
His body stolen by an angry wizard, an ordinary man must venture into a surreal and magical world. Facing off against a menagerie of foes and gruelling obstacles with his surprising mobility and psychic powers he discovers something important about himself and about goddamned wizards.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
great way to pass the time and get frustrated with yourself! good fun
A platformer where you use loose controls to move across an unimaginative world with badly animated enemies. You can ♥♥♥♥ bricks. Really cheap production values. Music is smooth, at least.
So far it's prettty fun. Will play again!
Definitely a lot of good things to be said about Amygdala, and definitely a lot of bad. A lot. To begin, after wiping out the entire campaign in a very short amount of time, not a single achievement unlocked, which while not important, isn't cool at all. Clearly artistically inspired by Binding of Isaac, with contextual black and white doodle intro to boot, Amygdala throws you into a visually interesting platformer with a lot of surrealist monstrosities roaming the landscape and a dorky looking wizard to hunt and kill. Taking out the wizard is your main objective to regain your body, but you can take your time exploring the randomly generated levels and collecting gems to make your third eye bigger. That third eye serves as a sort of dual health meter/jetpack gauge, as it shrinks both when you take damager and when you literally ♥♥♥♥ bricks to gain some extra height. It's weirdly fun, and using your buttstuff to save yourself from falling into the abyss is definitely a good feeling. While initially disarming, the lack of a UI is a welcome change, and I appreciate the attempt, even though in some ways this game among others would've benefitted from some sort of number count or something. When you succeed you're presented with a lot of stats, and it was only after a few matches did I connect the third eye was more than just a bulletshooter. Also, for those who do take the dive into this game, where the eye is looking is where the boss is more or less located. Quite well done in both theory and execution, so serious props. Where the game faulters is sadly in the gameplay itself. Even after seeing the majority of the game and the monsters it offered, most served little other purpose than to just be bulletsponges. Platforming is wonky but functional, and I could more or less guide my disembodied grandfather head fairly well to dodge stuff and make certain jumps, but the amount of deaddropping I experienced and weird jump lag or random loss of inertia often made me have to ♥♥♥♥ bricks to save myself. I do not regret typing that. The bullets that I shoot I could never tell were getting stronger or weaker either, which wasn't the best, and most fights involve jumping and spamming the bracket buttons (of all things) to win, so prepare for a lot of repetition. Is it bad? No. It's better than the majority of games on Steam now. Amygdala is a key example as to why a maybe button is keen at the moment, because that would be my choice. This game needs a lot of work, but it's also not that bad in the first place. I can't recommend it in good faith, but I do respect what they've done here. Hopefully whatever MachineSpirit makes next will take whatever they've learned here and really apply it to whatever they do next. Worth a buy maybe if it's super on sale, but otherwise pass this one.
... hmmm, do I want to install Java just to play this game? I've survived years without it so far, I think I'll just skip this... it doesn't look like I'm missing much... :/
Achievements are broken.
Quickly made garbage platformer without any entertainment value.
游戏操作感太差,不建议购买
游戏的操作感觉确实很差,不建议购买。
Sh.it My Score - 1/10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Letters - a written adventure | $9.1K | 290 | 91% | $2.24 |
| Another Farm Roguelike | $9.1K | 467 | 81% | $0.74 |
| No Alien Dating Allowed! | $9.1K | 85 | 81% | $4.99 |
| Educational Games for Kids | $9.1K | 54 | 81% | $12.99 |
| NEKO-NIN exHeart 2 Love+PLUS | $9.1K | 131 | 92% | $4.99 |
| House of Velez part 1 | $9.1K | 160 | 82% | $3.99 |