
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1171 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我只能说时代变了
Nunca imaginei que jogaria um soulslike em que eu seria um caranguejo lutando para recuperar sua concha roubada. Só essa premissa já resume o quanto Another Crab's Treasure é criativo. A jogabilidade é divertida, desafiadora e, em alguns momentos, bastante estressante, como todo bom soulslike. O visual chama atenção pelas cores vibrantes e pela direção de arte encantadora, fugindo da estética sombria que costuma dominar o gênero. Os inimigos são extremamente criativos, assim como a mecânica de trocar de conchas, que adiciona variedade e personalidade à experiência. É um jogo que consegue inovar sem perder a essência do gênero, entregando uma aventura divertida, carismática e surpreendente do início ao fim. Sem dúvida, é uma obra que merecia muito mais reconhecimento do que recebeu.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
跳跃手感稀烂毁了这个游戏
jogo divestido, não gostei tanto da segunda parte mas me acostumei com o tempo
开头比较受苦,但是螳螂拳治好了我的抑郁症,现在我是腕豪
the whimsical early 2000's stle graphics with the modern clean graphics make this game extremely enjoyable
令人生气的跳跳乐和刺球,奇怪无比的战斗系统,但是良好的立意自带的辅助设置,使得他或许是一款好游戏
作为魂游新人,操作手感还不戳,史低买的
Super good, dark souls, meets ocean themed comedy. Exploration, combat, and storyline all very well done. Combat had surprising amount of depth, was fun, and challenging. Loved it.
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.7M | 14.1K | 81% | $29.99 |