
Explore a secret-filled land in this 3D Action-Adventure, where every level is hidden in plain sight! Travel and fight through a vast, unmarked overworld. The next surprise is only a single search away!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 2 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Explore a secret-filled land in this 3D Action-Adventure, where every level is hidden in plain sight! Travel and fight through a vast, unmarked overworld. The next surprise is only a single search away!
The Angel's mothership, Throne, lays dormant behind a fierce storm. To reach it, unlock its secrets, and usher in the future, you must explore the land of Era and survive its trap-filled ruins, primordial forests, treacherous mountains, mines, and more! Overcome intense battles and hilarious hazards in this tale of betrayal, haunting lore, and fruitless yearning.
Hello, devs Melos and Marina here. Today, our hero Tets, and his ally Arkas will introduce the game, alongside the villainous Niamh!

TETS: I’ve spent many years practicing the Art of Bumpslash — just bump me into enemies to automatically attack! It's fast-paced, and you’ll pick it up in no time!
PRINCESS NIAMH: HAHAHAHA!! Tets, my dear... aren’t you giving them false hope? After all, the Fae spirit “Melos” has prepared many vicious and hilarious tricks to guard our ancient secrets! My heart swells thinking of the suffering that awaits these unsuspecting players!
ANGEL ARKAS: Don’t forget the bigger picture: a vast world map you can search to find levels and zones. Follow your instincts to chart a flexible path. Go at your own pace — follow your spirit! Life's not a checklist, it’s an experience!!

TETS: Agreed! I can’t wait to escape into this world’s haunting lore, woven from Irish mythology, early Christian philosophy, and Japanese American history. By poring over ancient texts and researching on-location, Melos and Marina have grounded their world in truth!
ANGEL ARKAS: Truth is not limited to dusty details, Tets. You've forgotten about Angeline Era's tales of fruitless yearning, life-shattering betrayal and unsettling beauty! Only the truths of the heart will bring forth the future...
PRINCESS NIAMH: What on earth are you two going on about? This is an action game. KILL, KILL!!
Explore a secret-filled land in this 3D Action-Adventure, where every level is hidden in plain sight! Travel and fight through a vast, unmarked overworld. The next surprise is only a single search away!
"Bump the World!" with intuitive Bumpslash Combat. Walk into enemies to attack - no button needed! Fast-paced action levels AND exploration-and-lore focused levels will test your skills.
Explore fearsome Fae forests, condemned buildings, trap-filled farms, spiritual mountains sites, mines, towns, and more!
Fierce and uniquely designed bosses and enemies that will test your Bumpslash skills
Follow wandering ex-soldier, Tets Kinoshta, as he allies with the Angel, Arkas Gemini, attempting to breach the storm guarding Throne: the Angel's crashed mothership. Will they unlock its secrets?
Plenty of levels, each offering glimpses into the Fae, Angels and Humans living together in the country of Era.
Mix up combat with subweapons and a gun, and visit towns to shop for items. Beat levels to get Scales and level up!
On average, a first playthrough takes 20-30 hours, depending on how much of the world you want to explore and how fast you play. (Rushed playthroughs may be less - I've seen as low as 15-16, thorough playthroughs may be over 30)
Low-difficulty setting for Beginner Bumpslashers, and nightmarish settings for the deranged!
From Anodyne 2 and Sephonie's devs, Melos and Marina.

Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Huge fan of the work of Analgesic productions since the first Anodyne, and they knocked it out of the park with the one. It's a mashup of so many genres that it's also something completely new. Scratched these itches for me: - Precision platforming - Legend of Zelda - Weird Biblical themes - Bomberman Hero gameplay and smooth jams I only have two real complaints. First, I thought the mining minigame, while an ambitious pivot, was overall somewhat tedious and repetitive. It was certainly spooky and had a lot to offer, but it was perhaps an hour too long. Second, there is a "point of no return" warning message, but I didn't realize it was going to be a fairly long point of no return with three hard bosses and lots of cutscenes. I definitely would have upgraded a couple of more things had I realized how long the endgame was. So, uh, I guess you guys should've really, really warned me instead. Regardless, it's incredible and worth your time if you're a fan of video games.
I was drawn in by the sick visuals and music, but crashed out immediately at the deviantart-level character portraits which did not appear in the demo. The opening moments were complete nonsense and the dialogue was on par with a cringy anime fanfic. Then I played the first level, and it didn't seem to be designed with any sort of intent. Can't stop listening to that soundtrack though.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Portuguese - Brazil, Turkish, Spanish - Latin America, German, Russian, Simplified Chinese, Spanish - Spain
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I’ve played some of Analgesic’s other games (Anodyne, Sephonie) which are all fascinating and personal and weird, but this one feels like the tightest game design. The “bump slash” combat system is inspired by the early Ys games but is really unlike anything I’ve seen before. And the levels are all bespoke design, often with adventure-y puzzles and secrets. Not to mention the haunting narrative; the game really dips into some Kurt Vonnegut-type beats in the last act.
Keeps me on my toes. Inventive and challenging.
Angeline Era is very, very good. I imagine it is probably a bit of an acquired taste, but for me, it has basically everything I was looking for in a game like this. It is unbelievably nostalgic, and not just in the usual “N64/PSX inspired indie game” way. For some reason, this game gives me hardcore Twinsen’s Odyssey vibes, and I love that so much. The atmosphere, level design, and world are honestly some of the best I have ever seen at capturing that strange liminal, dreamlike quality that so many older games had. It really feels like something from that era, but with modern indie polish layered on top. It is a huge game too. The level design is fantastic, especially later on. It constantly feels like there are secrets around every corner, because there actually are. Levels can open up on repeat visits throughout the game. That kind of discovery gives the world this layered, mysterious quality. It makes exploration a lot more interestign than I was expectign in a level based game with an overworld. What I love so much about the level design here is it actually feels liek the locations you visit are heavily tied to the overworld, they don't feel as disconnected as most games. Mechanically, I am not sure I personally would have chosen bump-style Shiren the Wanderer combat for an action platformer. It definitely works better than it sounds like it should, but it still creates this slightly strange tension where the game is fast, movement-heavy, and action/platformer oriented, but you do not have a traditional sword slash button. That said, once you adjust to it, it does work, and I respect that it gives the game a more distinct identity. But really, the mechanics are only one part of the appeal here. For me, Angeline Era is about the whole package. It taps into my childhood in such a specific, targeted way. The mysterious world, the strange characters, the vague atmospheric storytelling, the sense that you are wandering through something in a waking dream, all of it just works.
This game has SAUCE! A visionary artistic achievement. There is a lot to love. The aesthetics are fantastic, the writing is fun and genuinely thought provoking, and the soundtrack is a banger. But the keystone of the whole experience is the excellent action combat. This is a game made by people who understand action games and are unconstrained by popular conceptions of game mechanics. Some gamers will be frustrated by this design, but real ones know that this is the good ♥♥♥♥.
One of my favorite action-adventure games ever. Don't sleep on this one!!!
Another certified Analgesic Productions banger
aweesome
I loved so many things about this game. Besides the mine level, that was way too long way too annoying
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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