
Overwhelmingly bizarre beauty. Shoot, dodge, and destroy! A shmup where an apocalyptic world awakens to primal desires!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 23 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.7Kreviews | 98% | — | $460.2K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏还不错 不知道优化有什么问题 风扇转的厉害 这游戏应该也不吃配置
玩起来有吞噬的快感,也许各方面放在弹幕射击里不是顶级,但各种机制、画面、音乐、世界观、历史背景、玩法、BOSS战等,确实是强指向性而相得益彰的,也就能理解为何天使间的互相吞噬是一种幸福。
这游戏其实就是竖版飞行射击,但是把敌我全换成了生物,还到处都是嘟嘟哒嘟哒嘟,损伤变成伤口和断肢,射击的东西......起码敌怪打的不是什么看上去很科幻的光束,自机疑似和电鳗是亲戚。美术尽管很棒,却让我感觉有点容易令他人感到不适,不过不包括现在的我。 还好这堆生物技术爆改的个体失去了嗅觉,我不敢想这个世界观下烂掉的生物质得有多常见。 特效和画面颤抖都很带劲,但是所有东西的观感太过于统一了。敌人打出的子弹,自机的子弹,甚至掉落物,都太过于难以分辨,更何况游戏中还有大量的类似爆炸效果,大多都麻麻赖赖的,令画面十分混乱。 另外,游戏穿插的故事和游戏的关系,几乎相当于一个6¥黄油的游戏部分和黄色部分的关系,那就是各说各的。我在购买游玩之前就从一些视频里了解过,感觉很有想象力,而游戏画面也很带劲,也算是两全其美了。 游戏的背景音乐也很有意思,从听上去很自然的笛声和铃声到摇滚,从某种奇幻的感觉到战斗至激烈处,和游戏画面配合得还真不错。 我也有点喜欢这游戏的文案,初始难度介绍就满是激将法说是要让玩家仓惶退出游戏,而高一点的难度还声称最好如厕否便要难到令玩家失禁,这些当然是夸张的说法,可惜就算我通关了作者也不会像是彻底失败的小鬼一样找我求饶。第二段演示视频更是有一种《刃牙》解说的既视感,这简直太扯淡了,信手拈来一个“骨硬派”,还有各种自创公式,Akiragoya,你还是半圆啊?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
难度不高,美术无敌
This Game Has So Much Sauce, It's Crazy
虽然没玩明白,但是不明觉厉。而且蛮色的
堅持不懈對身邊人安利結果0個人吃了,你們真的都快來玩吧這個真的很好玩啊只要玩了腦子裏除了打飛機之外什麽都不會想了 音樂無敵優秀,我是無意間聽到原聲集被種草的,血肉藝術真的太美了深得我心但是這些都不是重點啊重點是這是我花了原價買的qwq
机制新鲜,鼓励玩家近身攻击,主消弹轻避弹,低难度玩到后面很爽,不过关卡做的不算很有趣。 7/10
Not really a shmup person but I loved this one. Don't be deceived by some of the suggestive art, this is a quite bleak and sometimes surprisingly scientific sci-fi story that deals with themes like sapience, identity, transhumanism and entropy among many others. It is told exclusively in the form of unlockable lore excerpts which gradually help to create a larger picture through a timeline across millions of years. The way it builds up from the distant past in various eras across history, all the way into the current events was a satisfying reveal. I will add however that as someone who mostly played the game for its narrative, I would've preferred if the last few lore entries hadn't been locked behind so much grinding. My second reason for playing it was the art, having some really creative body horror and fantastic designs with a unique style, using a mixture of the grotesque and the beautiful in a contrasting but coherent way. The designs of the angels from the unlockable artwork are particularly remarkable. I can't speak much for the gameplay but I did have a nice time. I particularly want to note the extended tutorial, which acts as a standalone experience, in an "interactive essay" of sorts, a concept I don't think I've seen before in a game, to introduce and explain the appeal of shmups as a whole. While I'll admit it hasn't converted me (I still think they're not really for me) I do believe I have a better appreciation of the genre now. Very much looking forward to what this pervert does in the future.
史上最好🩷🩷
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7K | 24 | 100% | $4.99 | |
| $16.1K | 41 | 93% | $14.99 | |
| — | 0 | — | — | |
| $228.5K | 841 | 88% | $15.99 | |
| $29.5K | 145 | 47% | $7.99 | |
| $13K | 162 | 90% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $460.1K | 991 | 87% | $11.24 | |
| $459.9K | 1.8K | 86% | $6.99 | |
| $460.6K | 741 | 88% | $17.99 | |
| $460.6K | 2.3K | 74% | $9.99 | |
| $459.8K | 1.4K | 87% | $16.99 | |
| $459.8K | 1.2K | 62% | $14.99 |