
A dystopian simulator where your choices shape a decaying city. Join other players to protect the metropolis from ruin, hasten its downfall, or simply work in the factories. With no set goals or rules, every action has consequences in a world teetering on the brink.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.89/day in the week to Aug 4 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Enter ANEURISM IV, a sprawling metropolis where the proletariat works without question and the air is thick with decay. As a Spirit—a spectral entity on the verge of becoming flesh and bone—you stand at a crossroads. The city is yours to influence, disrupt, or simply observe. With no set goals or rules, how you engage with this world is entirely up to you.
From the hardworking Prole to the affluent Banker, each fate offers unique abilities, challenges, and ways to interact with the city and its inhabitants. Your choice defines your journey:
Align with the Cortex to stabilize and protect the city.
Join the Scumbags or Zealots to spread the Rot and sow chaos.
Remain Neutral and immerse yourself in daily life, working in factories or exploring the city.
An ever-present threat, the Rot visibly alters the city as it spreads. Roles like Liquidators and Scumbags are pivotal in either containing or exploiting this menace. If left unchecked, the Rot will consume everything, leading to the city's demise.
ANEURISM IV is a sandbox simulator first and foremost. The city reacts dynamically to player actions:
Take Down the City: Collaborate with others to bring about the city's downfall and witness its reset.
Protect the City: Work to maintain order and keep the Rot at bay.
Live Your Life: Engage in everyday activities or carve out a unique path—it's your choice.
Survival depends on your willingness to work. Earn credits by taking on various jobs—labour in factories, manage resources as a Prole, or manipulate finances as a Banker. These credits are your lifeline, allowing you to purchase necessities from shops, trade for valuable goods, or invest in property.
In ANEURISM IV, there are no rules dictating your actions. Every decision you make impacts the city and its inhabitants. Will you bring stability or chaos? The choice is yours.
Total Freedom: No imposed objectives. Play your way.
Dynamic Consequences: Every action influences the world around you.
Multiplayer Interaction: Invite friends to join your world—collaborate, compete, or coexist.
Survival Mechanics: Manage your nourishment and sanity in an oppressive, ever-changing environment.
Wait for rations
Craft goods
Rent property
Listen to the radio
Work in a factory
Do laundry
Earn credits
Pay taxes
Evade the Cortex for tax evasion
Go insane
Eat suspicious things
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 290 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love the atmosphere of this game. Very depressing but a weird uplifting vibe. It's also very buggy and dead. Also everyone that plays it is a literal scumbag. Expect to die for no reason and lose everything a lot and get no explanation whatsoever. But the game is great, but the servers are dead, please revive this gem of a game.
I want my life back.
DO NOT WASTE YOUR TIME OR MONEY UNTIL THEY FIX THIS ♥♥♥♥♥♥♥ GAME. Developers will do anything but actually fix/improve existing problems and will add new half-baked mechanics and content instead. The game has been out for a year and they can't even manage to do metalworks right, every patch that "fixes" stealing just doesn't. This game is actual misery (and not in the appealing way, or the map) Metalworks rework? Just sit in the furnace and take it! Or limitbait! Better yet, you can stand on people's heads to force them to crouch! or, get this, quenching metal causes it to just ♥♥♥♥♥♥♥ be void to the stealing system, meaning anyone can just snatch it. And that's not to mention the cyte baiting. Wanna mine on Nightmare? Nope! someone's guarding the door! Wanna make metal bars? Nope! someone's sitting in the furnace, or there's a cop hugging you waiting to shoot the ♥♥♥♥ out of you when you hit them on accident. The only consistent way to get cytes hasn't worked since launch and it makes this game a pain in the ass to play. The mechanics that allow you punish stealing players doesn't even work either! Someone snatch your bars? Well, you can kill them without losing cytes, but your ass is never going to kill them in time before they hide/turn in whatever they stole from you unless you like carrying illegal guns around and being limited for their murder right after. And you know what? At least they show they're trying with the band-aid fixes and the new map(s). (Yes, they're working on a 3rd map while you can still freely walk behind a counter in one of the shops on Misery) All of this would be fine if the weak fixes didn't take SO. ♥♥♥♥♥♥♥. LONG. Cops being able to limit bait was fixed just recently (metalworks rework was June of last year) and it's just unacceptable with how long you could get away with ♥♥♥♥. The devs ARE improving the game, but just not fixing the problem that makes the new content so hard to reach in the first place. Another thing is the map asymmetry. After Misery came out, it was easily going to be the most played map for a while, so the developers were obviously going to focus on it for a while. However, this also lead to almost all of the new features that came with/after the release of Misery to not be present or translate horribly to nightmare. Good luck getting contrabundles when about 4 properties have a workbench for you to interact with, know that problem where scum entrances were too obvious and easy to camp? Still a problem on nightmare. The devs made rogues unable to use armories underground.... Unless you're on Nightmare. This is why the game has dropped down to 2, maybe 3 active and full servers forever until it dies. Im just repeating myself at this point, but the main problem is this cycle: Mechanic sucks/is buggy/isnt fun ---> people complain/leave ---> devs either ignore it and add content that doesn't fix anything but is an actually good idea that will probably never get expanded upon or add a bandaid fix that does nothing ----> people come back with the promise of a fixed game and new content ---> the novelty wears off ---> back to step 1 I think the worst part is that every time this cycle happens, the "mechanic sucks/ is buggy/isnt fun" part amplifies by about 2x until you have the game right now as of writing this review. This game was fun while I could ignore all the issues and honestly it's given me some of the greatest memories in a game I've ever had, but enough is enough, I dont care how small the dev team is, if you can make a whole new map but can't fix a fundamental mechanic of the game after one ♥♥♥♥♥♥♥ year just stop making games altogether man. If you want to buy the game, it could be worth a shot, but if something is buggy/frustratingly bad in execution expect it to be actually fixed in the coming decade. (or never)
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Czech, Russian, Portuguese - Brazil, Portuguese - Portugal*languages with full audio support
Hours played at review time, across 290 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Goodbye. It was fun while it lasted
Unironically one of the best games I've played. Needs to be way more well known. I love building and selling IEDs and other illegal ♥♥♥♥.
guy steals me and my friend metal so i murked him and get -5 anamnecytes, a minute later i walk by a cop and get limitated... just walking by no search or anything now im a slave pushing rocks
как удалить эту парашу?(online nety)
game is complete trash, glorified walking simulator. it's like gmod rp but significantly worse. the only thong this "game" has going for it is it looks. if you do anything "bad" they make you push rock to pay your sentance lol this game is for poeple without actual jobs and want a job sim without the actual reward for doing a job. I would never reccomend this game to anyone.
There is nothing else like it. Lightening in a bottle! Id not been this into a game for decades. Try it out. More than worth the price.
grim and devoid the best game..
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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