
Ascend to a heavenly realm as the treasure hunter Angelique. Weave together fast, fluid combos as you unlock a deep movement system. Battle surreal foes and uncover secrets in the expansive world of Angel Essence, a retro-inspired 3D platformer.
Modeled estimate, not a reported figure. How we estimate →
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About
A sprawling lattice of seemingly endless isles, suspended far beyond our world...
...Transcend our realm in search of the essence that awaits here.
Collect a variety of hidden collectables to unlock upgrades, customizing your combat and movement abilities.
An open-ended world - tackle challenges in any order for a different playthrough every time.
Dash, wallrun, wallbounce, backflip, and super sprint your way through challenging but rewarding platforming gauntlets.
Manifest gravity nodes that allow you to navigate levels using your own custom combos.
Invent new accessories and piece together lore with the help of your expedition partner.
Battle otherworldly foes using magical projectiles.
A compact but rewarding adventure - can be completed in 3-5 hours.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 64 reviews with recorded playtime.
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this game has potential, I think the damage system needs a rework, overall the vibe it's there you can tell it was made inspired by games like pseudoregalia, I just think they need to improve a little bit on animations, and cooldowns over certain platforms I've just got the first medal so I'm looking foward to finish it! keep the amazing work!
pretty good and well priced for what it is. would reccomend. oh and ♥♥♥♥ the ice level
I'm still really early but from what I've seen and what I have played I'm in for a treat.
A really fun and unique 3D platformer which scratches that Pseudoregalia itch I've had since first playing it!!
Bah franchement c'est un super platformer 3D.
No angel, don't blame yourself.
You can run... and jump... The level design doesn't ask for perfection and there's often room for player to decide how they want to overcome a platforming challenge and sometimes you can skip a section. The movement tools are really fun to mess around with, there is quite a bunch of buttons to press and despite some misinputs I was calm :) You kick walls in this game, like in that uhhh other game where you also kick walls. You can kinda "ground pound jump" in this game so it gets all of my thumbs up, it is really fun!!
fun platformer with a nice ost AND has yuri
Easy recommendation! Nice, compact platformer with fairly open play areas and a kit with a lot of utility. Core movement has adequate weight while not feeling overly heavy, and the vibes are immaculate. Some thoughts: [list] [*]The "modifier" button is neat, I like the way it adds this touch of complexity while also making for a clearer delineation between actions (I feel like the only alternative for the gravity nodes would be to have them bounce the player high if the stick isn't being held, which sounds like a huge pain). I do wonder if it's maybe not always necessary (would it hurt to make the player-controlled gravity node always explode? idk) [*]In general, the game does a good job at communicating its context-sensitive actions. I appreciate that the player character glows white when they can Use Orb. [*]I was a bit surprised at how much I had apparently missed. I grabbed a decent number of trinkets that didn't unlock a new gadget, which I assume means that there were other trinkets I needed to grab to combine? But I felt like I had scoured the levels *fairly* thoroughly? I'd assume this isn't a bug, and that the game is moreso interested in rewarding players who get really into its movement. [*]The gravity node is super neat, and I love the way it has you unravel the space before starting a series of jumps. I was a little disappointed that the dash completely outmodes it and level design becomes a bit less thinky and a bit more execution-focused (at least as far as the critical path goes), but this does also allow later-game platforming to feel faster and smoother (which makes sense, since level design being overly reliant on the gravity node would ultimately make it feel like a dash with extra steps), and there isn't that much game left by the time you unlock the dash, anyway. [*]The combat's fine! It breaks up the pace well enough, but it's simplistic and without much bite (which makes sense given that the focuses is much more on platforming). I feel like this is probably one of the spots an iteration of this game's formula could build on most, if platforming and combat could be combined more often/more meaningfully. [*]Really cannot overstate how much I love this game's audio. Ambiance and music come together fantastically and mix well with the visual aesthetic to create something with N64 texture and PS1 vibes. It suits the gameplay's very relaxed pace and tone perfectly. [*]Menus are a bit messy, I feel like - some navigation is a little sticky, certain directions don't quite move the cursor where you expect. This is really minor and extremely easy to overlook for the $5 pricetag. Honestly, I'd be cool paying at least $10 for this regardless?? But I get why they may have preferred to opt for $5. [/list] Anyway uhhh yeah that's probably all I have to say about it. Good stuff! The 3D platformer freak in me is sated.
Good game. Fun movement. Crucial: don't forget to save...
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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