
Explore a secret-filled land in this 3D Action-Adventure, where every level is hidden in plain sight! Travel and fight through a vast, unmarked overworld. The next surprise is only a single search away!
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Explore a secret-filled land in this 3D Action-Adventure, where every level is hidden in plain sight! Travel and fight through a vast, unmarked overworld. The next surprise is only a single search away!
The Angel's mothership, Throne, lays dormant behind a fierce storm. To reach it, unlock its secrets, and usher in the future, you must explore the land of Era and survive its trap-filled ruins, primordial forests, treacherous mountains, mines, and more! Overcome intense battles and hilarious hazards in this tale of betrayal, haunting lore, and fruitless yearning.
Hello, devs Melos and Marina here. Today, our hero Tets, and his ally Arkas will introduce the game, alongside the villainous Niamh!

TETS: I’ve spent many years practicing the Art of Bumpslash — just bump me into enemies to automatically attack! It's fast-paced, and you’ll pick it up in no time!
PRINCESS NIAMH: HAHAHAHA!! Tets, my dear... aren’t you giving them false hope? After all, the Fae spirit “Melos” has prepared many vicious and hilarious tricks to guard our ancient secrets! My heart swells thinking of the suffering that awaits these unsuspecting players!
ANGEL ARKAS: Don’t forget the bigger picture: a vast world map you can search to find levels and zones. Follow your instincts to chart a flexible path. Go at your own pace — follow your spirit! Life's not a checklist, it’s an experience!!

TETS: Agreed! I can’t wait to escape into this world’s haunting lore, woven from Irish mythology, early Christian philosophy, and Japanese American history. By poring over ancient texts and researching on-location, Melos and Marina have grounded their world in truth!
ANGEL ARKAS: Truth is not limited to dusty details, Tets. You've forgotten about Angeline Era's tales of fruitless yearning, life-shattering betrayal and unsettling beauty! Only the truths of the heart will bring forth the future...
PRINCESS NIAMH: What on earth are you two going on about? This is an action game. KILL, KILL!!
Explore a secret-filled land in this 3D Action-Adventure, where every level is hidden in plain sight! Travel and fight through a vast, unmarked overworld. The next surprise is only a single search away!
"Bump the World!" with intuitive Bumpslash Combat. Walk into enemies to attack - no button needed! Fast-paced action levels AND exploration-and-lore focused levels will test your skills.
Explore fearsome Fae forests, condemned buildings, trap-filled farms, spiritual mountains sites, mines, towns, and more!
Fierce and uniquely designed bosses and enemies that will test your Bumpslash skills
Follow wandering ex-soldier, Tets Kinoshta, as he allies with the Angel, Arkas Gemini, attempting to breach the storm guarding Throne: the Angel's crashed mothership. Will they unlock its secrets?
Plenty of levels, each offering glimpses into the Fae, Angels and Humans living together in the country of Era.
Mix up combat with subweapons and a gun, and visit towns to shop for items. Beat levels to get Scales and level up!
On average, a first playthrough takes 20-30 hours, depending on how much of the world you want to explore and how fast you play. (Rushed playthroughs may be less - I've seen as low as 15-16, thorough playthroughs may be over 30)
Low-difficulty setting for Beginner Bumpslashers, and nightmarish settings for the deranged!
From Anodyne 2 and Sephonie's devs, Melos and Marina.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Portuguese - Brazil, Turkish, Spanish - Latin America, German, Russian, Simplified Chinese, Spanish - Spain
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
strange zelda-like with a dreamy atmosphere. the emphasis on exploration that the 'search' mechanic brings allows for a sense of discovery a lot of games of this type tend not to offer up. the music helps sell this, too. most of the time... there's like one track that's just grating on the ears but i get the distinct feeling that's what they were going for.
Angeline Era is very, very good. I imagine it is probably a bit of an acquired taste, but for me, it has basically everything I was looking for in a game like this. It is unbelievably nostalgic, and not just in the usual “N64/PSX inspired indie game” way. For some reason, this game gives me hardcore Twinsen’s Odyssey vibes, and I love that so much. The atmosphere, level design, and world are honestly some of the best I have ever seen at capturing that strange liminal, dreamlike quality that so many older games had. It really feels like something from that era, but with modern indie polish layered on top. It is a huge game too. The level design is fantastic, especially later on. It constantly feels like there are secrets around every corner, because there actually are. Levels can open up on repeat visits throughout the game. That kind of discovery gives the world this layered, mysterious quality. It makes exploration a lot more interestign than I was expectign in a level based game with an overworld. What I love so much about the level design here is it actually feels liek the locations you visit are heavily tied to the overworld, they don't feel as disconnected as most games. Mechanically, I am not sure I personally would have chosen bump-style Shiren the Wanderer combat for an action platformer. It definitely works better than it sounds like it should, but it still creates this slightly strange tension where the game is fast, movement-heavy, and action/platformer oriented, but you do not have a traditional sword slash button. That said, once you adjust to it, it does work, and I respect that it gives the game a more distinct identity. But really, the mechanics are only one part of the appeal here. For me, Angeline Era is about the whole package. It taps into my childhood in such a specific, targeted way. The mysterious world, the strange characters, the vague atmospheric storytelling, the sense that you are wandering through something in a waking dream, all of it just works.
I was drawn in by the sick visuals and music, but crashed out immediately at the deviantart-level character portraits which did not appear in the demo. The opening moments were complete nonsense and the dialogue was on par with a cringy anime fanfic. Then I played the first level, and it didn't seem to be designed with any sort of intent. Can't stop listening to that soundtrack though.
One of my favorite action-adventure games ever. Don't sleep on this one!!!
chce sie a nie powinno
A very strange game with very satisfying combat, great level design and exploration, solid soundtrack there are a lot of fun moments, though the tone is mostly melancholic the story is difficult to understand, but does make sense, eventually. It also deals with toxic relationship, theology and more I mostly wish there was an indication of how many secrets are missing on a map or an area, but the game is not really intended to be "completed", rather it wants you to explore and discover the many secrets hidden throughout
Awesome game, genuinely unique with a lot of personality and charm, would absolutely recommend it. Combat is snappy and extremely fun, visuals are charming and the music is unreal. Looking forward to playing it again to discover stuff I missed, definintely give this one a go!
I bought this game due to the glowing reviews but expected it would be one I'd try, not enjoy too much, and return. I can't stop playing it. Curious of what people in real life have to say, I've started bumping into everyone I see. It's problematic. My court date is set and until then the judge placed me under house arrest so I stop bumping into people. I did it while holding a baguette once and involuntarily bumpslashed a grocery store cashier. I look at every square foot of ground with my magnifying glass. I see faeries everywhere. I can't stop. Please help. 11/10, would ruin my life again
What a deeply strange, enthralling, and overall excellent game this was. Great music, fun encounters, good bosses, and clever world design that constantly rewards curiosity. My primary criticism would be the game's plot is very end heavy and more than a little hard to parse, but it's certainly going to stick with me.
Not flawless, but it was fun, very unique and clearly passionately made
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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