
Ascend to a heavenly realm as the treasure hunter Angelique. Weave together fast, fluid combos as you unlock a deep movement system. Battle surreal foes and uncover secrets in the expansive world of Angel Essence, a retro-inspired 3D platformer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 25 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A sprawling lattice of seemingly endless isles, suspended far beyond our world...
...Transcend our realm in search of the essence that awaits here.
Collect a variety of hidden collectables to unlock upgrades, customizing your combat and movement abilities.
An open-ended world - tackle challenges in any order for a different playthrough every time.
Dash, wallrun, wallbounce, backflip, and super sprint your way through challenging but rewarding platforming gauntlets.
Manifest gravity nodes that allow you to navigate levels using your own custom combos.
Battle otherworldly foes using a variety of combat options.
A compact but rewarding adventure - can be completed in 3-5 hours.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pseudoregalia 2. yippie
Ahh... low poly 3D platformers with low res textures, my beloved. If I had a quarter every time I played one of these i would have what, 3 quarters by now? And 3 amazing expiriences with lovely movement and great exploration. (I also now have 3 games that quickly became my favorites.) You should really go play this game. Now! And after playing this, go play Pseudoregalia and Metro Gravity as well.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.6K | 78 | 81% | $9.99 | |
| $21.6K | 78 | 76% | $9.99 | |
| $21.6K | 91 | 55% | $9.99 | |
| $21.6K | 157 | 93% | $6.39 | |
| $21.6K | 228 | 83% | $3.99 | |
| $21.6K | 98 | 60% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.3M | 19K | 97% | $4.49 | |
| $312.3K | 1.8K | 94% | $6.99 | |
| $3.2K | 9 | 78% | $12.99 | |
| $1.3K | 27 | 93% | $2.99 | |
| $169 | 2 | 100% | $4.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 188 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really cool metroidvania! if you liked psuedoregalia this game is a perfect fit. cool atmosphere, music, level design and overall movement options. you have so much creative liberty when playing and it feels really rewarding to master the movement abillities. my only wish would be to add more challenging areas to the game movement wise, once the player has everything and a good grasp on how to use his arsenal theres nothing to really challange you much more like youd like, at least imo. Overall a really solid fun and fluid 3d platformer that id recommend anyone with interest in the genere.
I feel as though I will be a bit harsh in this review, so let me say this upfront: I like the game quite a lot. I think its held back by some fairly major issues however, and I'd like to bring these to the dev's attention so they might be able to do better in their next project. * The controls are a somewhat unintuitive, in my opinion * The enemies are horribly unbalanced, in the player's favor. There's barely any reason to interact with them aside from grinding currency. The player has a fast-moving projectile as an attack, and the enemies at best only have *very* slow moving projectiles that can also be destroyed by the player. Even when hit, all that happens is you lose an insignificant amount of currency. Attacking enemies consumes a fairy meter, this meter recharges on its own when not attacking. It has 2 problems: 1) The meter recharges while the player charges a charged attack, so the meter only comes into play when spamming uncharged shots and 2) even the default fairy meter has enough charge to take out most enemies without needing to recharge at all, so the fairy meter upgrades scattered around the map feel a bit underwhelming to find and collect. * [spoiler]The final boss is pretty annoying, changing the fight arena in some cases more quickly than the player can reasonably reach its weak point. The boss suffers from the same issue as all the normal enemies though, in that being hit by its attacks doesn't really do much, so the stage constantly morphing doesn't really serve much purpose other than making the boss fight longer and more tedious[/spoiler]. Main suggestion: Make the enemies either more aggressive or more punishing, and potentially both.
The game is very fun, but I really wish there was a typical Kingdom Hearts esque ledge grab
super fun played for awhile and then forgot to save and lost all my progress lol
[h1]게임에 관한 소개[/h1] 3D 폴리곤 스타일의 파쿠르 기믹이 한 가득 들어있는 탐험 게임. [h1]게임 특징[/h1] 어딘지 모를 세상에 홀로 떨어진 푸른 고양이 수인이 각종 파쿠르 스킬을 가지고 여기저기 돌아다니면서 천사의 물질을 모으는 기묘한 게임이다. 마치 과거에 큰 호평을 받았던 Pseudoregalia 라는 게임와 매우 유사한 점이 많은데 폴리곤 위주의 그래픽도 그렇고 전체적인 조작감이나 파쿠르 스킬, 정령을 이용한 공격 등 여러 면에서 분명히 많이 따라한 점이 보인다. (캐릭터가 수상할 정도로 취향을 타고난 사람한테 인기가 많을 거 같은 수인이라는 점도....) 파쿠르 게임이 그러하듯 처음에 아주 간단한 조작법을 알려주고 묻지도 따지지도 않고 바로 실전 투입을 시켜 버리는데 이렇게만 보면 별 다른 점이 없어 보이지만 이 게임만의 아주 특별한 차별점이 존재한다. 지오메트리대쉬에서 볼 수 있는 점프를 하게 만들어 주는 공점이라는 스킬을 내가 직접 원하는 위치에 놓고 사용할 수 있다는 점인데 이를 이용해 절대 닿을 수 없는 거리에 있는 곳에 아주 쉽게 이동할 수 있게 해준다, 보통 이런 파쿠르 게임은 정해져 있는 지형지물을 이용해 정해진 기술을 통해 나아가는 방식이지만 이 게임은 내가 원하는 대로 가고 싶은 방향을 스스로 개척해서 나아갈 수 있다는 점이 굉장히 참신했다. 이 외에도 숨겨진 아이템을 모으다 보면 여러 파쿠르 스킬을 해금 할 수 있는데 하나하나 배워가다 보면 후반부에 들어서 거의 캐릭터가 날아다니는 수준으로 닌자 마냥 기동성이 높아지게 된다. 중간에 몬스터가 등장하고 보스도 나오지만 Pseudoregalia가 그랬듯이 이 게임도 마찬가지로 적의 비중은 거의 없고 공격에 맞아도 전혀 치명적이지 않은 지라 딱 적당한 긴장감을 넣어주는 수준이다. 돌아다녀야 하는 규모는 매우 크지만 중간에 다른 지형으로 넘어가는 갈림길은 거의 나오지 않기에 지도 시스템이 없음에도 길 찾기가 매우 수월하고 나아가야 하는 방향성이 아주 직관적이다. [h1] 장점 [/h1] 1. 뛰어난 맵 다지인과 여러 파쿠르 기술을 이용해 넘어가는 재미와 성취감. 2. 정해진 지형 지물을 이용하는 것이 아닌 스스로 원하는 길을 개척해 나갈 수 있는 일부 기믹의 참신함. 3. 방향성이 직관적이고 길을 잃어버릴 일이 많지 않아 게임 플레이가 아주 수월함. [h1] 단점 [/h1] 1. 로우 폴리곤 스타일의 그래픽인지라 배경이 막 엄청 이쁘거나 그러지는 않음. 2. 지도 시스템이 없음. 3. 제대로 된 기술 시전 방법을 알지 못 하면 넘어갈 수 없는 구간이 다수 존재함. 4. 전투 시스템은 그저 명색만 가진 정도이고 딱 거기서 끝임. [h1] 총 평가 [/h1] 조작감: 🟩🟩🟩🟩 (훌륭함) 그래픽: 🟨🟨 (최소한 봐줄만 한 수준, 그러나 플레이에 큰 지장을 주지는 않는다) 가격: 🟩🟩🟩🟩 (매우 저렴한 편에 속한다) 게임 요구 사양: 🟩🟩🟩🟩🟩 (컴퓨터가 켜지기만 하면 된다.) 난이도: 🟨🟧🟧 (전반적으로 난이도 자체는 엄청 어렵지는 않고 적당한 파쿠르 실력이 필요하다.) 스토리: 🟨🟨 (거의 없음) 플레이 타임: 🕒약 5시간 내외
I'm giving this a positive review because there were some gems in this game and I respect solo devs a lot, though I think there were some things that could use some extra care I think the controls become very weird to play with, the controller feels very full with completely different types of movements and abilities, and I think some changes could be made to counteract that, for example, I think kicking could totally be triggered by pressing jump while in mid-air, the combo of backflipping or simply wall jumping would feel a lot more natural, and would free up a button on the controller for anyone looking to move binds I also think that the combat system seems unfinished to the naked eye, the idea of a fairy that shoots for you is interesting but it doesn't seem like much is done to make it very interactive, and after testing I was surprised to find out that you literally can't die to the enemies. It makes the combat feel pointless, and after a while into the game I just decided to ignore the enemies put in front of me as I knew they didn't really matter. Onto good though, the world design is quite consistently good quality, I am a fan of the level structure and I think the colors used in every world are distinct enough from each other to give each world a unique feel and every world feels extremely vibrant, it was also very fun to give into the idea of throwing myself at the nearby floating islands to see if I'd land, just to find hidden items there, the main hub was very fun to explore. Also, the ability to create notches was very fresh and interesting to play around with. Please keep making games
Snuffle, Snuffle... (10/10 atmosphere and music; was nice to just stop and take in the vibes for a bit in every zone. Also love how creative you can get with wall-kicks alone to reach areas early. Endgame moveset makes backtracking feel very freeform. I can see myself coming back to replay this often.)
The game is nice; I like the concept, the textures, and the atmosphere, it feels dreamlike. However, I would change a couple of things, the sensitivity feels really bad, even if I adjust it set high or low, it just doesn't feel good. Also, the character looks very strange, nothing like the one on the game's cover, and fixing that would make it perfect.
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