
A simple 3A puzzle game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
9/10
Great puzzles. Reminds me of Block Buster Billy where you also link blocks together and toy around until you figure out the right layout and has overworld puzzles where each level is a block. Difficulty gives a proper challenge. Recommended.
Pure puzzle bliss. Great puzzles clustered into related themes based on simple mechanics whose surprising depth is fully explored. Delightful overworld puzzles add extra challenge. All the usual puzzle amenities like infinite undo and overworld fast travel, plus the optional simplified puzzle hint system that I associate with Can of Wormholes. This is a no frills puzzle game that doesn't bother with graphic presentation or storytelling, but if you're into the SSS-era of exquisitely tailored puzzle design centered around a-ha revelations, you've come to the right place.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
推爽了,难度正好卡到我的极限,再难一点就卡关了,主构建,无腾挪,标题致敬怪兽远征,但是缺乏大地图多岛互动,设计上属于元素堆叠,略显人工,再一次让人感觉到香肠卷设计的优雅,程序上小问题有点多但无伤大雅
Only played less then a hour so far, and got so excited I had to write this review already. Will update it after finishing, but until then, this is a few of the positive things I have noticed: - Puzzles: My favorite mechanic from Jack Lance's Enigmash, I see you! I am truly interested where this will go. Every level so far seemed meticulously crafted to guide me to a epiphanic discovery. If the game keeps this up, it will be truly amazing (and seriously underrated). - Overworld: Love getting blocks in the overworld. Immediately got me thinking on how to break the sandbox and find hidden things (which I am not sure they exist, but the feeling is there). - Controls: This game controls better than most Sokobans, fast-forwarding world state on queued up movement. The usual undo and reset work the way we are used to. - Music: Very pleasant and subtle.
虽然难但是很上头,玩的时候整个脑壳都在疼,玩这么久才拿了三个奖杯,还有一半的方块没拿到,非常适合消磨时间
This is a AAA puzzle game - compact levels, no unneeded parts, mechanics are deeply explored, levels (except intro to new mechancis) range from hard to extremely hard, overworld puzzles present, etc. You can safely expect a quality of Sausage roll/Monster's expedition from this game. Wonder if Draknek gonna notice this dev and pull him in.
Clever 3D block-pushing game. The puzzles are very tightly designed.
初玩16分钟,已被惊艳。 老师,我也想做出这么有意思的推箱子解谜游戏
Look past the basic graphics - While no game has yet come close to rivalling Stephen's Sausage Roll for 3D sokoban design, but this one might come the closest. The central gimmick of building custom spatial tools out of stick blocks is well-founded and well-developed, and i liked it enough to persevere to 100%. Features some fun meta-puzzles and the excellent Gain Insight hint system which I'm happy to see more games start to pick up.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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