
Play as the ancient automaton Cecilia Immergreen as you explore the world for secrets, solve puzzles, delve into dungeons, fight other Hololive members as powerful bosses, help other members with side quests, and find powerful items to explore previously unavailable locations.
Modeled estimate, not a reported figure. How we estimate →
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About
An open world filled with secrets that opens up as you advance through the game and find new items.
Explore 8 different dungeons, each with unique enemies and puzzles.
Complete a variety of side quests, often culminating in exciting boss battles, and receive great rewards.
Complete dungeons and side quests to extend your repertoire of items. The 15 unique items will unlock new fighting abilities and new ways to explore the world.
Your friends and their fans have gone mad by some an some kind of curse and you're the only one who can save them. With 13 bosses and over 40 different fan mascot enemies, there's a lot of work ahead of you. For Justice!
This game is published under CCMC Corp(※1)'s Indie game brand "holo Indie".(※2)
This game is allowed to be monetized under the examination and terms of "holo Indie".
Please note that any monetized derivative work games that include Cover Corp.'s content outside of holo Indie is not covered by these terms and is not allowed.
※1. About CCMC Corp.
CCMC Corp. is entrusted with website management (ex: steam) including, examination, publishing and other necessary tasks by Cover Corp.
※2. About "holo Indie"
holo Indie's objective is to cooperate with hololive production fans and creators.
It is a game brand that offers "Game Creator Support Program" for the derivative work games.
For more details about "holo Indie", Please refer to the Cover Corp.'s "Derivative work guidelines".
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really feel like the hitbox is larger than the sprit, prob not, but I feel like I take alot of damage from projectiles or entity that didn't visualy touch me, anything that graze me make me take damage and bump you 300px away making you take more damage bumping you again. The whole story and setting is nice but it's really a pain to play, it feel like sometimes the game is made around the fact you die (a lot) like some room placement in dungeons where you need to go back to the entrance to get something for the end of the dungeon (even more in hard because no heal make the death the quickest way to heal since the only penalty you get is getting back at the entrance of the dungeon, that, like I said, is a buff) I'm not a god gamer but I wonder how someone not that good at video games can finish this game (at all) And the paint room at the begging in the tower is stupid, make me drop the game entirely (can prob pass it at some point but dodging a projectile while moving 2 syncs characters in a really small space between spikes, in the 1st dungeon at least pre-nerf it was hard but doable, but seems like for the dev the 1st dungeon was the issue)
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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