
Step into the studio and produce yourown hit anime with an original hero!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 116reviews | 79% | — | $28.2K |
| $13.99 | 45ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
excellent petit jeu, fidèle à la réputation du studio le jeu est une pépite de gameplay qui ne se termine JAMAIS !
This game has an interesting concept, but the execution falls flat. The game quickly becomes repetitive, with the same mechanics over and over. It feels more like a grind than an engaging experience. If you're a fan of Kairosoft, you might find some enjoyment in the customization, but overall, it lacks the charm and depth of their better titles.
Anime Studio Story is very similar to Game Dev Story (which inspired Game Dev Tycoon), but it has its own unique twist: making anime. You start with a small studio, invest in upgrading your staff, develop characters, and train your team to unlock new genres and sub-genres. While the core loop looks almost identical to Game Dev Story on the surface, a couple of issues stand out. The main problem lies in the character systems. The game rewards you for using the same characters across multiple shows, allowing you to level them up over time. However, character creation is restricted to the Designer role, an occupation with notoriously low stat caps compared to a Director or an Executive Director. This creates a frustrating bottleneck in a core progression system. The game expects you to cycle through jobs to level up stats and unlock new roles, but this restriction directly inhibits that loop. To get around it, I had to temporarily reclass a high-stat employee into a Designer to create a character, then immediately reclass them back, costing a significant amount of money both ways. On top of that, spamming a single high-stat character is heavily rewarded, which completely disincentivizes creating new ones. In reality, many iconic anime feature a protagonist for just one series. Forcing players to reuse the same character over and over isn't fun, nor does it feel true to the medium. The achievement design is equally questionable. To unlock the final achievement, you must: a) Build a Kairobot Statue b) Unlock the Kairo TV Station (requires maxing out relations with all other stations and reaching Year 28) c) Level up the Apartments theme to Level 5 d) Reach over 15 million max viewers The game never states these requirements or even hints at them, which feels like poor design. Ultimately, Anime Studio Story is worthy of a casual playthrough, but it isn't worth full price. Given its flaws, it is much better grabbed on a 50% off or deeper sale. The core loop can be fun, but Game Dev Story is simply the better, more enjoyable game overall. I got this for about 80% off, making it great value.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, Thai
| $4.99 |
| 30ratings |
| 81% |
| — |
| not modelled |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
对游戏发展国的拙劣重制,而且还没重明白
esse jogo apesar de simples, e seguir a mesma formula de alguns jogos da empresa, ele é muito bom
虽然确实游戏开发物语套皮,但个人感觉如果不先入为主,这款的游玩体验要优于游戏开发物语,比如转职不需要买道具所以培养更加丝滑,比如三次点数飞起落下的重复动画只剩下一次(比较一周目时长发现这一款的冗余时间要少于游戏开发物语),比如增加设施和角色设计功能提高可玩性。当然,玩过游戏开发物语确实就不推荐再玩这款,但如果二者择一我认为这款更好。
There are some really good games from Kairosoft that are great and I had a lot of fun with. This ain't one of them. This one feels like a fast scramble of former games, without a bit polishing. Small things like "right click" to open the menu aren't even implemtented. AI is running around and try to give you a "push" on the title you are currently working on, while it's already done. No combination result saved, etc. it is just a really bad version of "Game Dev Story". While we are at that, play "Game Dev Story", or "Grand Prix Story", or "Ninja Village". They are fun to play.
内容比较少,作为十几年前的游戏还可以了,内容解锁有点隐晦需要查攻略。 PS:触发第二次搬迁需要获得过影像奖和音效奖,要不然会一直卡着。
虽然这个游戏的游戏性真的很低!(确实很低)但是我真的很喜欢,因为它真的好适合oc人拿来代餐啊?!捏一个可能造型上没那么符合、但能用的角色,再给他们捏造各种各样的故事……说真的!其实很解压啊!我喜欢这个!
A very charming and simple Kairosoft game with a great gameplay loop. It is very similar to Game Dev Story, but with enough differences to set it apart.
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Players by region
Where this game's players are, estimated from review languages.
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