
Shape the Roman Empire in this genre-defining strategic builder game. Build cities while expanding your influence through Roman provinces. Govern using your economic prowess, diplomatic skills, or military might.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 17 → 7.2/day in the week after.
About
As governor, how you build and govern will shape your story, your citizens’ destiny, and your provinces’ future. Will you cooperate with other governors or prove your military prowess by challenging your rivals? The cost of peace is yours to decide.
Build your provinces with unmatched detail, flexibility, and scale. Watch kids chase dogs through the streets or thousands cheer in the arena. Build upon the land that you see, from the beautiful heartland of Latium to the mysterious Celtic wetlands of Albion… where no civilized Roman wants to be.
Design the cities of your dreams at the peak of the Roman Empire as you balance your people's needs with the relentless demands of the emperor. Forge alliances across the empire or showcase your might with strategic land battles and naval combat. You may even defy the emperor himself – but not without consequences.
Every decision you make as governor matters. Will you honor local Celtic culture or enforce Roman traditions? Grow your provinces through diplomacy and commerce or conquer through military strength. Your choices will shape not only the future of your citizens and your provinces, but your own story as well.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 12.1Kreviews | 69% | — | $31.3M |
| $62.99−30% | 2.4Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great Game
Поиграл пока что только немного в мультиплеер. И я явно не могу сейчас это рекомендовать. Во-первых, какой-то бешенный инпутлаг, всё кажется слишком тягучим. Возможно, это сввязано с настройками игры, попробую поэкспериментировать. Во-вторых, в мультиплеере нет ускорения игры. На реддите почитал, что игра и без того постоянно рассинхронизируется в мультиплеере. Видимо, поэтому не добавили возможность ускорить игру. Это большая проблема и неприятность. В-третьих, из панели инструментов пропали "штампы" или же просто чертежи. Было бы удобно не копировать каждый раз что-то, а именно сохранить и иметь возможность в любой момент воспользоваться. В целом, с наличием паузы это не так больно, но тогда стоит сделать чертёж дорог, чтобы во время паузы можно было полностью безнаказанно экспериментировать со строительством. Из хорошего могу отметить тактическую паузу. Наконец-то разработчик осознал, что делает градострой с элементами RTS, а не наоборот. В Anno 1800 безумно не хватало возможности поставить паузу и хорошенько потыкать каждый остров. Постоянно выбираешь между большой и огромной проблемой или нуждой, концентрируя внимания там, где больше нужно именно сейчас. Люди часто ругают игру за то, что это тоже самое, но в новой обёртке. Но отличия всё же есть. Приятные и немного разнообразные. Поиграв всего час я не могу назвать все, а только те, что бросились в глаза. Во-первых, теперь удовлетворение потребностей населения можно делать по разному: населению нужна еда и у тебя два варианта: одна даст больше населения, другая меньше, но даст денег (непонятно только можно ли полностью удовлетворить потребность в еде лишь одним типом еды. Если да, то это явный плюс, ведь какой смысл от тех же денег от самого низкого населения. А не застраивать себе всю гавань рыбой было бы приятно. В общем у игры явно есть задатки стать хорошей, главное правильно назначить фокусы развития, делая QoL и другие улучшения параллельно с контентными DLC. Обязательно изменю обзор, когда игра того заслужит.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #22, worst MX #94 · 7 markets collected
Reviews, worldwide (the counter carries no country): 4.67/day in the week to Jul 21 → 6.8/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $38.99−35% |
| — |
| 91% |
| #83 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Początek był słaby ale teraz po kilku DLC to się rozkręciło.
6
best of the best
I am fan of the anno serie since 1404. This is the best game of the serie in my opinion. After a long day of work, I jump into my save and anjoy the beautiful sunset, the view and escape for a while. It took a while to transition from the excellen 1800. Mostly it takes time to change from a technology driven progression to a cultur driven progression on the supply chain. Each supply chain is simple beautiful and there are so many of them.. I have great time on it and highly recommand it.
还不错。等更多更新吧
uwu
Цікавий медетатвний геймплей, затягує.
Buen juego, aunque le hace falta mas contenido...espero que mucho de este sea gratuito
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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| — | 0 | — | — | |
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| $1.9M | 2.1K | 80% | $20.99 | |
| $360.8K | 3.6K | 82% | $4.49 |