
It was a morning like all others, until she realized her dad wasn't home. In his place, a stranger who speaks nonsense and insists she "takes her medicine". Who is he? Where is dad?
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 11 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

and Roger is an interactive novel that lets you see through the protagonist's eyes—whether what she sees makes sense or not. It is comprised of three chapters and can be played in its entirety in about one hour.
It's just another morning for this young girl. She wakes up and starts getting herself ready while shaking off the sleepiness like always. Except something, somehow, feels off.
When she steps into the living room, she expects to find her dad preparing for work. Instead, she finds a stranger sleeping on the couch.
The man wakes up, looks at the girl, and sighs. Ignoring her confusion, he mumbles to himself with a hint of sadness in his voice.
Scared, the girl runs. She must leave the house.


She doesn't know who this man is or where her father has gone.
Walk alongside her on this twisting, twisted path and see where it will lead her.

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.49−30% | 2.8Kreviews | 95% | — | $455.5K |
| $3.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 268 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muy buenooo
プレイヤーの「認識」を揺さぶる傑作。短編ながら心に深く刺さる重厚な物語体験 良かった点: 主人公の感情とリンクする秀逸な演出: 文字入力の違和感やUIの不穏なギミックなど、主人公が覚える「違和感」や「認識の歪み」をプレイヤー自身にそのまま体感させる表現手法が極めて巧み。単にテキストを読むだけでなく、画面を通じて直接感情を揺さぶられるような高い没入感がある。 短時間で凝縮された切なくも美しいストーリー: プレイ時間は1時間ほどと手軽でありながら、家族というテーマを真摯かつ丁寧に描いており、終盤に向かって真実が明らかになっていく展開には強く心を揺さぶられた。 儚く不穏な世界観を惹き立てる美しいグラフィックと音響: どこか浮世離れした独特のアートスタイルと静謐なサウンドが、作品全体に漂う孤独感や切なさをより一層際立たせている。まるで一本の優れた短編映画や絵本を読み終えたかのような、深く余韻の残る読後感を味わえる。 物語の邪魔をしない洗練された操作性: ポイント&クリック感覚で直感的に遊べるシステムになっており、複雑な操作に気を取られることなく、最後までストーリーと演出の世界観に存分に没頭することができる。 気になった点: 全3章・約1時間程度でクリアできるコンパクトな作品のため、広大なマップの探索や長時間のやり込み要素を期待して買うと、ボリューム面で少し物足りなさを感じるかもしれない。 「ゲーム」という体験型メディアだからこそ成立した、唯一無二のインタラクティブノベルです。短時間で濃密なストーリー体験や、心に残る美しい演出に触れたい人に心からおすすめします。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Indonesian, Ukrainian, Dutch +17 more
Hours played at review time, across 269 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
8
Beautiful and memorable story...
Emotional! Heartbreaking! Wonderful game. The visuals are simple, yet so beautiful & clever. The unsettling atmosphere to tell a story that stays with you. Best played knowing as little as possible going in. It’s short, but definitely worth the journey. Highly recommend! Here's the gameplay: https://youtu.be/_CL2BS6zRlE
Je ne me suis jamais senti autant émotionnellement investi en une heure de jeu
Very good game 10/104
我每次被画风骗进来想玩个什么游戏到最后都会给自己整玉玉。故事本身没啥好说的,真不新,我相信大部分人应该看到开头就知道谜底是什么了,关键还是叙事过程和绘本风格的结合,互动性和氛围感确实都做得很好。总的来说其实也就一般推荐吧,如果平时没事儿喜欢找点催泪弹洗洗眼睛的当我没说。有一定程度的惊恐要素,最好做了心理准备再玩。
cool design and gameplay oveall to keep interactive fiction engaging and immersive. story wise - it's kinda hard to rate without knowing the original context and how autobiographical this is. I understand how often such complicated issues as mental illnesses are handled just as a spectacle for mostly neurotypical audiences to ampify the drama. The story is simple yet effective, emotional topics don't feel cheap or testeless - I just question possible implications and how such depiction of dementia may create more affection to neurodivergent people. Hollywood have been doing this ♥♥♥♥ for years now for it to become a toxic trope. Honestly namedropping a Bible in the end is kinda problematic imo but nevermind. But as a game this just plays really interesting and I see such approach to storytelling and gameplay more popular in indie scene which I see as a great achievment. Being skeptical about how such sensitive topic was handled here, I still don't find myself too offended and enjoyed my time completing this game, even though I like less sintemental handling of mental topics in game and love when stories about illnesses have multiple angles and stay complex and honest about such a relevant and serious topic 6.5/10
여러분 아프지 말고 항상 건강하고 행복한 사람이 되세요. 인생 한번 그 한번의 삶으로 후회없을 삶을 위해서 당신의 아픔이 다른사람도 같이 상처입는다는걸 기억하세요. 라는 교훈운 얻고 갑니다
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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