
Shape the Roman Empire in this genre-defining strategic builder game. Build cities while expanding your influence through Roman provinces. Govern using your economic prowess, diplomatic skills, or military might.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 17 → 6.67/day in the week after.
About
As governor, how you build and govern will shape your story, your citizens’ destiny, and your provinces’ future. Will you cooperate with other governors or prove your military prowess by challenging your rivals? The cost of peace is yours to decide.
Build your provinces with unmatched detail, flexibility, and scale. Watch kids chase dogs through the streets or thousands cheer in the arena. Build upon the land that you see, from the beautiful heartland of Latium to the mysterious Celtic wetlands of Albion… where no civilized Roman wants to be.
Design the cities of your dreams at the peak of the Roman Empire as you balance your people's needs with the relentless demands of the emperor. Forge alliances across the empire or showcase your might with strategic land battles and naval combat. You may even defy the emperor himself – but not without consequences.
Every decision you make as governor matters. Will you honor local Celtic culture or enforce Roman traditions? Grow your provinces through diplomacy and commerce or conquer through military strength. Your choices will shape not only the future of your citizens and your provinces, but your own story as well.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 12.8Kreviews | 69% | — | $31.3M |
| $62.99−30% | 2.4Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
'캠페인 끝' 끝? 이게 끝이라고? 장난해? 내 32년 인생 최저 최흉 최악의 게임.
Before this year, I had not played any of the Anno Series, and since January 2026, I've played >24hrs in Anno 2205, and >30hrs in Anno 1800, but Anno 117, I can't put it down with over 62hrs as I write this. Maybe it's the Roman and Albion (Celtic) settings, but this game is amazing to me. To the point that I'm going to buy the Year 1 pass just so I can get more. Being new to Anno series in general may be something that helped me though, as you can see many die hard Anno fans are not enjoying it as much as I am. While the campaign is very short, it was a great way to understand the functions and try out some battle mechanics on land and on water. Along with teaching basic trading needs between your islands. Overall great game, and though I have many on my to be played list. I can't put this one down.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #52, worst MX #94 · 7 markets collected
Reviews, worldwide (the counter carries no country): 4.67/day in the week to Jul 21 → 6.8/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $38.99−35% |
| — |
| 91% |
| #78 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There is a high learning curve but that may be relative to how much you play similar games and your age. (Smirk) That said, the graphics (details) are incredible but if you don't have the power: the GPU, graphics card to run this game you will have to settle for lower end graphics. Even at the low end it is decent enough to enjoy the game play. In my case, moving the camera (N,S,E,W) even "dumbing everything down" is jerky which is annoying. None of this is the games fault, just be sure that your PC or gaming laptop can handle it. On the fifth of July I am upgrading from a desktop PC to a gaming laptop I know can run this game at the high end. The tutorial is helpful but could be better. Some things you'll have to figure out for yourself or watch YT vids for tips. At times there are many things "coming at you at once" and it can be challenging to manage your priorities with game characters wanting your attention. It can be a distraction, but they are usually patient and wait while you scramble about and get back to them. There is a whole lot of micro-management involved so there's a lot to keep track of. There's plenty of variety of options to choose from and lots of progression and advancement opportunities. You won't get bored any time soon. I'm enjoying it but, after 12 hours of experience in the gameplay I've only played "the tip of the iceberg" so-to-speak. If you know how to play these types of games already I suspect you will catch on relatively quickly and enjoy this. I don't think it's overly pricey. I wouldn't recommend it to anyone who isn't familiar with the genre or who's device isn't powerful.
Great setting for Anno
Maybe I'm lucky but after reading through all the negative reviews and then still buying the game while on sale; I feel the game has been great. I've had no issues with stability or the ubisoft laucher which opens in the background. The story is interesting enough for me so far and I've enjoyed the gameplay which is just Anno recycled with some added stuff. Happy with my purchase so far.
Sometimes crashes, but otherwise a great and fun game.
Hat viel Suchtpotenzial. Das Spiel ähnelt stark Anno 1800 wenn man auf die Map schaut. Zum glück ist das aber nicht der Fall, wenn es um den Rest geht. Besonders die DLCs machen einen großen Unterschied. Alleine wenn man das Militär betrachtet. Soldaten die man auf andere Insel stationieren kann, oder die Gefahr dass man von feinden Überfallen werden könnte, machen das Spielerlebnis schon besonders. Ich möchte garnicht einmal vom Städtebauen anfangen. Alles in Allem finde ich das Spiel ist eine 9,5/10.
It's a fun addition to the anno series. Armies and fighting is alright but it's not what the game is really about it's about creating a cool scenic Roman civilization. I love watching the people walking around and interacting, feeling like a little microcivilization living on my screen. At this time it's worth playing if you're interested. Like other games of the series they will continue to release new content and DLC's. I hope one is to improve combat in the game because the combat it the one not fun thing in game.
Been a long time Anno fan and I really like this one.
The huge cheque that bounced! For me this is a huge step back from 1800, i understand that took years of patches and content updates to get to where it is but I've played a while now over several games in both Latium and Albion and ultimately I find it boring, the islands feel small and cramped, very copy and paste between seeds. Latium lacks any real "feel" and while Albion feels much more atmospheric its just cramped and boring, the pirates are very easy to beat on the sea, naval combat feels really clunky, if you keep moving your ships practically invincible while other times arrows will shoot miles and home in on you like heat seeking missile. The main issue all Anno games had, especially 1800 is that at some point you just become overwhelmed with what's going on between different theatres and, its somehow dumbed down and yet even worse in 117, for example you get access to military - Barracks, walls, towers etc, you immediately get a huge diplomatic penalty with AI players called "defenceless" but I haven't had chance to build anything yet, I haven't even set up a production chain for roof tiles - needed to build a barracks, meanwhile I have no end of needs of "Waders" I have covered every single square inch of island in wader homes, researched everything I can see to increase wader worker pop but i still don't have enough, i only have 5 ships and 2 archer battalions and i can't support it. Meanwhile the AI is up to its old trick of covering their islands in a network of roads to nowhere, spaffing a few production buildings around, a handful of houses with no services and live rent free off their magic unlimited resources. Buildings feel very restrictive, fire fighters, police, medics, all have very small AOE, markets too, the thing i loved with 1800 was how free the building felt, if i wanted to build a big square in the middle of the city and ornament it i could, it may not be meta but it still worked, here its impossible. Many years of patches and content releases ahead i feel, and many $$$ needed from the player-base to feed the machine.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $531.1K | 709 | 89% | $19.99 | |
| $1.5M | 11.6K | 59% | $4.99 | |
| — | 0 | — | — | |
| $20.1M | 19.8K | 88% | $39.99 | |
| $1.9M | 2.1K | 80% | $20.99 | |
| $360.8K | 3.6K | 82% | $4.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31.5M | 85.8K | 87% | $19.99 | |
| $31.6M | 40.9K | 79% | $24.99 | |
| $31.7M | 71.3K | 97% | $19.99 | |
| $31.7M | 35.7K | 94% | $34.99 | |
| $30.9M | 97.3K | 93% | $19.99 | |
| $31.8M | 36.5K | 92% | $29.99 |