
After Haze's sister is sexually assaulted by an online predator, he begins using her online handle to bait other predators to his home to murder. || Dr. James Samson struggles to help a young victim of an assault while fighting corrupt hospital politics and practices.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i fw it heavy
Hilarious
morbid and "edgy" but well written + fully VA'd RPG maker game that's free. it can be very cringe at times but a lot of effort was put in. PLEASE FIX THE CONSTANT GAMEPLAY BUGS!
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Trends
Modeled estimate over time.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Genuinely interested in where this all goes!!!
please never cook again. respectfully.
50 minute opening cutscene. No skips. Didn't even wanna play no more when it was over :(. Played this on stream to liven things up. We are all dead now. :( I respect the hustle tho, keep making games.
ANONYMOUS || AGONY is a psychological horror experience that chooses to build its identity around disturbing human emotions and difficult themes rather than relying entirely on traditional horror elements. Instead of focusing on supernatural monsters or familiar survival horror scenarios, the game explores trauma, revenge, suffering, and moral conflict. From the beginning, it becomes clear that this is not intended to be a comfortable experience. The story follows individuals whose lives have been damaged by tragedy, leading them down paths shaped by grief and desperation. The result is a narrative-driven experience that aims to create discomfort through emotional weight rather than simple fear. One of the game's most noticeable strengths is its ambition in storytelling. Rather than presenting a straightforward sequence of events, the narrative unfolds gradually and reveals information piece by piece. Players follow Haze, a man whose life is transformed by devastating circumstances, while also experiencing another perspective through Dr. James Samson. The use of multiple viewpoints creates a broader picture of the events taking place and helps establish a world where pain and consequences affect more than a single individual. This structure encourages players to continue searching for answers and understanding how the different stories connect. The game places significant focus on moral uncertainty. Characters are not presented through simple definitions of right and wrong, and many situations force players to question where justice ends and obsession begins. The narrative attempts to blur the lines between victims and perpetrators, creating circumstances where emotions become difficult to separate from actions. Rather than providing easy conclusions, the story often leaves room for interpretation and personal judgment. Atmosphere also plays an important role in supporting the game's themes. The environments create a heavy and uncomfortable feeling that remains consistent throughout the experience. Locations are designed to feel oppressive rather than visually appealing, and the world itself often reflects the emotional state of the characters within it. Instead of creating fear through dramatic visual moments alone, the game relies heavily on emotional discomfort and tension. The visual presentation supports this approach by focusing on darker environments and a generally unsettling atmosphere. Lighting and environmental design work together to create spaces that feel isolated and emotionally cold. The game does not attempt to create beautiful scenery or large open areas for exploration. Instead, it uses more confined and personal environments that reinforce the psychological tone of the narrative. Sound design also contributes significantly to the overall experience. Quiet moments often become just as uncomfortable as more intense scenes because of the tension surrounding the story. Music and environmental sounds are used carefully to support emotional weight rather than simply delivering sudden scares. The game often relies on anticipation and atmosphere to maintain pressure on the player. The mature themes presented throughout the experience will naturally make it difficult for some players to connect with the game. Topics involving violence, emotional trauma, and psychological suffering are approached directly and become central elements of the narrative. Players looking for lighter horror experiences or more traditional scares may find the material emotionally exhausting or uncomfortable. The game clearly targets a specific audience willing to engage with darker subject matter. The game's ambition occasionally creates challenges in execution as well. Certain gameplay systems and technical elements can feel rough, and there are moments where pacing struggles beneath the weight of its serious themes. Some scenes may not always achieve the emotional impact they aim for, while certain sections can feel uneven in how they balance storytelling and gameplay. Despite these issues, ANONYMOUS || AGONY deserves recognition for attempting something different within psychological horror. It avoids safer formulas and instead focuses on creating a story built around emotional pain and human conflict. While not every element reaches its full potential, the experience remains memorable because of how strongly it commits to its vision. For players interested in narrative-driven horror focused more on psychological themes and emotional intensity than traditional scares, ANONYMOUS || AGONY offers a disturbing and thought-provoking experience that is difficult to forget. Rating: 7/10
Good game
upsetting
Macera ve simülasyon ağırlıklı ufak bir rol yapma oyunu şahsen ben beğendim.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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