
New Real Time Strategy Game based on medieval times, where you will control powerful factions and empires, with large-scale epic battles, asymmetric civilizations, unit customization system with RPG elements, dynamic AI, 8K support and much more.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Spanish - Latin America, Russian*, Portuguese - Portugal, Portuguese - Brazil, Hungarian, Polish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good game
A Simple RTS that doesn't insult the player or try to be something it is not.
Great game! A classic RTS experience with the golden horde game touch, but it isn't perfect yet, there is a bug where when I save the game at some point, and when I load it, it's just a black map and my save is lost which is anoyying because i mainly save the game at some part of long campaign mission and losing all of that progress is just frustating, and also at some point the game is so lag which probably because of the game itself need more adjustment, clearly its not my hardware because i have external gpu. Then i think some of the secondary objective of some campaign need to be changed because at some campaign like the end of the crusade campaign, the secondary objective is just too hard to obtain and making it goes from fun to not fun because of this, and some campaign is just straight up boring and shallow for me and need some more interesting campaign that not focused only defending a city or building an army for siege, a more campaign about journey of a hero before becoming it or a campaign about spying like the persian ilkhanate campaign could be fun, and the ai difficulty need to be recalibrate too because in the hard difficulty its just like the ai is cheating with its economy. Also, dev, can u add or make the russian campaign in this game because I really like that empire in the Golden Horde game. Some suggestion from me to make the veterancy feature on troops which level up from light to medium infantry or militia to light infantry on max level become just when they got level up not only restricted to max level and only rise 1 tier not to the edge which is the heavy infantry soldier, so its not really hard to make that troops become stronger because honestly the main part why i like this kind of mechanic is to see the troops changing from peasant to medium and then heavy infantry after battle, and seeing them going from no armor to baddass strong heavy infantry that can take 5 fresh unit at once !. And each troop from different empire need more unique characteristic that differ it from other empire, like for example the mongolian empire in the golden horde having no wall building option to build, but the army got stronger faster because after leveling the troops to level 2 they already tranform into a heavy and spesific unique infantry that are stronger than any other level 2 troops, this become their main strength and really unique characteristic that differ the gameplay than other empire, this game need more of this.
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Вспомнил детство
cool game
muy bueno
Ancient Wars: Medieval Crusades — интересная стратегия в духе средневековья с широким выбором фракций и достойной кампанией. Игра предлагает разнообразные сражения и позволяет погрузиться в атмосферу крестовых походов. Несмотря на некоторые упрощения и ограничения, способна увлечь на несколько часов. Оценка: 7/10 (РУС)
Allora vorrei sapere se c'è qualche modo per avere la lingua dei dialoghi in italiano, al momento il gioco sembra essere convincente anche se a volte risultano diversi bug ma vabbé , poi per il resto molto apprezzato
неплохо
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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