
Shape the Roman Empire in this genre-defining strategic builder game. Build cities while expanding your influence through Roman provinces. Govern using your economic prowess, diplomatic skills, or military might.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
As governor, how you build and govern will shape your story, your citizens’ destiny, and your provinces’ future. Will you cooperate with other governors or prove your military prowess by challenging your rivals? The cost of peace is yours to decide.
Build your provinces with unmatched detail, flexibility, and scale. Watch kids chase dogs through the streets or thousands cheer in the arena. Build upon the land that you see, from the beautiful heartland of Latium to the mysterious Celtic wetlands of Albion… where no civilized Roman wants to be.
Design the cities of your dreams at the peak of the Roman Empire as you balance your people's needs with the relentless demands of the emperor. Forge alliances across the empire or showcase your might with strategic land battles and naval combat. You may even defy the emperor himself – but not without consequences.
Every decision you make as governor matters. Will you honor local Celtic culture or enforce Roman traditions? Grow your provinces through diplomacy and commerce or conquer through military strength. Your choices will shape not only the future of your citizens and your provinces, but your own story as well.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 12.8Kreviews | 69% | — | $31.3M |
| $62.99−30% | 2.4Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1017 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bis jetzt einer der besten Teile der Reihe. Die Entscheidung, ob man sich römisch oder keltisch weiterentwickeln möchte, macht es nochmals abwechslungsreicher. Von mir gibt es daher einen Daumen nach oben.
С первого взгляда все таже 1800, но есть нюансы... - Локализация вроде есть, но текст не переведен до конца, и если римские фразы в названии достижений или предметов еще как то более менее воспринимаются, то в диалогах выглядит дико и по итогу ты не понимаешь части сказанного - Чертежи теперь невозможно сохранить, оставили обычное копирование того что уже построено, зачем и почему??? Все же отлично работало в 1800... - Визуально после 1800 очень режет глаз своей пестротой, в тоже время поля как были так и остались выглядеть как натянутая резинка которую колышет из стороны в сторону - Про требование второго лаунчера писать много нет смысла его и так обмусолили со всех сторон, но выделить нужно что он тут нужен как корове седло - Боевая система... наземное войско вроде круто... на деле долго, нудно и неудобно. Реальность же такова что самой игрой заложены штрафы на военные действия в виде минусовой репутации при объявлении войны и того что тебе принудительно навязывают мирный договор через десяток минут после начала, а в случае отказа все тот же минус репутации. При достижении которого император вмешивается и просто давит войсками все острова что фатально на ранних и средних этапах игры. - Сложность теперь никак не влияет на достижения и настраивается в любое время (хорошо это или плохо трудно сказать) ИИ наместники же в виду выше описанной ситуации с боевой системой становятся зеркальными и самый "трудный" всегда отлетает быстрее всех за счет того что постоянно начинает войну, остров захватить не может из за дисбаланса наземных войск и его просто сносит по итогу император. Зеркальность поддерживает и выбор между императором который влияет на то какой вариант из ответов в "спорных" диалогах даст плюс или минус к лояльности императора, есть еще предпочтения в том какие боги выбраны или по какой ветке идет развитие, но их влияние на игру мало заметно. Зато "спорные" диалоги случаются постоянно и вот тут логика ломается напрочь, если при выборе по мнению разработчиков более сложного императора варианты с плюсовыми бонусами имеют и плюс лояльности, то за императрицу все наоборот и приходится решать между положительным бонусом или штрафом, но с лояльностью... Систему ломает и параметр отвечающий за скорость исследований, на текущий момент любое изменение значения выставленного по умолчанию считается усложняющим игру (плюс к звездочкам сложности) причем не важно в какую сторону изменять... Это выглядит как баги и теоретически должно быть все таки изменено, но как говорится - поживем и будем посмотреть :) - Появилась религия и божества со своими бонусами и полноценное древо исследований, минус в том что нет отслеживая прогресса выполнения условий для открытий и самый важный что большой кусок технологий будет недоступен для изучения если в игровой сессии нет пиратов и с ними не ведется война. Хотя в отличии от 1800 тут мир с пиратами не дает вообще ничего (кроме разового достижения) нет ни уникальных кораблей, ни специалистов... - На момент написания лично у меня был неприятный момент в виде вылетов после нескольких загрузок игры за короткий промежуток времени Отрицательный отзыв исключительно за локализацию, к остальному по сути привыкаешь, баги вроде худо бедно правят... Предзаказом и за полную цену игры этой серии я больше не куплю скорее всего и Вам советую брать только по распродаже. Как показывает практика в 1800 (117 идет по ее стопам), они становятся нормально играбельными через несколько лет после выхода и покупки кучки длс.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #12, worst MX #94 · 7 markets collected
Reviews, worldwide (the counter carries no country): 4.67/day in the week to Jul 21 → 6.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $38.99−35% |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,但是火山DLC更新后会闪退
I never leave reviews. Ubisoft forces the use of their launcher, and it constantly fails to load the game. At whatever corporate level the decision was made to have this stupid software checksum implemented, they need to be fired.
Anno 117 ist okay gelungen, aber die meisten Ressourcen gehen nicht in monumentale Gebäude oder große prachtvolle Schiffe, sondern lediglich in den Erhalt der Bewohner. So bleiben sehr wenige für Militär oder Schiffe übrig. Anno 1800 ist in dieser Hinsicht viel besser. Ich frage mich nur: Anno ist auf den Schiffsbau angewiesen – es sind schließlich alles Inseln, die nur mit Schiffen funktionieren. Darum wäre es schön, wenn man dort mehr Auswahl bekäme. Das modulare System ist ja ganz schön, aber wo bleiben so schön gestaltete Schiffe wie in Anno 1404? Es fehlt an spielerischer Balance und Tiefe. Es fühlt sich nicht rund an. Viele neue Mechaniken wie die Auswahl der Startwelt und Religion sind sehr gut gelungen, aber das sollte nicht der Kern eines Anno sein. Aufbau und Schiffe sollten im Vordergrund stehen. Das Militär ist stark eingeschränkt. Alles hat einen Radius, in dem keine doppelten Gebäude stehen dürfen. Die KI kann Soldaten spammen, während der Spieler dafür das Zehnfache an Ressourcen aufbringen muss. Gefühlt würde ich das Spiel gerne zurückgeben. Anno 1800 hat bereits zum Release zehnmal so viel Spaß gemacht. Die Quests, der Schiffsbau, die Gebäude – alles hatte so viel mehr Tiefe. Man hatte sehr viele Anreize, Schiffe zu bauen: die Dampfschiffe wie auch die Holzschiffe, unterschiedliche Klassen, unterschiedliche Stärken. Dann nach und nach die Updates – sogar Luftschiffe konnte man am Schluss bauen. Ja, schon klar, vieles kam erst später. Aber selbst die erste Version hatte so viel mehr Herzblut. Es gibt kaum ein besseres Zeitalter als die Römer. Es fehlt einfach an so viel mehr. Keine Monumente, die einen richtigen Anreiz bieten, sie zu bauen. Die Schiffe wirken sehr lieblos und so, als würde man sich durch das modulare Bauen die Vielfalt künstlich holen. Man kann gefühlt ein Schiff bauen: eines mit Turm, eines ohne. Wow. Gutes System, aber unzureichend umgesetzt. Warum gibt es keine großen – Schiffswerften? Wie gesagt: ein Schiff mit Turm, eines ohne. – Bauwerke? Ja, das Kolosseum, aber naja. Schön sieht es aus, aber nichts, worauf ich hinfiebere. – Schiffe? Warum keine Großobjekte? – Militär? Warum alles so künstlich klein gehalten? Das alles fühlt sich für mich persönlich so an. Es fühlt sich wie ein Baukasten an, in dem die Entwickler nur neue Mechaniken testen und nicht richtig auf das typische Anno‑Gefühl eingehen. Wie bereits gesagt, steckt in Anno 1404 mehr Tiefe und Spielspaß als im momentanen Anno 117. Anno 1800 habe ich 666 Minuten gespielt – das fühlt sich gerecht an. Aber die 153 Minuten in Anno 117 nicht im Ansatz. Ich hoffe, dieses „Schiff“ geht nicht unter wie die anderen Triple‑ oder Quadruple‑A‑Titel von Ubisoft. Denn das macht gerade den Anschein … Traurig.
gameplay le plus élaboré depuis longtemps. Le héro est une femme avec de véritables problèmes relatifs a l`époque et a sa situation maritale je dirais que ce jeu s'adresse au jeunes males avec les hormones au plafond qui voient le monde par leurs yeux sexistes.
I don't get it. I just don't get... the mixed reviews and the hate that this gorgeous game seems to get from some players. I absolutely love my time playing it, even more so that Anno 1800. I played hundreds and hundreds of hours on Anno 1800 (sadly not on Steam at the time, directly on the awful Ubisoft Connect or whatever-the-name-is), and I can tell you that all those people that are saying that Anno 117 is a cash grab and that it's missing all features that made Anno 1800 are either absolutely insane or purposely deceiving people. Let me be clear, I'm the first one to yell at publishers milking franchises and under-delivering sequels that are just DLC containers. But here, so far at least, it's not what it is. Yes, there are some cosmetics DLCs, so? What's crazy to me is that some players are crying at the fact that the Year 1 Pass doesn't contain all the first DLCs, but the Year 1 Pass clearly stipulated there were 3 DLCs in it, and the pass is actually getting all first 3 expansions. This to me sound much better value than getting one extra island and 2 cosmetic DLCs, so I really don't get what these people are yelling at. I think most of these players are just really mad at Ubisoft and find any chance they get to let it be known. I really don't like what Ubisoft has become, Far Cry and Assassin's Creed used to be great, but now they're terrible. Bad after bad business decisions, focusing on profits above anything else, bad treatments of their employees (and I know that not just from the press but directly from people I know that work for them in France and Sweden) even though it got better after the scandals, you name it. But let's not get blinded by sometimes deserved hatred, and put everything on the back of developers indiscriminately. Ubisoft Mainz is just a rename of a studio that has existed for long before Ubisoft bought it. The people behind Anno 117 are the same studio that has been working on the Anno series for a very long time. And I'm sorry to say, but they nailed it with the release of Anno 117, more than any release of an Anno game before. Let's compare AT RELEASE games, shall we? [table] [tr] [th]AT LAUNCH[/th] [th]ANNO 1800[/th] [th]ANNO 117: PAX ROMANA[/th] [/tr] [tr] [th]Regions[/th] [td]Old World + New World[/td] [td]Latium + Albion[/td] [/tr] [tr] [th]Islands[/th] [td]36 + 15[/td] [td]28 + 22[/td] [/tr] [tr] [th]Fertilities[/th] [td]7 + 9[/td] [td]10 + 10[/td] [/tr] [tr] [th]Resources[/th] [td]7 + 3[/td] [td]4 + 5[/td] [/tr] [tr] [th]Needs[/th] [td]22 + 9[/td] [td]25 + 27[/td] [/tr] [tr] [th]Population tiers[/th] [td]5 + 2[/td] [td]4 + 5[/td] [/tr] [tr] [th]Monuments[/th] [td]1[/td] [td]1[/td] [/tr] [tr] [th]FEATURES[/th] [td][/td] [td][/td] [/tr] [tr] [th]River Buildings[/th] [td]No *[/td] [td]Yes[/td] [/tr] [tr] [th]Land Combat[/th] [td]No[/td] [td]Yes[/td] [/tr] [tr] [th]Research[/th] [td]No *[/td] [td]Yes[/td] [/tr] [tr] [th]Silos[/th] [td]No *[/td] [td]Yes[/td] [/tr] [tr] [th]Irrigation[/th] [td]No *[/td] [td]Yes[/td] [/tr] [tr] [th]Collectibles[/th] [td]Yes[/td] [td]No[/td] [/tr] [tr] [th]Ornaments[/th] [td]~50[/td] [td]~70 + skins[/td] [/tr] [tr] [th]Multiplayer[/th] [td]Yes[/td] [td]Yes + Co-op[/td] [/tr] [tr] [th]Statistics Menu[/th] [td]No *[/td] [td]Yes[/td] [/tr] [tr] [th]Hall of Fame[/th] [td]No *[/td] [td]Yes[/td] [/tr] [tr] [th]Stamps[/th] [td]No *[/td] [td]No **[/td] [/tr] [tr] [th]Item Overview[/th] [td]No *[/td] [td]No **[/td] [/tr] [tr] [th]Scenarios[/th] [td]No *[/td] [td]No[/td] [/tr] [tr] [th]Active Pause[/th] [td]No[/td] [td]Yes[/td] [/tr] [/table] [i]* These features were added to Anno 1800 after release either as free updates or in DLCs.[/i] [i]** These features have been confirmed to being added in free updates in the course of the first year after release.[/i] Now that we got the situation straightened up with actual facts, we can clearly see that Anno 117 comes right off the bat with more features and content than Anno 1800 did AT LAUNCH. Even if it's not the most important thing for an Anno game, I have to say that it looks absolutely gorgeous, and that the two biomes have a very distinct feel and atmosphere to them. Anno 117 brings 3 great new features to me, in order of importance: [olist] [*]Production buildings that bring different zone buffs and debuffs, making their placement strategic, and allowing for more logical placement, such as having an incentive to put a bakery next to houses and not outside of the city. [*]Being able to choose outside of Latium if we want to have a romanized population or keep the local culture, which gives vastly different products and buildings. [*]Choosing a patron god for each island, giving multiple bonuses to production chains and more, with a global progression to unlock even more things. [/olist] Of course, I have some pain points. For instance, I don't really care for them to bring back land combat. I guess it makes sense for the time period, people associate the roman time with their military so much, but that's not why I play Anno games. One big issue I have with the game right now, is the fact that there's not way to see in-game details about products production, consumption, rates, etc. Apparently it's coming in the November update along with the last Year 1 expansion, but that should have absolutely been there at launch, no excuses. There's the issue of the campaign that has been clearly cut before it was finished, but I honestly couldn't care less. It's just a glorified tutorial and it's baffling to me that some players seem to put so much importance to it. It's never been a focus of the series and the real game is the sandbox mode, this is not Baldur's Gate! I could go on and on with everything I love about Anno 117 already, but this is much too long of a review already, and I think you get the gist. I've had a grand time already in it, there's so much to do, and the unlocks in the Hall of Fame are so great that they are my main endgame activity to go after. I'm looking forward for the future expansions, even though the first two seem pretty underwhelming to me, they're not bad but not great, and we're getting a whole new province in the next one! People need to be able to understand how making games work, the necessary financial aspect of it, and make the difference between a freaking Far Cry 5 or Assassin's Creed Valhalla for instance that come with a cash shop at launch where you can literally buy progress and XP in a single player game, overpowered items that break any balance the game may have barely had to begin with and immersion-breaking rainbow-unicorn skins, and an Anno 117 that comes out polished, with actually more content that its predecessor at launch and just will propose three (however overpriced for certain!) cosmetic immersion-fitting DLCs after one year. Yes, right now Anno 1800 has way more content, and it's an amazing game that I thoroughly enjoy, but it's after years of DLCs worth 378.65€ in total! At launch, Anno 117 has much more value than Anno 1800 ever did, and that's the fact that we need to compare the two games together. If you like management games, the Anno series, strategy, city builders, etc. I can definitely recommend it. Don't listen to vocal angry minorities, most people are having a great time, they just don't bother writing reviews about it. I loved my time so much I actually got the Year 1 pass after a few hours, which I usually never do!
Meh. Save the money, unlike me, and get anno 1800 from g2a.
A disappointment compared to the other Anno's and its not early access this is the full release just goes to show that they're okay with it being incomplete and instead of coming out with more content they released a paid DLC that is also a disappointment
Tres en retrait par rapport aux autres versions tres long a charger est un mix tres moyen des jeux precedent ! jeux de role, guerre. bref rien de tres inventif.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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