
Explore the past as you resolve the present in Anamorphine, a surreal adventure of rendered emotions. Journey into the mind of the main character, a young man in denial. His subconscious is pushing him to face his past - or be consumed by it.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 32reviews | 66% | — | $10.8K |
| $19.99 | 54ratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
May be mild spoilers ahead: As someone who generally loves slow, artsy walking simulators, I am astonished at how incredibly bad this game is. It is so bad that I am literally suspicious of all of the positive reviews on this. The game is cumbersome, buggy, controls awkwardly, reuses the same handful of ugly environments ad nauseum... the level design is bland, confusing, and has no sense of direction... the visual aesthetic is almost aggressively bland, and the sole animated character is lifeless and unexpressive (even when surrounded by literal statues)... the story is almost comically melodramatic, and did not earn its shocking, morbid ending... the camera occasionally turns into a bouncing, juddering mess... There is a scene early on where you ride a bicycle. It controls awkwardly, and while you are basically forced to follow a bland, linear path for several minutes, the level geometry will fail miserably if you veer even slightly off path. I remember hoping that this was an unfortunate road bump, and that the rest of the game won't be this bad. The game then goes on to use the bicycle mechanic around five times, through increasingly bland and repetitive landscapes, which eventually lose any sense of flow and leave you wondering where to go, but will still punish you with janky camera and failing geometry if you veer off path. There was a moment where a character was in a bath, and the water didn't load properly, instead displaying the wrong image file where the water should be. There were several unbearable minutes where I was forced to walk around a spiral staircase while my movement speed (even my look speed!) were reduced to maybe one tenth of normal speed, for no discernible reason. I got stuck behind invisible walls that suddenly became passable seconds later. The game also repeats scenes a lot. I think without repetition or unnecessary slow downs and padding, the game would be over in 20 mins. Sorry if this sounds harsh, and if this is in any way based on someone's person experience, I can understand that maybe they were using development to work through some things. I've actually lived through some very similar experiences to what is shown in this game, and I can understand struggling to express some of the very complicated emotions that go with this territory. That said, this is a piece of art released to the public, and demanding of criticism. This is a commercial product, not a private diary. As a game, this does very few things, and none of them well. The best thing I can say about the game is that the scene transitions are occasionally interesting when they work properly.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
All in all, I liked Anamorphine despite the issues. It tries to escape the common trope of telling the story via notes and audiologs and is almost dialogueless, like Virginia. [VERY MINOR SPOILERS] Also like Virginia, the game uses text at at least one point, and from my point of view, here it is executed in far more interesting way. Even "looping hallway" from P.T. executed better than in many games. [VERY MINOR SPOILERS END] Some visual/gameplay metaphors, scene transitions and images are great, the story itself, while not being the most new and original, is quite good and presented with respect to its themes. It has no puzzles, only "object hunting" (mostly okay, but had problems with finding needed objects one or two times) and disorienting situations meant to represent the mental state of the main character. But it's not exactly a bad thing - after playing several experiences with frustrating puzzles it felt really nice. However, there are some problems. Game slowed down and crashed several times, but maybe it's due to my PC. I was more disappointed by several bike stages with strange collision detection that drag for too long. Some of the transitions and areas can feel repetitive, although areas naturally evolve with the plot, and you get used to transitions. It is also short. For some people it may be a problem especially since many areas are reused, but it's totally fine with me. In general, I would recommend the game if you are okay with story experiences with very light gameplay and don't mind some technical problems and repetition. I found several interesting decisions and scenes in the game and alsmost wasn't frustrated (bike rides aside, yes), so I am satisfied. I recieved this game for my Steam Curator page dedicated to weird and obscure games: https://store.steampowered.com/curator/33038331-WEIRD-LOOP
Anamorphine is a very unique and interesting game. I wouldn't describe it as a "walking simulator", as some have, even though the only thing you really do is walk; it's really focused on the story and emotions, which are portrayed perfectly. There is no dialogue, but the music is superb (and one of the main focal points of the game). It can be confusing at times, and might not be the best for those prone to motion sickness, but both of these can be expected from a surrealist game. I personally had no motion sickness or bugs throughout the entire game; the only change I would make would be to make it longer. If you're looking for a surreal, thoughtful, and emotion-filled experience that will leave a lasting impact, then by all means buy this game; I highly recommend it.
Tyler se encuentra en una fase de negación post-traumática después de que Elena, su esposa, sufriera una fuerte depresión tras un accidente del cual ella se sentía culpable, ya que además de las consecuencias físicas, hubo otras más dolorosas e irremediables. Y es precisamente en esa espiral depresiva donde el juego nos hace entrar en acción a través de una jugabilidad simple pero efectiva, pues estamos ante un walking simulator con una profunda carga emocional donde predominan la culpabilidad y la ansiedad de Tyler ante la autodestrucción de Elena, emociones representadas a través de objetos, símbolos, colores y sonidos, pues la jugabilidad está ausente de voces y textos. A lo largo de sus ocho capítulos, de estética y atmósfera surrealistas, además de una banda sonora melancólica y cruda, descubriremos los pormenores de una vida en común así como las diferentes etapas de la depresión y sus consecuencias en la cotidianidad. Anamorphine está entre juegos como Indygo, Downfall y Virginia. Desarrollado por un estudio independiente con apenas tres personas, logra un vínculo emocional entre el jugador y Tyler y Elena, a pesar de su cierta simpleza gráfica y su duración que oscila entre las tres horas, pero que también invita a la rejugabilidad con sus dos finales alternativos.
игра ...ОВНО!. сюжета нет. выбора нет. можно пройти за 50 минут. при этом дико забагованная! порой если у вас уже есть СЭЙФ после релога БЕСКОНЕЧНАЯ ЗГРУЗКА. чтобы игра наконец загрузилась, нужно удалить все сэйвы. всё через ..ОПУ! неинтерестное дно! стрим https://youtu.be/ioZk0QQ8X0w
Игра о том, что в любой непонятной ситуации нужно идти кататься на велосипеде
The production of this game is really rough, especially the bike parts. The movement and the camera field of view make me sick. I love usually love "walking simulator" games but I can't manage to finish this one.
Great original game with a creative and emotional way of story telling. Also as a person who plays violin, I really loved the music. Keep up the good work.
[h1]Experienced on Windows Mixed Reality, Samsung Odyssey+[/h1] VR Review Only. You can view my full review here: https://youtu.be/0pFWewYJlpA Although VR support was taken off the store page by the developer, I can confirm that as of today (January 2, 2020) that VR still works fine. However, I would warn anyone to not buy this for the VR experience in the future as who knows when and if the VR will stop functioning properly without official support. There is full locomotion with smooth turning or teleportation. Your motion controllers are used as a gamepad (you might as well use your gamepad). This is a walking simulator for VR. It took me approximately 2 hours to finish the game. The gameplay involved a lot of walking from point A to point B and also gazing at certain objects, or getting close enough to them, to progress the story. There is no dialogue. The whole story is told through the visuals & mood of the game. However, several game assets are repeated often, including the use of a bicycle. You'll be seeing your apartment, the desert, the hospital, and the concert hall repeatedly throughout the game. You'll walk around in circles during several parts of the game, seeing slight differences on your way around, with repeated assets in different places. To add insult to injury, the game's graphics look bad, like Xbox 360 era bad, and there are several frame rate issues. While there are certain poignant moments in this game, dealing with serious subjects such as mental illness, depression, drug & alcohol abuse, relationship problems, & not being able to play the cello after a serious accident, the story is purposely vague. Not only that, certain messages and themes in that story are repeated several times over. For sure, there are some clever tricks the devs used to make you feel the seriousness of the subject matter, however, those tricks are oft-repeated. It's amazing how many times stuff is repeated in this game given that it's such a short experience. If repetition were the only problem, this wouldn't be such a bad game, however, the bugs in this game turn it into every bit of a pain for you as it is for the protagonists in the story. There were several times where I had to teleport through doors to progress in this game. I also had several pathing issues using the bike where it took several attempts and lots of patience to get through that section of the game. Finally, as a bit of crescendo to it all, the game ends abruptly showing a black screen on your HMD. A quick look at your desktop screen shows the credits rolling. [b]Rate 3.5/10. I really enjoy good walking simulators. This is an awful one. [/b]
An awesome game, I enjoyed my playthrough. Some of the highlights: - Purely visual storytelling - Interesting use of perspective changes - Great soundtrack - Multiple endings I recommend it to everybody who wants to see a unique take on a serious aspect of the human condition.
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