
ANIWARS is a challenging turn-based strategy roguelite. Assemble your squad, collect powerful items, conquer territory and dominate the enemy!
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About
ANIWARS is a challenging turn-based strategy roguelite where you play as a faction Commander. Lead your squad, collect powerful items, conquer territory and face off against other powerful rival Commanders!
Battle through difficult encounters where you must use everything at your disposal to prevail against the enemy, be it unique abilities, using the environment to your advantage, capturing objectives or finding the perfect use for the item you picked up earlier.
For over half a century, the world has been engulfed in an unending conflict. It all started after Void Day, a cataclysmic event where all of Vertex’s Dark Matter drives around the globe imploded creating Void Zones which swallowed cities and ripped apart continents. From the chaos three factions emerged: the Military, PUNKZ and Vertex. Each faction has its own style in both design and gameplay.

Commanders function both as playable characters and bosses! Each Commander has their own set of abilities and unique dialogue.
Capture territory, gather resources and gain enough power to challenge the rival Commander at the end!
Lots of items and consumables with wild combos, events and dozens of battle maps make each run of ANIWARS a unique experience!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Actually enjoyed the game and art style Every commander has their own stories with small interactions and unique abilities (i hope it gets updated more) Every units have their own unique skills and small animations showing their personalities (i also hope it gets updated more) Would be hilarious & cute seeing every unit caught in a friendly fire fiercely glaring at rocket The game is quite fun once you understand the positioning/movement system and resource management since you can enter a very bad spot if you pick a bad position or use the items at a wrong spot or time. (just don't be a stingy commander) There's also items which can really buff your squad but the game wouldn't turn into cake walk since enemies can get their own buildings to survive against your items & consumables. Your Eliminated Units will bring their items to the grave (so don't be a stingy commander) I don't understand why some review says it was unfair for enemies getting building buffs when you can still one shot them with a decent unit build, or tank attacks from them. Overall in this early stage? it's a good game.
I’ve played around 32.8 hours, and I honestly had a great time with it. The customization for units is one of my favorite parts of the game. Being able to experiment with different setups and playstyles makes every run feel fresh and gives you a lot of freedom in how you approach battles. The art style is also fantastic and gives the game a really lively and energetic atmosphere. I also enjoyed the campaign, even though it’s fairly short. The amount of choices you can make throughout the game keeps the gameplay interesting and adds replay value. There’s a lot of variety depending on how you want to build and play. My favorite commander is Blitz by far. If you enjoy strategy games with solid customization, charming visuals, and meaningful gameplay choices, I’d definitely recommend giving this game a try.
As of current (0.2.2) patch I can recommend the game. It's got enough content to justify the (current) price and the foundation is there for a solid game. The gameplay is simple yet has some depth. If you're familiar with Advanced Wars and it's ilk, there's nothing surprising here. Unlike AW, the units here have no inherent weaknesses to each other. The directional damage is a nice addition and being able to push units off the battlefield is either frustrating or genious, depending if you're on the receiving end or not. Though it would be nice to be able to rotate your units in place or choose the direction they end up facing after completing their move. If not for tactical benefits then at least to help my built-like-a-brickhouse Breacher named Mastiffa hold a mountain pass while a Sniper with (dangerously delicious) amounts of lower body mAss 360-no-scopes over the aforementioned mountains. The art style is clean, crisp, consistent and character desing is varied and well-made. They were a big selling point for me and I can say I'm not disappointed. There are many games that plaster anime babes all over themselves to make up for lacking gameplay or mechanics but here it isn't the case. Personally I didn't find the difficulty to be too egregious. Bosses do have bit of a spike but ever since the latest changes to them, they are very manageable. RNG of course plays a role here and considering what items and units you get, the bosses CAN wipe the floor with you. But having said that, I found this games RNG to be much more forgiving compared to some other roguelikes. In most of my runs I didn't feel like I was getting shafted out of good items or were denied an unit I needed. The story is there but it's limited. It's mainly told via item descriptions and small amounts of dialogue between the Commanders. It's not a bad thing in itself as it keeps the attention on the gameplay (and the girls) but if you're looking for a strategy game with emphasis to story, look elsewhere. But I must say I did find myself intrigued just why these borderline hentai heroines are beating the living daylights out of each other so here's hoping that gets expanded upon. If I had to give some criticism, my main complaint as of now is the limited amount of units (and maybe maps). You quickly see them all and it makes multiple runs feel somewhat samey. If and when the devs add more of them, I think this game is in a very good place. In summary: 9/10, needs more hot women.
Really fun game, can be very difficult but once you played a few runs it starts to make sense. Little bit of luck is needed in order to achieve anything. Art style is peak, lots of love went into the art and I love it characters are pretty and cute, gameplay is easy to lose yourself in. story wise I cant give any details cause I dont know what is going on. But solid little gem glad I picked it up when I did give it a try its not a waste its a great game.
Love the game honestly, probably my favorite of the genre, the reliance on making builds and getting passives over the course of the run feels great and quite unique and the amount of things you can unlock has made even version .2 feel nearly fully fleshed out. However, yes, the game is very difficult but I see it as a heavy learning curve which I love, the AI actually strategizes to move your unit into a spot so that the next can insta kill it through knock back and that means you have to look out for more then just the immediate threat and that is not something you get often making wins feel very earned. From recent patch notes I have noticed a pretty big decrease in difficulty and a nerfing to fun items and I must request to keep the spirit of those items alive, while yes punkzerker paint led to a breacher being able to 1v6 and win with the proper build that exact situation is what makes the game so wacky and fun and I would really like to see it keep its personality so I beg of you to reconsider these choices. Overall, I do recommend the game even now at full price because frankly 12$ is more then worth it and I eagerly await the games development.
Pros -Absolute top tier art. -Combat is mechanically more complex than traditional games like Advance Wars -Lots of different items combinations to keep things fresh -Like seriously the devs have added an absurd amount of items it's great -In active development and consistently being added to -Price in incredibly reasonable for such a solid game -Character designs are clearly made by devs with exquisite taste Cons -No marriage mechanic
I like the concept, the art style, the ideas. HOWEVER, the execution, especially when it comes to balancing, is a pain in the a**. There are units that are too good (breachers), and others are too garbage (rockets); plus the constant scaling of the enemy factions versus whatever trash item you can mob up makes it less of a learning curve but a ♥♥♥♥♥♥♥♥ 90 degrees cliff with blades sticking out of it after the second map is cleared. The maps themselves are problematic, what is the point of having a faction that rely on constantly moving around when 3/4 of the maps are chokepoints; and the AI will one hundred percent having control of said chokepoints before you can? I really love the game, and I know it is still in Early Access, so I have high hope that the bouncing issue that is balancing can be adjusted accordingly.
Great Strategy Game as someone who DOESNT play strategy games I've followed the artist for sometime prior to the game's release, after generously being given a free copy of the game by a friend I gave it a shot! I am BAD at these games which is why they don't get long playtime out of me, however Aniwars kept me hooked with its great art style and character designs and its simple but not easy gameplay. The added roguelike elements with more items to use in game from completing challenges related to the units, allowing you to have more experience with them and to better understand how they function for future runs. These allow for constant replayability rather than just completing the game off a single successful run. Any bugs that have been reported to the small hard working team are patched out very quickly with plenty of updates and new commanders/units coming soon that I'm excited for. I've had hours into this game already and I still think about the itch to play another run from time to time, excellent gem more people should give a shot!
I see anime-like girls, I play, but jokes aside this game hits right up my alley and it feels refreshing. Definitely looking forward to many things from this game. Cheers to the devs!
Abundant lack of tutorials. This is my first ever TBS, and it was not fun trying to figure out what anything was or what was happening. I assume most of my problems come from being the 1% who've never played a Turn Based Strategy Game, but I had no idea what was going on. There was no proper explanation of what the tiles on the battle map actually meant or how they worked, so I took a horrible route & wasted my money. My first run went badly due to poor routing because I didn't know what any of the tiles meant- fighting 1 battle, trying to recruit more people & having almost no money, then going to a shop & not knowing what any of the items meant or their effects were as there was still no tutorial on items. I reset to see if I missed something. My second run went badly because, after winning my first fight, I attempted a second fight to get more money before heading to recruit & shop. I met two much stronger enemies who killed 1 of my 3 starting units very easily & wrecked my other 2 before I could do any reasonable damage. Being down 1 unit, I assumed I would just die to reset. Instead my units showed more abilities not explained to me, surviving several rounds. I have no idea if it was a pity mechanic or the units functioning normally, but it took forever for the fight to end w/ me somehow (& undeservedly) winning w/ 2 units dying. Having only 1 Unit, barely any money, I ended the run & decided that games like this are nightmares to play unless I already know how to play.
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