
ANIWARS is a challenging turn-based strategy roguelite. Assemble your squad, collect powerful items, conquer territory and dominate the enemy!
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ANIWARS is a challenging turn-based strategy roguelite where you play as a faction Commander. Lead your squad, collect powerful items, conquer territory and face off against other powerful rival Commanders!
Battle through difficult encounters where you must use everything at your disposal to prevail against the enemy, be it unique abilities, using the environment to your advantage, capturing objectives or finding the perfect use for the item you picked up earlier.
For over half a century, the world has been engulfed in an unending conflict. It all started after Void Day, a cataclysmic event where all of Vertex’s Dark Matter drives around the globe imploded creating Void Zones which swallowed cities and ripped apart continents. From the chaos three factions emerged: the Military, PUNKZ and Vertex. Each faction has its own style in both design and gameplay.

Commanders function both as playable characters and bosses! Each Commander has their own set of abilities and unique dialogue.
Capture territory, gather resources and gain enough power to challenge the rival Commander at the end!
Lots of items and consumables with wild combos, events and dozens of battle maps make each run of ANIWARS a unique experience!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Abundant lack of tutorials. This is my first ever TBS, and it was not fun trying to figure out what anything was or what was happening. I assume most of my problems come from being the 1% who've never played a Turn Based Strategy Game, but I had no idea what was going on. There was no proper explanation of what the tiles on the battle map actually meant or how they worked, so I took a horrible route & wasted my money. My first run went badly due to poor routing because I didn't know what any of the tiles meant- fighting 1 battle, trying to recruit more people & having almost no money, then going to a shop & not knowing what any of the items meant or their effects were as there was still no tutorial on items. I reset to see if I missed something. My second run went badly because, after winning my first fight, I attempted a second fight to get more money before heading to recruit & shop. I met two much stronger enemies who killed 1 of my 3 starting units very easily & wrecked my other 2 before I could do any reasonable damage. Being down 1 unit, I assumed I would just die to reset. Instead my units showed more abilities not explained to me, surviving several rounds. I have no idea if it was a pity mechanic or the units functioning normally, but it took forever for the fight to end w/ me somehow (& undeservedly) winning w/ 2 units dying. Having only 1 Unit, barely any money, I ended the run & decided that games like this are nightmares to play unless I already know how to play.
Good game, I think it should be in a better state at full release. You have three factions and 4 commanders to play with at the time of review. Its challenging and enjoyable, well worth getting on sale and probably off sale. The game does have some difficulty inflation where it makes situations harder by giving overwhelming advantages to your foes, but I feel good when I overcome that.
I like the concept, the art style, the ideas. HOWEVER, the execution, especially when it comes to balancing, is a pain in the a**. There are units that are too good (breachers), and others are too garbage (rockets); plus the constant scaling of the enemy factions versus whatever trash item you can mob up makes it less of a learning curve but a ♥♥♥♥♥♥♥♥ 90 degrees cliff with blades sticking out of it after the second map is cleared. The maps themselves are problematic, what is the point of having a faction that rely on constantly moving around when 3/4 of the maps are chokepoints; and the AI will one hundred percent having control of said chokepoints before you can? I really love the game, and I know it is still in Early Access, so I have high hope that the bouncing issue that is balancing can be adjusted accordingly.
I'm really loving the game so far. Sure the game is difficult as you start but that's just because of the learning curve and the item unlocks from the achievements. As you keep playing this game has a unique depth on how you can build your units, your commander items and your unit line up. Also I like how the units and commanders look, really helps with poisoning me to buy the game Looking forward for the updates
Great Strategy Game as someone who DOESNT play strategy games I've followed the artist for sometime prior to the game's release, after generously being given a free copy of the game by a friend I gave it a shot! I am BAD at these games which is why they don't get long playtime out of me, however Aniwars kept me hooked with its great art style and character designs and its simple but not easy gameplay. The added roguelike elements with more items to use in game from completing challenges related to the units, allowing you to have more experience with them and to better understand how they function for future runs. These allow for constant replayability rather than just completing the game off a single successful run. Any bugs that have been reported to the small hard working team are patched out very quickly with plenty of updates and new commanders/units coming soon that I'm excited for. I've had hours into this game already and I still think about the itch to play another run from time to time, excellent gem more people should give a shot!
I see anime-like girls, I play, but jokes aside this game hits right up my alley and it feels refreshing. Definitely looking forward to many things from this game. Cheers to the devs!
Игра в целом неплохая. Тактика какая никакая присутствует (бот слишком хорошо замечает места, где тебя можно столкнуть за карту). Ранний доступ все дела. Но в данный момент непонятно на глобальной карте, зачем тебе покупать больше 6 оперов. Да, понятно можно это делать про запас, на случай если потеряешь парочку в сражении. Но хотелось бы, чтобы оперы вне лимита играли чуть большую роль, например, из очевидного — при смерти всех оперов в сражении (если у тебя остаются запасные оперы), ты просто возвращаешься на глобал карту и можешь продолжить забег. В остальном это чуть более боевой, нежели тактический into the breach, что лично мне так нравиться даже больше. В конце трейлера на заднем фоне egypt-like Ина. Ждём'с, ждём'с.
кайф, пожалуйста добавьте перевод на русский хотя бы через нееронку! когда добавят русский будет 10/10 а пока 8/10 2 победы, кайф
สนุกดีนะ แต่ว่าเกมมันยังทำไม่เสร็จ ความบาลานซ์ไม่มี ยากโคตรๆ ยากสลัดๆ บอทก็แม่มฉลาดเxี้ยๆ
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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