
Wake up inside an abandoned mansion. Uncover the dark fate of a missing family. Survive the presence that stalks you within these walls.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Korean, Polish, Portuguese - Portugal, Russian, Turkish, Japanese, Italian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Echoes of Dread Wir haben hier einen sehr kurzweiliges Horrorspiel. Was man an meiner Spielzeit sehen tut. Hätte ich nicht probiert das ein oder andere Rätsel selbst zu lösen wäre ich schneller gewesen. Das ist eins der Spiele was man einmal spielt und es dann für immer vergessen tut. Die Story, die man erfahren tut ist sehr flach und einfallslos. Die Grafik und der Schauplatzt erinnern ein an alte Horrorspiele. Der einzige Horror der man hier hat ist dadurch das man immer Angst haben muss das der Geist gleich auftauchen tut und man stirbt, bevor man eine Kerze an machen kann. Das Spiel selbst läuft ohne Probleme. Wer Errungenschaften jagt muss die Rätsel hier schon selbst machen. Alle anderen können diese überspringe oder Hilfe erfordern, wen es sein muss. Fazit Wen das Spiel mal für kleines Geld zu haben ist und man auf seichten Horror steht gönnt euch das. 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow Third group [/url][/list] and discover more reviews from me.
[h1] Genre [/h1] Ein kurzes First Person Indie Horror Adventure [h1] Story [/h1] Die Story wird erst nach & nach Verständlich wenn man Notizen einsammelt. Wir spielen einen Mann der in einem Raum aufwacht & nun durch die Villa läuft um herauszufinden das er hier nicht alleine ist [h1] Gameplay [/h1] Das Spiel ist im Prinzip in 2 Teile aufgeteilt. Die Erste Spielhälfte lässt uns Gegenstände suchen um dann damit verschiedene Rätsel zu lösen. Hier gibt es zwischendurch dann ein paar Übliche Jump Scares durch Soundeffekte & Erscheinungen. Im Zweiten Teil wird man permanent von einem Bösen Geist verfolgt und diesen werden wir nur los indem wir Kerzen an verschiedenen Orten anzünden und diesen dorthin locken. Die Rätsel haben mir sehr gut gefallen & auch die Atmosphäre ist ordentlich. Die Story ist jetzt nicht allzu Weltbewegend aber auch nicht schlecht. Ich bin mir aber ziemlich sicher das ich in irgend einem anderen Horror Spiel eine identische Story vor kurzem schonmal genauso erlebt habe [h1] Achievement Schwierigkeit 3/10 [/h1] Es gibt insgesamt 6 Erfolge. Hierfür muss man das Spiel mit allen 3 Endings beenden (es gibt einen Automatischen Speicherpunkt kurz vor Ende des Spiels) & 3 bestimmte Rätsel ohne Vorzeitiges lösen oder Hinweise schaffen [h1] Pro/Contra [/h1] + Story ist völlig OK + Gute Atmosphäre + Nette Rätsel + Kurz + Achievements [h1] Fazit [/h1] Ein ganz nett gemachtes First Person Indie Horror Adventure welches in 2 verschiedene Arten von Horror eingeteilt ist, was man eher selten sieht. Der Psycho Horror mit Rätsel Teil & dann der Teil wo man vor dem Feind wegrennen muss und sich nur mit Hilfe von angezündeten Kerzen verteidigen kann. Ich fand beides gut gemacht und hatte viel Spaß beim durchspielen. Ich kann das Spiel jedem Indie Horror Fan Empfehlen 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list]
Very lowbrow horror game here. It's the same cheap jump scares over again with very minimal puzzle aspects. The only dread that echoed through my house was my own for the time I wouldn't get back from playing this game. I didn't even have any tense or frightening moments while playing... all in all... I was rather bored.
Pure horror. The atmosphere is oppressive, even though there aren't many screamers, and the tension builds from the very first minutes. The plot about mysterious events in an old mansion gradually unfolds, adding intrigue and a desire to keep going.
及格的游戏,打折购买合适。
You find yourself in a house for reasons that are never explained in the game and your first task is to get out of the room you're in. Thus begins your journey searching and exploring this haunted house. There's a ghost who, at first, only seems interested in scaring you but later on gets a bit more physical. You search around the various rooms looking for keys or clues to unlock safes and drawers to progress, picking up diary entries that deliver the story and the reason for the haunting. It all works pretty well with the puzzles being fairly simple and rarely do you feel lost or unsure what you should be doing. The scares are fun and are appropriate. Another point in the game's favour is that it doesn't engage in lengthy chases or hide and seek sequences and the ghost ends up being another puzzle you need to solve. There are multiple endings but the devs were kind enough to provide a save point so you can see all of them easily and quickly and you can obtain all the achievements in a single run. I liked it for the most part. There are some inconsistencies with the story and I don't think they had much understanding of the 19th century because it was highly anachronistic. Otherwise a solid game that doesn't outstay its welcome clocking in under 2 hours.
Great atmospheric horror that keeps you tense till the end. Loved the puzzles and dark story, really immersive experience.
Echoes of Dread, developed by Reaper GS and Kazakov Studios and published by Kazakov Studios, is a focused first-person horror experience that leans heavily into atmosphere and quiet tension rather than spectacle. It places players inside a secluded mansion that feels both empty and watchful, immediately establishing a sense of unease without relying on exposition. Instead of guiding the player with clear objectives, the game allows curiosity and discomfort to drive exploration, gradually revealing its story through fragments scattered across the environment. The gameplay centers on navigating interconnected rooms, solving light puzzles, and uncovering clues that slowly piece together the narrative. Progression is tied to observation and interaction—finding keys, examining objects, and interpreting notes that hint at the events that unfolded within the house. The puzzles are generally straightforward, designed to maintain pacing rather than stall it, which keeps the experience moving forward even when tension is high. This approach makes the game accessible, though players looking for more complex or layered challenges may find the mechanics somewhat limited. What truly defines the experience is its atmosphere. The mansion is constructed to feel oppressive and unpredictable, with dim lighting, narrow corridors, and subtle environmental changes that keep players constantly on edge. The game uses darkness not just as a visual element but as a source of psychological pressure, making each step into an unlit area feel uncertain. Sound design reinforces this effect, with distant noises, creaking structures, and faint echoes creating a persistent sense that something is never far away. Rather than relying heavily on sudden scares, the game builds tension gradually, allowing fear to emerge from anticipation and the unknown. Encounters with hostile or supernatural elements introduce moments of urgency that contrast with the slower pace of exploration. These sequences require quick reactions and a basic understanding of movement and positioning, adding a layer of intensity to the experience. However, their effectiveness varies. While some encounters are genuinely tense, others become more predictable over time, reducing their impact once patterns are recognized. This inconsistency slightly undermines the overall sense of danger, though it does not fully detract from the atmosphere the game works to establish. The narrative unfolds in a fragmented manner, encouraging players to actively piece together the story rather than presenting it directly. Details about the mansion, its inhabitants, and the protagonist’s connection to the events are revealed through environmental storytelling and scattered documents. This approach creates a sense of mystery, but it also means that the emotional weight of the story can feel understated. While there are multiple endings that offer some variation, the overall narrative remains relatively contained, focusing more on mood than on complex plot development. Visually, the game adopts a grounded and realistic style that supports its tone. The environments are detailed enough to convey a believable setting, though occasional repetition and minor inconsistencies reveal the limitations of its scope. Despite this, the overall presentation is cohesive, with lighting and composition doing much of the work in creating atmosphere. The simplicity of the visuals allows the game to focus on immersion, ensuring that players remain engaged with the environment rather than distracted by unnecessary detail. The relatively short length of Echoes of Dread works in its favor, as it prevents the core mechanics from becoming overly repetitive. Most playthroughs can be completed in a few hours, delivering a complete experience without overstaying its welcome. However, this brevity also limits the depth of both gameplay and narrative, leaving some elements feeling underexplored. Replayability exists through alternate endings, but the overall structure remains largely the same. In the end, Echoes of Dread succeeds as a tightly focused horror experience that prioritizes atmosphere and pacing over complexity. It may not introduce groundbreaking mechanics or deeply layered storytelling, but it demonstrates a clear understanding of how to create tension through environment and sound. For players who enjoy slow-burning horror and exploration-driven gameplay, it offers a compelling journey that lingers through its mood rather than its mechanics. Rating: 7/10
Diciamo che l'idea e buona ed è realizzata bene. I jump scare ci sono e sono fatti bene. La storia è molto interessante, mentre prosegui ti prende sempre più. Io ho visto due finali. Le musiche e l'atmosfera ti tiene sempre incollato e sul chi va la, visto che hai un fantasma sempre alle calcagna ma facilmente evitabile se stai attento e ascolti bene ogni rumore. Ogni tanto c'è qualche bug, tipo accendi la candela e il fantasma ti acchiappa comunque ma se ho capito bene è un piccolo gruppo di persone. Complimenti e continuate cosi!!!
This is a really good game. I only play horror games and happy i found this one. Its really fun and scary definitely! worth it!
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