
Ascend to a heavenly realm as the treasure hunter Angelique. Weave together fast, fluid combos as you unlock a deep movement system. Battle surreal foes and uncover secrets in the expansive world of Angel Essence, a retro-inspired 3D platformer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 25 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A sprawling lattice of seemingly endless isles, suspended far beyond our world...
...Transcend our realm in search of the essence that awaits here.
Collect a variety of hidden collectables to unlock upgrades, customizing your combat and movement abilities.
An open-ended world - tackle challenges in any order for a different playthrough every time.
Dash, wallrun, wallbounce, backflip, and super sprint your way through challenging but rewarding platforming gauntlets.
Manifest gravity nodes that allow you to navigate levels using your own custom combos.
Battle otherworldly foes using a variety of combat options.
A compact but rewarding adventure - can be completed in 3-5 hours.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
some ASTOUNDINGLY good jump action gaming with great ability progression and complexity that somehow never butchers the level design!!! I rly felt my fingers STRETCH across my entire controller in like a wicked fun way trying to keep track of all the gnarly moves!!! It's all well and KILLER a time BUT!!!!!!!! The lack of some real juicy VISUAL POLISH and FANFARE to the events of things KIND OF hold it back a little from going OVER THE EDGE into being one of the real alltimer "scrimblo" games... like how your lead character jumps around with all the weak charisma of the STIFFS from the likes of CASTLEVANIA 64. or how the animation for your quick plummet/ground pound style action seemingly looks identical to your regular falling pose with only some weak blue afterimages to differentiate it. OR how the visual cue for you using the 'modifier' action that alters how certain platforms let you bounce off of them is just a tiny star icon that gets slapped onto the screen. stuff like that needs some work!! be made...MORE! ya know?? MORE satisfying!! MORE noticeable!!!!! the little star icon modifier thing should TOTALLY have the bubble platforms you're altering change their ENTIRE SHAPE in the world as well or something. not just be a little dent on your HUD!! stuff like that!!! my POWERS should FEEL powerful!!!!!!!!! KILLER GAME ANYWAY but hoh man - if it were made just a tad bit juicer?? MAN o MAN we would have something wild. "Move over, Pseudoregalia..." level wild!!!!!!! OH and *obviously* - it absoLUTELY goes without saying - but the 'COMBAT' - the 'holding the shoot button at the brainless goomba style enemies' ""GAMEPLAY"" kind of totally SUCKED and i rolled my eyes BIGTIME everytime I was made to do it!!! SHOUTOUTS to the final boss and its PLATFORMING ARENA making it miiiildly more interesting, but with your basically infinite health and retries, it still wasn't very dramatic or great a time!!! owell!!!!!!!! at least the platformer game actually ENDED on some platforming here; unlike some others I've seen out there!! Respect!!!!!!!! still a killer game!!!!!!!!!!!!! the shooting always only ever went on for like 20 seconds at a time anyway and the platforming OBVIOUSLY shined through and was worth any of the blemishes but yea~ and for 5 dollars????? I am STEALING from you people!!!!!!!!!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 188 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Found this on Tiktok and the dev had gameplay footage with the King's Field 4 theme 'Dark Reality' and I decided I would purchase it as soon as it came out. Huge fan of 3d platform-vania style projects and this was more challenging and polished than I had expected, really enjoying it.
性感
Now with pants!
Really fun 3d platformer. Reminds me of Psuedoregalia
managed to beat the game in one sitting, it starts a bit slow but movement opens up as you get more and more abilities. don't sleep on the optional collectibles, these open up new abilities as well which usually lead to schmoovement. once you have all your abilities, things get a bit busted and you can skip a lot of platforming. it also seems like there might be some future DLC or abilities added into the game to open up additional areas? or maybe not and i haven't played enough to get everything, but in that case neither has the guide (it turns out i beat the game while having the required ability it was just 3am and i was too tired to realize it, ignore all claims of potential dlc lol but i'm not against it) if you're coming from pseudoregalia, i do think pseudoregalia's movement is better, but i get the feeling that g3bsoft made the game that they wanted to play and wasn't trying to match pseudoregalia beat for beat, although they both are very similar. rittzler (pseudoregalia dev) appears in special thanks for this game's credits so i'm sure they're both on good terms! this game's movement isn't boring at all, i want to make absolutely clear. it opens up on a slow burn kinda like pseudoregalia in fact. if you read the above paragraph and are going to write this game off, you're doing yourself a disservice. just get it and enjoy the vibes. 3.5 hours (on the save slot) for $5 USD is a value proposition that doesn't exist anymore, and i'm going back in for more later to get all the collectibles. (4.5 ish after getting all collectibles, i also played until 5.5 hours just moving around all the levels at lightspeed)
Игрушка классная!!! Хотел поиграть во что-то подобие Peudoregaila, и в Twitter-е наткнулся на пост с этой игрой недавно и решил добавить желаемое и сегодня купил. Я хоть и чу-чуть поиграл, но мне уже нравится игра. А так рекомендую!!!
This is like a genuinely charming love-letter to Pseudoregalia, a little rougher around the edges but with some really advanced movement tech and glitches that are a ton of fun to explore and combine. The menus and saving system really need a bit of polish, but the core mobility puzzles are already both interesting and very rewarding to solve (or break with funky movement combos). Works beautifully with UEVR (same as Pseudoregalia).
I played this game twice through already and i'm going to play it a 3rd time. This is the first platformer i have ever played, and its going to be the only one i play. Music is perfect, the atmosphere and general vibe is pleasing to the eye, story is super fun. I recommend using a controller for fluid gameplay. 10/10. You will love it, i recommend it to anybody looking for a fun and unique experience.
Had a lot of fun with this one. I *think* I found everything currently in the game. Allegedly some content isn't fully finished yet, but the main 5 dungeons sure are there! Had a lot of fun with the platforming, there's variety in ways you can approach thing and secret techniques for skilled gamers which I always appreciate. You can build a lot of speed and get infinite height in the late game so you have a lot of flexibility in how you can approach things. The only things I can really knock it for is that it wasn't very clear where I was meant to get my first post tutorial upgrade. I ended up doing two sequence breaks early on simply because I couldn't find the correct path and was confused on how to progress past that not knowing I was missing many things. Just ever so slightly more guidance in that aspect would have helped. At the same time though, it is cool I could perform sequence breaks with platforming. Also it's woke. 8/12
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Where this game's players are, estimated from review languages.
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