
New Real Time Strategy Game based on medieval times, where you will control powerful factions and empires, with large-scale epic battles, asymmetric civilizations, unit customization system with RPG elements, dynamic AI, 8K support and much more.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Spanish - Latin America, Russian*, Portuguese - Portugal, Portuguese - Brazil, Hungarian, Polish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
чётко
I've been looking for a newer RTS and this game feeds the need. I recommend it to RTS lovers. One note to developers; please explain mission objectives better and add some tips and clues. Also there is no tutorial about nothing. I played 62 hours and I still have no idea how to rotate the camera. None of the usual keys like Q or E work. If you add these and make it look like a full package it is a $25-$30 game but as is all day long $15.
I enjoy this game so far but an issue I'm having that I recommend getting fixed is unit pathing. I've had several units, including hero units ignore move commands and get stuck in place which would cause them to die and I'd have to replay the scenario over again. Otherwise the story, game play, mechanics are really fun to use and play around with to create interesting siege tactics!
It's quite an interesting game. Previously, I could only buy pirated VCDs to try it out, but now I can finally play it on STEAM. I now have the strength to support genuine games. I wish your studio continued success!
Suprisingly, as RTS it is pretty good. Short campaign.
Игра получалась хорошая и интересная много тактик можно применить. ПРОСЬБА К РАЗРАБОЧИКУ ИГРЫ добавь всем расам рынки и тренеровачные лагеря, как ты это сделал в Спарте, потому, что рынка очень не хватает он есть только у монголов, а должен быть у всех для баланса и улутшения игры. За Византию убери автоматическое повышение воинов до более тяжелых, так как это не очень удобно может я хочу большую по численности армию, а с этим повышением я теряю эту возможность. Например я хочу много воинов, пусть они будут не такие танковые, но их будет много, а с этим автоматическим повышением до более тяжелых я теряю эту возможность, зачем мне танковые воины которые будут сидеть в вышках для охраны базы иза чего я могу меньше использовать воинов для нападения. Уважаемый разрабочик обрати внимание на эти предложения и тогда игра станет гораздо лучше!
玩个单机还卡卡的 还整个云玩 这游戏卖得什么样 就已经很能说明问题了 接近90块的价格 这游戏真不值这个价 权当花钱买个教训了
跟原来的金帐汗国玩法不一样,独特的士兵升级改变外观也取消了,战马系统也改了,士兵等级也变少了。感觉完全是套皮的斯巴达古代战争,不如没重置的好
玩到一半會當掉
第一关的次要目标保障不要死超过10个单位其实如果忽视掉并不是不能通关,但是问题在于这款游戏的人口本身上百,又不需要大量的农民占据人口数额,设计这样的次要目标就有种存心不让玩家达成的感觉了,而一般来说设计这种次要目标的前提是要有让玩家避战的胜利方式,而不是一边主线要求爆兵拆基地,一边次要要求玩家不要损失单位,而且这种次要目标很不适合作为第一关的内容,毕竟第一关承担的是教学任务,整一个高难次要目标做啥啊
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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