Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Includes random-item purchases. Ready to return back to the Paleolithic period? Millions years ago, a sudden natural disaster destroyed primitive people's peaceful living. Forced to leave the original home, the primitive survivors made a long journey and finally reached a new continent, where they will build a new home out of nothing and gradually develop it into a highly civilized village! In the brand-new strategy game Primitive Era, your character will be the Chief of the newborn Village! You'll take Meyer, your assistant girl, and other heroes to c create your own history! ==Game Features== [Survive in the ancient continent] The continent is covered in unknown dangers, get moving! Collect resources from mysterious forest and build your village from scratch! [Tame the most savage beast] Hunt and tame extinct species in prehistoric times. These beasts that beyond your imagination can become your ultimate weapon in your conquest. [Raise your own troops] The heroes with various skills can not only boost your Village growth speed, but also lead your warriors to smash enemies! [Customize your Village] Build your unique tribe that is unparalleled anywhere. This is the first page of your legendary stories! [Try a New strategy] Switching Customs of your Village will deliver a different gaming experience and requires strategy changes! [Forge the most powerful Clans] Fight alongside your clan mates in real-time. To raid the Barbarian's Fortresses, occupy the Paradise Oasis, and become the Paramount Chief among millions of global players! --Contact-- Should you need any help, please contact us via the "Service Center" in the game or e-mail us to CSC@37mobile.com Facebook Fan Page: https://www.facebook.com/gaming/ThePrimitiveEra Discord: https://discord.gg/bsVEzRkXtE
Ancient Relic has grossed an estimated approximately $2.9M on Google Play.
About approximately $2.9M gross, estimated range approximately $723.2K to approximately $11.6M — roughly approximately $1.9M net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $723.2K – $11.6M. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $2.9M | 917 | 90% | Free | |
| approximately $2.9M | 2.2K | 67% | Free | |
| approximately $2.9M | 19.8K | 91% | $7.50 | |
| approximately $2.9M | 17.4K | 89% | Free | |
| approximately $2.9M | 13.4K | 95% | Free | |
| approximately $2.9M | 30K | 73% | Free |