
You step through the doors of a bunker from which no one has ever returned, together with your team. The goal is to explore labyrinth-like rooms and corridors to collect valuable loot, and after grinding this loot,send it to our base in space via rocket.The greater the danger, the greater the reward
Modeled estimate, not a reported figure. How we estimate →
Media

About
Anomaly Protocol is an online co-op survival and horror game for up to 4 players. Mission: Collect valuable relics from dark, ever-changing underground labyrinths, process these items in the surface grinder, and send them to our base in space via rocket.
During the day, you must descend into underground dungeons filled with deadly dangers. While searching for valuable items, you will face not only the darkness but also lurking threats within. Be tactical; watch your back using the mine systems you set up. But watch your step, because you or your teammates can step on the mines you planted just as easily as the monsters can!
- Operate the Base and Complete the Mission If you manage to survive the underground, quickly transport the collected loot to the grinder. Load the processed materials onto the rocket and send them to the base in space. You will earn rewards for every successfully completed shipment. Your rewards will be delivered to you via a special vehicle.
- Go on the Defense When Night Falls Pay attention to the time you spend underground; a warning siren will sound when night falls. When the sirens start wailing, the outside becomes swarming with creatures. Immediately take shelter in your base, connect to the computer terminal inside, and take control of the base's heavy weapon systems. Fight to survive the night and protect the base.
- Upgrade Your Character Strategically use the money you earn for every item sent to the space base:
Skills: Access the "Character" tab from the computer in your base to unlock new skills that will prepare you for the increasingly difficult days ahead.
Cosmetics and Customization: Don't compromise on your style while braving the hardships. Use your earnings to buy brand-new costumes and various distinct headgear for your character.
- No one has yet been able to complete this Brutal 10-Day Cycle! - Orilande
For rookie teams embarking on the adventure, the radiation level is kept stable during the first few days. However, do not get complacent; after day 3, the rules of the game get tougher and you will face the real nightmare. For every new day you and your team manage to survive, you will earn a Steam Achievement and prove your endurance.
Gather your team, descend underground, fire the rocket, and protect that base at all costs!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Turkish, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
muito bom, depois de todas as atualizações ficou maravilhoso, com monstros novos e mecanismos novos, o jogo melhorou muito. é divertido, engraçado, e desafiador, com muitos enigmas
Best Multiplayer Game
türk girişimcilerin yaptığı mükemmel bir oyun, bilirsiniz türkiyeden böyle oyunlar çok çıkmaz ondan dolayı bu geliştiriccilere destek olmalıyız
Что и говорить — игра до безумства сырая, но при этом интересная! Она пародирует знакомые каноны жанра, сохраняя при этом собственную уникальность. Однако на данный момент мне остро не хватает нескольких важных деталей: Бестиарий или дневник наблюдений. Существ так много, что в них легко запутаться, и зачастую остаётся неясно, как они действуют и чего от них ждать. Расшифровка событий. Некоторые сигналы — тот же свист или вой сирены — трактуются слишком неоднозначно: может начаться охота манекенов, а может внезапно явиться монстр, способный устранить игрока мгновенно. Технические недочёты. Здесь есть целый набор досадных багов: предметы порой бесследно исчезают из инвентаря, некоторые невозможно выбросить, а иногда подобранный объект внезапно возвращается на место, где был найден, из-за чего не учитывается в выполнении квоты. Корректировка персонажа ребёнка. Его поведение кажется излишне хаотичным и неуправляемым — словно он сбежал прямиком из игры Lucius и случайно попал в этот мир. В общем и целом игра оставляет приятное впечатление и идеально подходит для непринуждённых посиделок в компании. Но чтобы получать от неё настоящее удовольствие, всё перечисленное выше необходимо доработать.
The game has changed a lot. I played it in the first beta, and back then it had many issues. The developer clearly hasn’t abandoned the project—there’s a massive difference between the early versions and where it is now. I really liked the gameplay and the atmosphere. I’m keeping up with the updates.
One of the most important factors that makes a game stand out from its competitors is the innovations it brings. For example, even games of the same genre can appeal to different audiences thanks to these unique elements. The killer rabbit, the ability to revive through a phone after death, the bear that chases us, the oxygen and health tanks, and the creature that attacks when we hold an item — I think all of these are great features that really help the game distinguish itself from others. For fans of the genre, it’s a solid experience. However, there’s one thing I’d like to point out: I often feel overwhelmed by too much noise in the game. The overall soundscape could be simplified a bit. So far, I’ve played about 2 hours, and I’ll update my review once I reach 50–100 hours.
arkadaşlarla eğlenceli vakit geçirmelik güzel bir oyun olmuş erken erişimde olmasına rağmen keyifle oynayabileceğiniz bir oyun herkese tavsiye ederimm.
Dev is active and working with the community to improve the game.
看到這遊戲趕快跑別買!別以為它是後室之類的,這遊戲其實就玩法偏向致命公司。 玩了68分鐘,完全不知道到底玩了什麼,沒有教學,電梯打開還沒進「工廠」前會有個鬼,幾拳就可以打死根本不需要遊戲裡指示的禁聲繞過,再來愈到了一個長得像大隻的米老鼠,吼個幾下就自己站在角落自閉了,最靠X的是大部分可以賣錢的東西都放在小男孩家,然後小男孩會一直巡邏,被看到就基本死追,然後小男孩跟致命公司其中一個怪物有點像,就是需要繞圈圈去遛,但是繞圈圈的幅度極小根本就是貼著鬼,最傻X的是小男孩會追一追不追了,走掉,之後以一個超速度直接穿牆把你車死。 沒錯,這遊戲的小男孩(鬼)會穿牆,所以我嚴重懷疑這遊戲根本沒有做好,簡體中文也都是正方形符號不能用。
игра кайфовая мне нравится но странно что в меню подлагивает а на уровне нет, может оптимизация может пк
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Scrap Mechanic | $63.2M | 118.4K | 92% | $19.99 |
| The Isle | $60.1M | 116.8K | 80% | $19.99 |
| Lethal Company | $58.9M | 509.8K | 97% | $9.99 |
| Valheim | $54.1M | 538.4K | 94% | $9.99 |
| Enshrouded | $48.7M | 103.8K | 86% | $29.99 |
| Half Sword | $23.1M | 27.5K | 71% | $24.99 |
Related
| Mad Tracks | $4.6K | 304 | 88% | $0.99 |
| Balling Up | $4.6K | 55 | 85% | $3.99 |
| MiDZone | $4.6K | 67 | 40% | $2.99 |
| Collider | $4.6K | 67 | 69% | $2.99 |
| Desert Gunner | $4.6K | 67 | 42% | $2.99 |
| Red Light | $4.6K | 50 | 66% | $4.99 |