by using a interstellar communication device known as the 'Ansible'. Coined from the word making one 'Answerable'. You see this device was used to establish trust among the variety of alien breeds all stemming from the Hain people by providing faster than light communication of which Alien races could instantly read thoughts. With no hidden agenda's being possible and the 'Ansible' revealing 'ALL' when it came to technology breakthroughs, it provided somewhat equal footing for all extra-terrestrials. That is until the 'Shing'. The 'Shing' are an alien race that have the unique power to be able to still lie even when in immediate mind speech. This advantage made them corrupt and that they could not be trusted as they began to overthrow various alien races. Early Earth settlements were actually placements from the Hain people who originally called this planet 'Terra'. Those colonists became estranged to their origin when the Hain civilisation collapsed due to constant attacks from the 'Shing'. Eventually an attempt was remade to reunite Earth when the league discovered that the Earth was using the constructed 'Ansible' again. Unbeknown to them, the early Hain settlement had powered down the Ansible before they were completely annihilated by the 'Shing'. Game seems to suggest that you have just powered the facility, the interstellar communication device for them again. The maze you’re running through is the large mass circuitry of this 'Ansible' device. In final, the term ‘Ansible’ means answerable, but as long as this Indian developer Philip Michael continues to be silent, I don’t have much faith that this potential new depiction of a famous novel franchise has a flying ‘Shing’ of a hope. I truly hope I’m wrong and that he uses this ‘Ansible’ once again to reunite the current 83 planets of the alliance with the humans in the Steam Store. Since it is no longer available, below is the complete game... (If you are a game collector and want a copy you might want to email him direct)... https://youtu.be/-u0NvFOaQWo https://youtu.be/VX5EY-CCUvM If you enjoyed reading this review, feel free to subscribe to my curator page. Thanks... http://store.steampowered.com/curator/6843548/
走路太慢了!!气氛渲染很到位!可是也架不住你这低姿匍匐移动速度 还没有shift提高移动速度,墨迹我的肛门痒 差评 你把节奏提高一点 加个奔跑功能说不定我还有耐心玩下去
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