
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1182 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eats you input. You can also get stuck in areas you can't leave without either dying or beating the boss that is too early for you.
Absolutely recommend. Light hearted and goofy comedy in the beginning gives way to a dark story paralleling the perils of the worlds oceans. Must play souls-like unlike nothing else out there.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lo so che [i]Another Crab's Treasure[/i] ha recensioni ottime, e non fatico a capire perché: l'idea di un soulslike sott'acqua con un paguro che usa la spazzatura come guscio è genuinamente brillante, la direzione artistica è colorata e simpatica, e il tono leggero è una boccata d'aria in un genere che di solito si prende malissimo sul serio. Ma con me la scintilla non è mai scattata. L'ho avviato più volte sperando che qualcosa si accendesse, e niente. Sotto la superficie carina resta pur sempre un soulslike, con il suo ritmo fatto di morte e ripetizione, e quel tipo di frustrazione per me non è mai divertimento, è solo fatica. Aggiungo che il loop non mi ha mai dato un vero motivo per continuare: lo chiudevo senza voglia di riaprirlo. Colpa sua? Probabilmente no, è semplicemente un gioco che non fa per me. Ma le recensioni le scrivo per come lo vivo io, e io l'ho vissuto con indifferenza. [h1]Pro[/h1] + Idea originale e direzione artistica riuscita + Tono leggero e simpatico, raro nel genere [h1]Contro[/h1] - L'anima soulslike resta, con la sua frustrazione - La scintilla non scatta mai, zero voglia di riaprirlo [h1]Voto[/h1] ★★★★★✰✰✰✰✰ 5/10 [i](Il voto si basa su impressioni mie personali complessive probabilmente anche date dal momento personale in cui lo gioco, prendendo in giudizio solo questo gioco, senza confrontarlo con altri giochi.)[/i]
Another Crab’s Treasure est un Soulslike développé par Aggro Crab, les mêmes développeurs qui ont créé le jeu PEAK... Autant vous dire que ce jeu en vaut largement la chandelle. Il est considéré par la communauté Souls comme étant « The Baby’s First Soulslike », car c’est une TRÈS belle porte d’entrée dans le genre, notamment grâce à sa facilité, mais aussi parce qu’il vous apprendra les mécaniques de base du genre. Si je devais parler du jeu en lui-même, je lui donnerais une TRÈS belle palette de couleurs, un univers charmant et des personnages attachants. Le gameplay est nerveux et fluide, et on manie très bien notre personnage à notre guise. Les boss sont mémorables, et certains d’entre eux ne quittent pas mon TOP 3 des meilleurs boss jamais réalisés. Le jeu propose aussi une critique de la société et du capitalisme d’aujourd’hui. Vous y verrez des allégories ainsi que des satires du monde moderne. Ce jeu, je vous le conseille VIVEMENT, même si les Soulslike ne sont pas votre genre préféré. Vous aurez largement de quoi vous débrouiller malgré les difficultés, croyez-moi. :)
the story lowkey made me cry
A ton of fun!! Amazing world! and fun gameplay! its maybe a little lacking in the main story? but I honestly feel like it serve the purpose of getting the player character to explore all these super fun areas and zones well enough. If you always wanted to try out a souls game but feel like the actual souls games are a little too dark, gross, or overly edgy for you, def give this game a try!! I love it to death and could easily see myself starting a new save and playing the story over again next year!
Pretty fun game. The skills are cool and the story was nice. Solid game to pick up on sale, and is lengthy enough to enjoy.
Excellent indie soulslike
史 买过最后悔的游戏
不赖
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.4M | 18.6K | 91% | $29.99 |