
Shape the Roman Empire in this genre-defining strategic builder game. Build cities while expanding your influence through Roman provinces. Govern using your economic prowess, diplomatic skills, or military might.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 17 → 8/day in the week after.
About
As governor, how you build and govern will shape your story, your citizens’ destiny, and your provinces’ future. Will you cooperate with other governors or prove your military prowess by challenging your rivals? The cost of peace is yours to decide.
Build your provinces with unmatched detail, flexibility, and scale. Watch kids chase dogs through the streets or thousands cheer in the arena. Build upon the land that you see, from the beautiful heartland of Latium to the mysterious Celtic wetlands of Albion… where no civilized Roman wants to be.
Design the cities of your dreams at the peak of the Roman Empire as you balance your people's needs with the relentless demands of the emperor. Forge alliances across the empire or showcase your might with strategic land battles and naval combat. You may even defy the emperor himself – but not without consequences.
Every decision you make as governor matters. Will you honor local Celtic culture or enforce Roman traditions? Grow your provinces through diplomacy and commerce or conquer through military strength. Your choices will shape not only the future of your citizens and your provinces, but your own story as well.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 12.8Kreviews | 69% | — | $31.3M |
| $62.99−30% | 2.4Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Anno 117 s’inscrit dans la continuité de la série Anno, avec ce mélange de construction, de gestion et de progression économique qui rend chaque partie incroyablement prenante. Le principe reste le même : partir de peu et développer une civilisation complexe, où chaque ressource, chaque chaîne de production et chaque décision a un impact réel sur ton évolution. C’est le genre de jeu où tu te dis “juste 10 minutes de plus”… et tu y passes la soirée. La direction artistique et l’ambiance historique apportent une vraie identité, et la profondeur de gestion est toujours aussi solide, voire encore plus poussée selon les systèmes introduits. C’est un jeu exigeant, parfois lent, mais extrêmement satisfaisant pour ceux qui aiment optimiser et construire sur le long terme. Pour les fans de la licence, Anno 117 reste une valeur sûre dans la continuité de ce qui fait la force de la série.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #17, worst MX #94 · 7 markets collected
Reviews, worldwide (the counter carries no country): 4.67/day in the week to Jul 21 → 6.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $38.99−35% |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩法没问题,随着DLC会有前作的水准吧,部分翻译有不太准确的地方
Anno 117 perfectly blends relaxing city-building with deep strategy. Growing a small Roman settlement into a massive thriving city feels incredibly rewarding, and the production chains are as addictive as ever. The visuals and atmosphere are fantastic, and the “just one more turn” feeling hits hard. A great evolution of the Anno formula and an easy recommendation for strategy fans.
Upgrade houses to solve a problem and create 10 more. 10/10 game
There are a few things that I like about this game, I like how they've changed the building of farm fields, I like that you can move to different maps, the product chains are somewhat easier. Unfortunately I really hate the map layouts, the islands are way too small. You can't build a decent size city and it really does get too busy trading from island to island. It just spoils it for me.
Die zwei Welten sind wirklich sehr schön gestaltet und bieten ordentlich Abwechslung. Die Produktionsketten finde ich interessant und motivieren dazu, immer weiter auszubauen. Das Setting passt meiner Meinung nach perfekt zu Anno. Grafisch ist das Spiel wirklich top und macht gerade beim Aufbau der Städte einiges her. Auch die Story hat mir überraschend gut gefallen und bringt nochmal etwas Abwechslung ins Spiel.
The game runs so incredibly poorly, I only got it to launch once and never again, refunded it because the play button is the only content you'll ever see of this game
Fun game. Like the roman setting. Still kinda need some more content thou. Still recomend
I love how you need to fight agains other govenors in land and sea combat, also the idea of the emperor make it so much fun, the details of houses etc are 10/10. i play anno for my whole life already and this is another master piece <3
C'est ubisoft donc il est plus judicieux de le cracker
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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