
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1184 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩是好玩,就是好容易si,应该是我太菜了
So I guess the first game my 3-year-old's actually getting the hang of is Crab Dark Souls. Interesting.
玩不下去 可能是我出了问题 以后再玩吧
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's a lot to love here and if you like souls it's an easy recommendation. I've played a lot of souls-likes and this is one of the good ones. The shell mechanic is really unique and cool, the skills you acquire feel super impactful, the light hearted tone and humor is very charming, most of the boss fights are well designed and fun, and the platforming is by FAR the best in any 3D souls-like I've played. Aside from the Fromsoft influence there is a Banjo-Kazooie vibe as well. That comes through in the platforming, the art style, and the collectathon that is finding all the hidden goodies and upgrades. I really enjoyed this game!
A joyous experience. Performance, however, leaves much to be desired. If you're running on a 4K displayt with the ROG Ally Extreme, You'll want to drop the Res to 2K and maybe tweak some graphics settings. Art direction and writing: 5/5 Voice acting: 5/5 Gameplay: 4/5 Software Performance: 2/5
C'est tellement à chier et buggé jusqu'à la moelle, vous êtes complètement tarés
集百家之短的超级大粪作,你他妈抄都抄不明白,跳跃手感超级垃圾,游玩过程中可以感到制作组满满的恶意,我他妈打魂三时都没感觉到,不会做游戏别他妈做了,整他妈的这一坨shi恶心谁呢,呸
I haven't played all too much of it, but from what I have I'll say that this game's great, extremely difficult but also extremely rewarding and fun oh yeah the atmosphere and worldbuilding are INCREDIBLE
Had an enjoyable time
I was surprised with how much I enjoyed Crab's Treasure. As a huge fan of the "souls" games developed by FromSoft, sometimes I'm a little hyper critical of games that can mimic that style, but Crab's Treasure really takes the vibe and does something neat all of it's own. The main gameplay mechanic of picking up different shells, many with different offensive and defensive capabilities, is a great way to mix up the gameplay, as well as having a "grappling hook" style item found early in the game for world traversal (and some additional combat abilities). A lot of very neat and challenging boss designs, and level designs, kept me entertained throughout. Playing through the story while also getting to know a decent sized cast of different NPCs, and seeing what the story meant and how it played out to these different characters in the ocean, was also a treat I didn't expect. Definitely snag sometime if you're a fan of a good little action adventure.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.6M | 13K | 66% | $39.99 | |
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 22.1K | 95% | $19.99 |