
Shape the Roman Empire in this genre-defining strategic builder game. Build cities while expanding your influence through Roman provinces. Govern using your economic prowess, diplomatic skills, or military might.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 17 → 7.2/day in the week after.
About
As governor, how you build and govern will shape your story, your citizens’ destiny, and your provinces’ future. Will you cooperate with other governors or prove your military prowess by challenging your rivals? The cost of peace is yours to decide.
Build your provinces with unmatched detail, flexibility, and scale. Watch kids chase dogs through the streets or thousands cheer in the arena. Build upon the land that you see, from the beautiful heartland of Latium to the mysterious Celtic wetlands of Albion… where no civilized Roman wants to be.
Design the cities of your dreams at the peak of the Roman Empire as you balance your people's needs with the relentless demands of the emperor. Forge alliances across the empire or showcase your might with strategic land battles and naval combat. You may even defy the emperor himself – but not without consequences.
Every decision you make as governor matters. Will you honor local Celtic culture or enforce Roman traditions? Grow your provinces through diplomacy and commerce or conquer through military strength. Your choices will shape not only the future of your citizens and your provinces, but your own story as well.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 12.1Kreviews | 69% | — | $31.3M |
| $62.99−30% | 2.4Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Aburrido
玩了100多个小时,继续滚回去玩我的1800. 3年以后见,到时候回来改评价。
알비온 섬 거지같아서 하기싫다 자원땜에 멀티도 겁나 해야되는데 정착자금 모으려고 생쇼해야되고 서터레스 받음
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #22, worst MX #94 · 7 markets collected
Reviews, worldwide (the counter carries no country): 4.67/day in the week to Jul 21 → 6.8/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $38.99−35% |
| — |
| 91% |
| #83 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Estremamente deluso dalla poca dinamicità del gioco. Già dopo poche ore è estremamente noioso e ripetitivo. Non capisco il prezzo cosi elevato per un gioco cosi povero.
good game but it took 2 days to install and costs way too much its also laggy and weighs too much from my perspective overall id give it a 6,8 outta 10
# Anno 117: Pax Romana — De loin le meilleur jeu de construction Après avoir joué à énormément de jeux de construction et de gestion, je peux honnêtement dire qu’Anno 117: Pax Romana est, de loin, le meilleur auquel j’ai joué. Tout est parfaitement réussi à mes yeux. La construction, la gestion, l’économie, les chaînes de production, les villes, les paysages, l’ambiance et la progression : chaque élément fonctionne incroyablement bien ensemble. Ce que j’aime le plus, c’est que tout est interconnecté. On ne construit pas simplement une ville pour la regarder grandir. Chaque bâtiment et chaque ressource ont leur importance. On commence avec une petite colonie, puis on développe progressivement notre économie, nos quartiers, notre commerce et finalement tout un empire. Le système de construction est probablement mon aspect préféré. Il y a énormément de liberté pour organiser sa ville et créer quelque chose qui nous ressemble. Plus la ville grandit, plus on a envie de l’améliorer, de réorganiser certains quartiers et d’optimiser notre infrastructure. L’économie est tout aussi satisfaisante. Les chaînes de production deviennent de plus en plus complexes, et réussir à faire fonctionner toute notre économie correctement donne vraiment l’impression d’avoir construit quelque chose. Chaque nouvelle étape apporte une nouvelle raison de développer notre ville. Le choix de l’époque romaine est également parfait. L’architecture, les paysages, les ports et l’ambiance donnent énormément de personnalité au jeu. Visuellement, Anno 117 est magnifique et je peux facilement passer plusieurs minutes à simplement regarder ma ville fonctionner. J’aime aussi énormément la profondeur du jeu. La culture, la religion, le commerce, la diplomatie, l’expansion et la gestion de la population ajoutent tous quelque chose à l’expérience. Rien ne semble être là simplement pour remplir le jeu. Mais ce qui me plaît vraiment, c’est la progression. On commence avec presque rien et, après plusieurs heures, on se retrouve avec une immense cité romaine qui fonctionne grâce à toutes les décisions qu’on a prises. On peut regarder notre ville et se dire : « C’est moi qui ai construit tout ça. » C’est exactement ce que je recherche dans un jeu de construction. Personnellement, je n’ai pratiquement rien à reprocher à Anno 117. Pour mon style de jeu, tout fonctionne. Je peux passer des heures à construire, optimiser, développer et simplement admirer ma ville sans avoir l’impression de perdre mon temps. Anno 117 est le genre de jeu où je lance une partie en me disant que je vais jouer une heure, puis je réalise plusieurs heures plus tard que je suis toujours en train de construire. Pour moi, c’est le meilleur jeu de construction auquel j’ai joué jusqu’à maintenant. **10/10 — Tout est parfait.**
Top
Love this game!
zu viele Bugs bei den Transportrouten. Waren verschwinden im Kontor.
This game makes me feel like a Caligula.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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