
You step through the doors of a bunker from which no one has ever returned, together with your team. The goal is to explore labyrinth-like rooms and corridors to collect valuable loot, and after grinding this loot,send it to our base in space via rocket.The greater the danger, the greater the reward
Modeled estimate, not a reported figure. How we estimate →
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About
Anomaly Protocol is an online co-op survival and horror game for up to 4 players. Mission: Collect valuable relics from dark, ever-changing underground labyrinths, process these items in the surface grinder, and send them to our base in space via rocket.
During the day, you must descend into underground dungeons filled with deadly dangers. While searching for valuable items, you will face not only the darkness but also lurking threats within. Be tactical; watch your back using the mine systems you set up. But watch your step, because you or your teammates can step on the mines you planted just as easily as the monsters can!
- Operate the Base and Complete the Mission If you manage to survive the underground, quickly transport the collected loot to the grinder. Load the processed materials onto the rocket and send them to the base in space. You will earn rewards for every successfully completed shipment. Your rewards will be delivered to you via a special vehicle.
- Go on the Defense When Night Falls Pay attention to the time you spend underground; a warning siren will sound when night falls. When the sirens start wailing, the outside becomes swarming with creatures. Immediately take shelter in your base, connect to the computer terminal inside, and take control of the base's heavy weapon systems. Fight to survive the night and protect the base.
- Upgrade Your Character Strategically use the money you earn for every item sent to the space base:
Skills: Access the "Character" tab from the computer in your base to unlock new skills that will prepare you for the increasingly difficult days ahead.
Cosmetics and Customization: Don't compromise on your style while braving the hardships. Use your earnings to buy brand-new costumes and various distinct headgear for your character.
- No one has yet been able to complete this Brutal 10-Day Cycle! - Orilande
For rookie teams embarking on the adventure, the radiation level is kept stable during the first few days. However, do not get complacent; after day 3, the rules of the game get tougher and you will face the real nightmare. For every new day you and your team manage to survive, you will earn a Steam Achievement and prove your endurance.
Gather your team, descend underground, fire the rocket, and protect that base at all costs!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Turkish, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Multiplayer doesn't work. Monsters were bugged. Cool concept, poorly executed. Would love to see how it turns out!
Yorumumu yazdığım tarihten bu yana oyunla herhangi bir etkileşimim olmamıştı. Ancak bugün sabah oyunu tekrar oynadığımda optimizasyon düzenlemelerinin yapıldığını, harita altına düşme sorunlarının ve bazı hataların düzeltildiğini fark ettim. Şu an oyun oldukça akıcı bir şekilde ilerliyor. Oyuncuların yorumlarını inceleyerek ne gibi problemler olduğunu görüp oyunu bu doğrultuda geliştirmeleri gerçekten güzel bir yaklaşım. Eğlenceli vakit geçirebileceğiniz, arkadaşlarınızla keyifle oynayabileceğiniz bir oyun olmuş."
It honestly blows my mind that this game was developed by just one person and still manages to be this polished and way beyond expectations. The first 90 minutes genuinely shocked me — I really wish I had discovered it earlier and started playing sooner. Better late than never! Visually, the game is very satisfying and never feels awkward or out of place. I hope the map designs will continue to improve and expand over time. The sound design is absolutely phenomenal. In many moments, it delivers the horror and tension so well that I was genuinely scared to move forward and continue the level LOL. I literally got goosebumps! The physics and mechanics also exceeded my expectations by a huge margin. The camera sway while running, the hidden mini-games, and the secret collectibles are all very well done and charming. I truly hope this game — and many other indie projects like it — continue to reach incredible heights. 90 minutes wasn’t enough; I’m already impatient to spend hours playing this!
BAYA IYI
an sich vooles game, leider sehr scheiße umgesetzt viele ruckler und gelagge, ist halt Pisse müsst ihr wissen
It's a very successful project for a solo game developer. This multiplayer infrastructure seems likely to become even richer over time. It's a game with high potential in its field.
Lethal Companye çok benzer bir oyun olmuş. Bu haliyle bile azda olsa keyif verdi ama erken erişim için bile çok erken çıkmış bir oyun. Canavarların bugları bazen oynanamaz hale getiriyor ve içerede çıkan loot sayısı çok az. Oyunu tek kişi yaptığı için tabiiki gözardı edilebilir hatalar ama en azından temel halde oynanabilir olsa güzel olur.
oyunun hala geliştirilmesi lazım. ben oynarken 5dk sonra crash veriyor henuz oynayamadım bu yüzden umarım düzeltilir. daha sonra kesinlikle şans vereceğim bir oyun eline sağlık
Grafics quality is quite good, and the game mechanics are fun and sufficient. It’s a game that gives off Escape the Backrooms and Lethal vibes—one where you can have a great time with your autistic group of friends and get genuinely scared out of your pants. I recommend it.
the game is fun, some problems should be solved. I am sure it will be solved, you should definitely give it a chance, but choose well that you will play, my team drove me crazy :) Those who like this kind of games should give it a chance, it's a nice game
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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