
This is a logic game with 2 modes, in one you need to find and click on all anime girls before the time runs out, and in second mode you play for anime girl and you need to collect as many bottles as possible before the time runs out.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
game's too hard i can't tell the difference
Game is not the best in terms of quality, but its a decent clicker with two different modes. The first mode requires you to click on all the anime girls before the timer runs out to complete the level. There are twenty total levels and the further you progress the harder they become. The other game mode is an endless timer where you click on the bottles to get a high score. Rate 3/10 completed the achievements in less than ten minutes.
"Anime girl Or Bottle?" is a simple Flash/browser tier "clicker" "game", more Russian shovelware from the asset flipper/scammer, Ghost_RUS. It's been dumped here as another pointless, lazy cash grab. Here, you are presented with a grid containing asset flipped pictures of anime style girls and green bottles. There's a very short timer so you must quickly click on all girl pictures and avoid clicking on bottles. There's also an inverse game mode where you must click on bottles, not girls. That's all there is to this, it's just more ClickTeam Fusion scamware from a dodgy developer. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features somewhat lazy, simplistic 2D graphics, of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just point and click stuff like a browser/Flash game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. Some of the defects in the game can be attributed to the choice of using the Clickteam Fusion construction kit - the "No-Code" construction kit that "Anyone can make games with!!". Including, you know, people who aren't game developers. Which is a problem. This is a very poor quality toolset sometimes used by amateur developers as it's free (so they don't have to pay for GameMaker Studio) and doesn't require advanced game development skills, but unfortunately has very limited capabilities (it's arguably worse than GameMaker Studio). Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. The very poor quality of this game puts it squarely on-par with ancient 1990's Flash/Java games, and given it's 2023 (and this was released not so far back in 2018), gamers and the industry expect and deserve better than this kind of low effort shovelware. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 4 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. While game reviews must be about the game, as this review has been, it's sometimes important for gamers to be aware when there's problems with the developers. In this case, Nikita "Ghost_RUS", a Russian shovelware scam artist who routinely abuses Steam by polluting the marketplace with shovelware like this game. Nikita "Ghost_RUS" continually sends a message of racism, bigotry, homophobia and hate speech through his games, in direct violation of Valve's guidlines for acceptable game content. You can read more about it in [url=https://steamcommunity.com/groups/Sentinels_of_the_Store/announcements/detail/1663386372399476871]this article by the Sentinels of the Store[/url] curator group. This is something I feel potential customers should be aware of for two reasons. First, I understand completely that gamers may not want to buy games with such horrible, antihumanitarian messages of hate such as games from Nikita "Ghost_RUS". Secondly, gamers must be aware that if Valve decides to do the right thing and enforce their policy against hate speech and bigotry in games, games such as this will be banned. So, buying games from Nikita "Ghost_RUS" may be putting your money at risk. "Anime girl Or Bottle?" is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. [b]Note:[/b] Because this is more of a "joke" game, intended to draw attention from controversy or in the hopes of going viral because it's "so bad it's good" (but it isn't good at all), there's nothing here to offer to serious gamers. As usual, with most awful/joke games, all the comedians come out of the woodwork. The vast majority of the reviews for this game are joke reviews, such as "this game cured my cancer, saved my marriage, changed my life" etc. Because most of the reviews are as insincere as the game itself is, the positive review score for this game should be disregarded.
I have never craved death more than ever in my life. I sat staring at my screen for 30 minutes getting a score of 1,000+ while listening to the same head tearing theme over and over and over again. As I played I weeped in deprivation and anger. My blood boiled as I sat staring hitting W A S D OVER AND OVER AND OVER AGAIN. The only reaction I got was that still doll face from that soulless puppet I controlled. The only thing keeping me going was the thought of being rewarded by the end with a single achievement... but all I got was rage. I can't sleep now. Every time I close my eyes all I can see is that face. And that bottle. That soul harnessing bottle. I fear it. I can't run. I can't hide. All I can do is accept this bottle and this soulless mask as my new puller of strings.
10 mins of uninterrupted action packed gameplay later and I have 100% of the achievements. If you are looking for a top notch jrpg, platforming, MMO then this is the game for you.
Davin, your generosity knows no bounds. This game has truly taken my breath away. If I were to receive another game from you, I wouldn't have a moment's hesitation before accepting your gift. Thank you for giving me the opportunity to experience this masterpiece.
thank god, now I know the difference in-between anime girls and beer bottles. the world would be a horrible place without this game.
Anime girl Or Bottle? is a small and unusual title developed and published by Nikita “Ghost_RUS” under Ghost_RUS Games, and it very much embraces its identity as a quirky, almost satirical project. At its core, the game is built around two very straightforward modes: one where the player must quickly locate and click on anime girls scattered across the screen while avoiding bottles, and another where you instead control an anime girl and try to collect as many bottles as possible before time runs out. The premise sounds ridiculous by design, and that absurd humor is part of what gives the game its charm, but beneath the joke is a very simplistic arcade-style experience that relies almost entirely on reflexes and repetition. The first mode offers a sharper challenge, requiring the player to scan a screen filled with clutter and make rapid decisions under strict time limits. It leans heavily on speed and mouse precision rather than clever puzzle design, so victories feel more about hand–eye coordination than deductive skill. That can make the game engaging for brief sessions, but it also highlights its limitations, since failing often comes down to milliseconds of delay rather than meaningful mistakes. The second mode, which tasks you with gathering bottles, feels more relaxed but also less exciting. Bottles tend to appear in familiar or predictable patterns, so once you understand the spawn logic, the pressure lessens and it becomes more about mechanical repetition than tense reaction. From a presentation standpoint, the game is as minimal as its concept. The visuals are simple cutouts of anime-inspired faces contrasted against bottles, with plain backgrounds and very little animation. The soundtrack tries to complement the laid-back absurdity with light, repetitive tunes that neither distract nor elevate the experience. This simplicity works in the sense that the game never overreaches, but it also means it quickly runs out of surprises. The repetition of both art and audio assets makes the novelty fade fast, especially if you spend more than a handful of minutes in a single sitting. Replayability is modest at best. There are Steam achievements and a small DLC that adds a handful of new levels, but the core loop barely evolves beyond increasing time pressure or introducing more crowded screens. For players who enjoy chasing personal bests or completing achievement lists, there may be enough here to justify a short-term diversion. However, for those looking for variety, complexity, or any long-term hooks, the game does not offer much beyond its initial gag. Community reception reflects these qualities fairly well. Reviews lean toward the positive, not because the game is particularly deep or polished, but because it delivers exactly what it promises: a cheap, strange little experiment that provides a laugh or two and a few minutes of light challenge. The extremely low price point works in its favor, making it easy to forgive its lack of depth or refinement. Many players acknowledge that it is not something they will return to often, but also that they did not expect more than a fleeting amusement. In the end, Anime girl Or Bottle? feels less like a serious effort to create a long-lasting game and more like an odd digital curiosity, meant to amuse players with its bizarre premise and lightweight mechanics. Its appeal lies almost entirely in its absurdity and its suitability for short bursts of play, but it lacks the depth or evolution to hold attention for long. As a joke game or a quick reflex test, it works in short doses, but as anything more, it will likely leave most players ready to move on after a short while. Rating: 7/10
入库时间:24.09.30 《Anime girl Or Bottle?》 游戏不支持中文 通关游戏不跳成就,需要开第二模式...并且不需要全打只打成就列表描述需要的那几关... 动漫头像是挺可爱,只有头像还能移动的话感觉有点阴间呢...——24.10.04
Decent aim trainer
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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