
In Anno 2205™, you join humankind‘s next step into the future with the promise to build a better tomorrow. You conquer Earth, establishing rich, bustling cities and grand industrial complexes, but to secure the prosperity of your people, you must travel into space.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ridiculously fun. I have no idea why it is so fun. I played this game at a slow, relaxed pace. 76.1 hours later, I guess I got my money's worth. I really enjoyed the resource management and gameplay.
杀时间利器,好丸,大家都来殖民月球吧
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Polish, Russian**languages with full audio support
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very nice anno, simpler but much more streamlined than its predecessor, there is tons of stuff to do and its gonna take a lot of hours to finish everything, very enjoyable 7.5/10
Ya know, I honestly don't get all the negative beef this game got. It's pretty damn good. Yeah, it's definitely not like any other ANNO game, but if you can get over that, it's great. The streamlining is much appreciated because in 2070 the quests got super stale, and this made getting through them much faster. Also the buildings look great and balancing all the sectors was pretty cool. Took me till phase 3 to figure out how to rotate ♥♥♥♥♥♥♥ buildings though which was a little whack, haha. But honestly, I'm really enjoying it thus far and I think it's my favorite of the franchise. I wish we could see more future stuff, the different environments is really neat and keeps the game interesting.
The game works, but it's incredibly boring. Also, you ain't building no lunar city, just a bunch of shacks everywhere.
Broken online parts. April 27, 2024 : Still broken online parts, makes game garbage. April 30, 2024 : Still broken online parts, makes game garbage. May 02, 2024 : Still broken online parts, makes game garbage. June 10 2024 : Still broken online parts, makes game garbage.
游戏是不错,但是几年过后回坑,原先的城市规划策略不记得了想开个新档,结果发现教程无法跳过还得打一遍教程就太好笑了
Ubisoft Connect :) Can't change localization language
It's alright. The end game is just building massive amounts of housing. That's it. Build houses then update supply chain to supply houses, repeat. Lacks depth. Feels soulless after 50+ hours. But you do enjoy spending your freetime interacting with a lifeless machine, don't you?
没有中文
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 11.6K | 59% | $4.99 | |
| — | 0 | — | — | |
| $47.5M | 91.7K | 97% | $19.99 | |
| $765.7K | 736 | 76% | $24.99 | |
| $242.8K | 753 | 84% | $9.99 | |
| $55K | 83 | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.6K | 90% | $9.17 | |
| $1.3M | 2K | 80% | $29.99 | |
| $1.3M | 1.2K | 71% | $39.99 | |
| $1.3M | 4.3K | 90% | $11.99 | |
| $1.3M | 4.8K | 92% | $9.99 | |
| $1.3M | 3K | 94% | $14.99 |