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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Clever 3D block-pushing game. The puzzles are very tightly designed.
Only played less then a hour so far, and got so excited I had to write this review already. Will update it after finishing, but until then, this is a few of the positive things I have noticed: - Puzzles: My favorite mechanic from Jack Lance's Enigmash, I see you! I am truly interested where this will go. Every level so far seemed meticulously crafted to guide me to a epiphanic discovery. If the game keeps this up, it will be truly amazing (and seriously underrated). - Overworld: Love getting blocks in the overworld. Immediately got me thinking on how to break the sandbox and find hidden things (which I am not sure they exist, but the feeling is there). - Controls: This game controls better than most Sokobans, fast-forwarding world state on queued up movement. The usual undo and reset work the way we are used to. - Music: Very pleasant and subtle.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好难,很硬核,我的脑子完全不够用了
This is a AAA puzzle game - compact levels, no unneeded parts, mechanics are deeply explored, levels (except intro to new mechancis) range from hard to extremely hard, overworld puzzles present, etc. You can safely expect a quality of Sausage roll/Monster's expedition from this game. Wonder if Draknek gonna notice this dev and pull him in.
依旧物理解谜,好了伤疤忘了痛 同类型的游戏是《怪兽远征》,那个的评价是,物理规则到后期组合时割裂严重。 此作也有一样的问题,在柱子-冰块结合的那关就暴露了,机制非常反直觉,使我直接弃游。
Very fun Puzzler! Fantastic job guys! One of the best puzzler I have played yet! Very tricky and clever made puzzles. You have to think twice sometimes😁. Thank you for this game guys. Well worth the few euros!
9/10
I'm less than half way through, but want to give a thumbs up because it is a really REALLY good puzzle game. Very parsimonious design, but develops a large number of fun puzzles from a few mechanics. Pretty much every puzzle stumps you for a bit... but not too long. You feel like you're getting better at this variant of spatial reasoning, not just flailing and trying out every combo, so that's pretty satisfying. It has a nice overworld meta-puzzle layer too, which motivates/rewards completing the harder puzzles. May append additional thoughts once I near the end.
Pure puzzle bliss. Great puzzles clustered into related themes based on simple mechanics whose surprising depth is fully explored. Delightful overworld puzzles add extra challenge. All the usual puzzle amenities like infinite undo and overworld fast travel, plus the optional simplified puzzle hint system that I associate with Can of Wormholes. This is a no frills puzzle game that doesn't bother with graphic presentation or storytelling, but if you're into the SSS-era of exquisitely tailored puzzle design centered around a-ha revelations, you've come to the right place.
Look past the basic graphics - While no game has yet come close to rivalling Stephen's Sausage Roll for 3D sokoban design, but this one might come the closest. The central gimmick of building custom spatial tools out of stick blocks is well-founded and well-developed, and i liked it enough to persevere to 100%. Features some fun meta-puzzles and the excellent Gain Insight hint system which I'm happy to see more games start to pick up.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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