
The game only saves when you die. Every time you die, something changes. Every change is based on where and how you died. Go on an epic adventure only equipped with your trusted shotgun, your wit and your strong stomach for disturbing exploration. Can you survive a night at the bar, Anglerfish?
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Danish, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hver dag smadrer jeg mange vampyrer
Jogasso, vale muito a pena.
Bizarre and wonderful
Not to be mean, but I picked this one up on sale and I'm glad. I kept playing until 1:00, clearly I was having fun. You're here for the jokes, folks. And Anglerfish absolutely made me laugh for an hour or two. But this isn't just "rough around the edges" I might go as far as to call it "unfinished." There's just enough combat to kill you, but not enough to feel like an action game. There's just enough puzzling to pace it, but nothing that feels more rewarding than a Wordle. It's not mean or impenetrable like V*** S*******, but it will take the piss out of ya. Lots of surprise kills and "gotchas!" that might test your sense of humor. It has something I'm going to call a "Mercy Engine" where certain repeated puzzles and frequent deaths are rewarded with shortcuts. Like, you don't have to navigate a maze more than once, and if a monster kills you more than thrice it's simply removed. This is nice, but feels more like the dev-team papering-over where the game controls and challenges don't work properly. I finally gave up moments before the actual finish (looked it up on YT) because Anglerfish ran out of "fun" jokes before getting though all its "pranks". I'd call this one streamer bait-- I mean you can just [i]feel[/i] this was the priority in its slap-dash build --but it's about six years too late for that. I don't think Dunkey is going to get on this one if he hasn't by now. This kind of game is a fun little hamburger-priced diversion, but I don't think it makes for a meal. You might enjoy picking it up as a gag-gift for a friend though... come to think of it... >:)
Absolutely love this game. It plays with expectations in a very fun unique way and it definitely caught me off-guard a few times. Might not be everyones cup of tea, but I haven't enjoyed a game as much in a while! The point though is not to finish the game as quickly as possible. The whole process of getting to the end is what really matters and the friends we made along the way
MINOR SPOILERS! I loved this game. Short runs, very fun un-lockables, it surprised me as promised and seamlessly adjusted to my helpless gaming skills (as promised)! I had fun completing it way more than 3 times to unlock all secrets without feeling stressed or frustrated about it. I especially liked how the game gave me shortcuts if I passed through an area enough times and how it sort of had a "game plus" mode too, allowing players to keep some un-lockable skills from the previous full completion, encouraging me even more to just go for the full collectables. I was introduced to Professional Villains from "Security: The Horrible Nights". I had so much fun playing "Security", so I decided to try their earliest releases and "Anglerfish" did not disappoint one bit. It has some obvious homages, to "Hotline Miami" and "Lisa: the Painful", and many movie shout-outs like "Dusk till Dawn" and even "Big trouble in little China" and "Alien". One last thing. To me, Professional Villains make their games feel like we are all having a chill conversation while trying to escape the horror and I absolutely love that. I caught a glimpse of it in "Security" and now looking at "Anglerfish" I can see so many nice elements brought forth: the element of surprise, the feeling of not having full control in my own game play, and the minimalist soundtrack that hits you with a full length song unexpectently. I will be playing "E.R Patient Typhon" next and looking forward to playing "Security: Stories by the Fans" after that.
I gave a thumb up cause this game is truly original. Psychedelic. A great horror piece. ... But honestly... after 1st playthrough I don't want to play it anymore. It was so depressing that I'll gladly quit and uninstall it! But if You are into such a game, try it!
アイワナ ビー ザ 雰囲気ゲー ストアページの大仰な説明文に期待させられたほど素敵なゲーム体験ではなかった ストアページより 『死にたい者だけがついてきなさい。 - ジョン & マリア Professional Villains』
あらゆる映画のオマージュが散りばめられてて、映画好きならニヤリとするシーンがいっぱい。 そもそもの導入がフロム・ダスク・ティル・ドーンすぎるし! わけがわからないままセーラー服のおじさんが化け物に何度も殺され、毎回違う展開になるたびにビックリしながら殺される。 そしていずれ辿り着くこの無間地獄の理由。ぜひその目で確かめていただきたい。 操作はシンプルなのにショットガンアクションがちょっと難ありか。ただ展開が毎回変わるので飽きることはほぼなく、どんどこ進行できるのでストレスは感じさせない作り。
В начале игра такая: не сдавайся, у тебя получится, ты сможешь А потом под конец: You should kill yourself, NOW!!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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