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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Para amantes de los puzzles difíciles, profundiza bastante en las mecánicas y con retos extra para completionistas.
Very, very good pure puzzle game. This is not just another basic Sokoban: every level has been carefully crafted to require a specific insight. Once you know what you need to do, it is quick and easy to put the idea into practice. This is the essence of good puzzle design. There is a hint system which gives a simplified version of the level, and meta-puzzles that require clever outside-the-box thinking. About 95% of the puzzles are great, only a few are too complex/tedious. I solved 135/137 levels and 8/17 meta-puzzles without any hints in 27 hours.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1][b]An Architect's Adventure[/b][/h1] 단순히 "블록을 합치고 옮겨 다리를 놓는다" 보다는 필요한 기능의 심플한 구조물을 만들고 사용하는 게 핵심 일반적인 퍼즐은 후반부로 갈수록 새로운 오브젝트와 규칙이 쌓이면서 점점 복잡해지고 난이도가 급상승하는데 이 게임은 매 레벨 참신한 아이디어 하나만 필요로 해서 난이도 커브도 부드럽고 전반적인 레벨 디자인도 깔끔함 아이디어를 스스로 깨닫게 해주는 간접적인 힌트 시스템, 월드맵의 매커니즘을 극한까지 활용하는 메타 퍼즐 등등 다른 퍼즐에서는 잘 볼 수 없는 강점까지 가지고 있음
If you love Stephen's Sausage Roll, A Monster's Expedition, Can of Wormholes, or any simple-yet-difficult 3d sokoban games, you're gonna love this one too. Believe me, you won't be dissapointed. Never miss this gem.
Though immediately akin to games like Stephen's Sausage Roll in terms of graphics and overall presentation, An Architect's Adventure manages to simplify puzzle ideas even further, while still managing to push the extent of each mechanic and idea to their absolute limit- in addition to providing a difficulty curve more accessible to new players. It strikes great balance between thought and execution on the player, with the important sidenote that you may spend lengthy periods of time on certain puzzles- but also provides hints, which ideally push you into the right direction without actually solving it for you or giving too much away... most of the time. While Can of Wormholes had much more consistency in the quality of its hints, I do find that occasionally it gives *too* much away- but making hints for every puzzle, even the extremely simple ones, makes these kinds of problems prone to happen. I do suggest trying your absolute best to solve each puzzle on your own, as there are many very well designed "a-ha" moments, but this game isn't always perfect.
挺好的。大抵捏他了怪兽远征,但是只有岛屿架构和藏奖杯的难度相近(找雪人),主体谜题内容和编排更接近另一款draknek的篝火,绝大部分内容涉及用箱子建造合理的形状,立方和圆柱有不同的建筑规则(各面自带黏性(?)且不一样,不用篝火里的箭),并且也有水流和引入Z轴的谜题。用更多的方块和简化的规则解决不一样的谜题,体验还是比较新鲜的。
Great puzzles. Reminds me of Block Buster Billy where you also link blocks together and toy around until you figure out the right layout and has overworld puzzles where each level is a block. Difficulty gives a proper challenge. Recommended.
比较难的3D黏性推箱,关卡设计中规中矩,有提示系统,整体扎实但无趣。
初玩16分钟,已被惊艳。 老师,我也想做出这么有意思的推箱子解谜游戏
Another wonderful entry in the sausagelink genre
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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