
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1182 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Подарил друг по рофлу так как была по скидке ЭТО лучшее во что я играл, под конец аж слезу пустил (нет она не белая и не по ноге в этот раз) даже на моем слабеньком ноуте на минимальных настройках и 854 x 480 разрешению (чтобы не лагало сильно) я прошел игру с лёгкостью и вам советую пройти
Holy crab, this one is a must play! - Great entry point to Souls-like games. - Many configurations can be tweaked to keep it both challenging for experienced players, or drastically reduce the difficulty for noobies. - Every single thing in this game is cute. - MANY MANY sea themed puns. - Successfully convey an important message, while still being fun. - Pretty sure that SOME achievements are missable, so if you're an achievement hunter, make sure to get whatever you can BEFORE going to the last boss (the game warns about this fight)
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.4M | 18.6K | 91% | $29.99 |
Related
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还不赖的轻量级类魂,换壳的设定还挺有意思,前期难度小高,中后期难度越来越低,挺适合魂游入坑,实在被折磨还有官方外挂给用。不过NG+就恶意满满了,我拿了全成就就溜了
a very cool and unique soulslike that had great concept but MAJOR FLAW the goods: -great world building, insanely charming and beautiful -strong social messaging -unique game mechanic (shell swapping) -nice story and character with voice acting the BADS: -camera control suck big ass, dozen of time it clip into wall -camera locked on is dumb and terrible -control is clunky and sometime unresponsive -floaty3d movement that constantly made you miss attack or dodging -sometime the death drop will be out of bound (bandage fixed inside the accessibility option) if you want to design a soulslike game, THE CONTROL is the most important part. The bad controls had lead to a poor combat experience, it was the major factor that sour my experience with this otherwise great game.
peak game
бомба
A nice and beautiful game made by whole-hearted devs
очень хороший игра, мне нравица
盾チク推奨ソウルライク シェルという他ゲーで言うところの盾が攻撃カット100%(耐久値はあり)なので、ボス戦は基本的に盾チク推奨になります。ですのでアクション性は低く、ビルドを考えるのが楽しいタイプのゲームです。
Милый крабик
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.