
GuGu Pizza’s motto is to deliver anywhere! So couldn't refuse the pineapple pizza order that came from the space station. Eventually, the pigeon deliveryman begins a high-altitude jump to deliver pizza to space, passing through the city, forest, and sky...
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About

One day, a phone call rings at the GuGu Pizza shop...
“Hello? This is the space station. Could you deliver 5 Hawaiian pizzas for us?” The owner doesn’t hesitate and packs the delivery boxes, deciding to send the pigeon deliveryman to space.
However, this delivery is no ordinary task. On the way to space with the pizza, there are dangers of falling, obstacles, and unpredictable challenges waiting.
『GuGu Pizza : Delivering Pizza to the Space Station? Boss, this is just not right!』 is a platformer challenge game where you deliver Hawaiian pizzas to a space station.
Keep the pizza balanced and avoid falling!
It’s a game where you must climb while keeping the pizza balanced. Make sure to maintain its balance carefully so it doesn’t fall.
Watch out for various obstacles and falling!
Obstacles that hinder the pigeon delivering pizza are scattered everywhere, and you will lose the pizza if hit. You’ll also drop the pizza when falling from high places.
Jump!
Jump across various platforms and complete your pizza delivery mission.
There’s an assist mode to help your journey.
If it feels too difficult, you can enable an assist mode to help with the pizza delivery. This activates an alternative way to play, suitable for players unfamiliar with this type of game.
Are you ready for delivery? Can you complete this perilous delivery and successfully bring the Hawaiian pizzas to the space station?
Embark on your journey to space now!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1][b]咕咕披萨:送披萨到空间站?老板,这不对啊![/b][/h1] [b][strike]“这游戏名取得比制作人命都长!”[/strike][/b] [b]“能把披萨送到空间站的鸽子,没有什么事情是做不到的!”[/b] 虽然画风不错,但玩着很折磨,和[url=https://store.steampowered.com/app/240720/Getting_Over_It_with_Bennett_Foddy/]爬山的罐[/url]是一桌 [h1]披萨既是难点,也不是[/h1] 刚开始拿到披萨时,你发现要一边AD平衡披萨,一边左右键移动咕咕,有种左圆右方的多线程感。 不过马上就会发现,这披萨没有碰撞体积,不会影响咕咕的跳跃、移动性能,并且平衡控制相对宽松,有个几秒钟的警告缓冲,比起一直盯着它稳不稳,不如就A、D循环按,完全可以无视披萨的状态。 [b]但[/b] 这叠披萨的可怕之处在于,[strike]加了菠萝[/strike]掉落摔倒后,会无视物理法则地乱飞,本来你的咕咕没有掉多深,拍拍屁股站起来继续送呗,结果发现有份披萨掉到更下面,你还得下去捡起来,那直接重开得了。。。 [h1]难度高or恶心人[/h1] 玩这种游戏的时候不用脑子的,于是放空大脑开始思考,就想到了[url=https://store.steampowered.com/app/40800/Super_Meat_Boy/]超级食肉男孩[/url],操作很简单,也是左右移动加个跳,根据按压跳跃键的力度控制跳跃的高度。 但前者我觉得是个硬核游戏,本作纯粹是在恶心人。 主要区别在于时间成本,食肉男孩一关十几二十秒到两分钟不等,咕咕一落千丈就是十几分钟白打。动不动十几分钟白打,跟时不时游戏闪退加存档丢失不得不从头开始,有啥不同吗,好像是一回事 [quote=Bennett Foddy]重新开始比开始更难。[/quote] 但在这部游戏中,没有任何正反馈,根本原因是我没法在前面的路程积累任何经验。它的关键在于每个平台起跳时机的选择,每次按键力度的把握,重复前面的路,对后面毫无帮助。 话说回来,它有且只有一个难点,在约莫流程50%的地方,前面一马平川,后面畅通无阻,那一点是个【叒】字形的场景,玩家在右边的【又】要跳到左边的【又】去,而中间偏左上的【又】高度正好跳不上去,挡在那里,跳跃键按长了会撞到,按短了又会距离不够,一旦失败就坠回原点十几分钟再来,说白了就是个尝试多次寻找手感便能过的地方只要通过一次,就很容易通过第二次了,可是你在下面收集好四落的披萨之后再上来什么手感早就荡然无存。 最后,[b]非常感谢57的礼物٩(๑>◡<๑)۶[/b] [url=https://store.steampowered.com/points/shop/app/3308560]点数商店[/url]的小表情很喜欢! P.S.玩的时候叫个好友来看: —掉下去爬上来 —“你好,这段看过了” —又掉下去,再爬上来 —“你好,这段也看过了” —又又掉下去,再再爬上来 —“这游戏是只有这一段画面吗O.O” —“是的QAQ” 然后偷偷努力的时候不小心给通关了,为了让其看到不一样的画面又打了一遍,耶( •̀ ω •́ )y
Deliver anywhere. Literally.
Столько раз, как тут, маму разработчика за время игры я не вспоминал
Теперь я ненавижу птиц, пиццу и высоту
игрулька топ, чисто убить время, но убилось не только время, а и клава, советую))))))
이 가게를 찾아오는 사람이 왜 보이지 않나 생각이 들었는데, 애초에 추천할 만한 가게가 아니라서 그런게 아닌가 싶기도 하고 저장 구간도 없다시피 하고 쇼컷 구간도 거의 없으니, 저만의 향해 방식을 찾을 수 밖에 없었습니다. 만약, 당신이 피자 배달을 하다가 꼽다 싶으면 '저장 및 종료'를 이용 해보세요. 더 이상 떨어져도 다시 시작할 필요가 없어집니다. 즉, 강제 종료는 답을 알고 있다는 것입니다. 그러니, 당신도 합류하세요. 완전한 정복의 여정을 위해.
Я НЕ ЛЮБЛЮ БОЛЬШЕ ПИЦЦЦЦУУУУУУ
СЛОЖНО ♥♥♥ XD
Если хотите поиграть в симулятор яндекс еды, то рекомендую. Еле прошёл и то, с помощником. Как доставить пиццу и при этом балансируя мне до сих пор не ясно
самая крутая игра
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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