
Amplitude is a story-centric visual novel. You play as either Adam or Eve, a murder victim who made a dubious deal to seek revenge. With the help of your new vessel, Katy or Jon, will you uncover the mystery or will you take more than you bargained for?
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This was an enjoyable visual novel! It had an interesting setting, a satisfying story, and the characters were all fun and well-written. Those are the most important aspects in a visual novel, but Amplitude had a surprising amount of gameplay, too! Wandering town, fulfilling quests, and raising stats was all a bit much to wrap my head around at first. Still, it enhanced the experience a lot once I figured it all out. Overall, I'd recommend this to anyone looking for a unique visual novel experience.
I love this game! Great characters, art style and sound track. I also love the fact that it's connected to your previous game freak-quency! Keep going guys! :)
制作良心,所以给出推荐,但就我目前玩儿的部分来说,我很不喜欢这款游戏。 首先,可能是我没有仔细阅读简介,我以为这是一个“我”重生到另一具身体上复仇+展开新生活、到处谈恋爱的作品,而且一看“我”的性别可选,宿主的性别也可选,就还以为能有性转换+变嫁相关的剧情;但事实上并不是,因为宿主的灵魂没有死,等于说,这其实是一个“我”俯身到别人身上,去帮别人谈恋爱的故事,那就很奇怪,很多时候都是由“我”来操控这具身体讲话,有些话甚至是违背原主的意愿的,那么可攻略对象最后喜欢上的到底是“我”还是原主呢?总感觉有一丝绿意。 再有,既然是两魂共用一体,那么如果原主性格不讨喜,游玩体验就真的真的很差。我选的“我”是男性,性格比较稳重内敛,附身到了16岁少女Katy身上。虽然一开始就知道Katy是个叛逆少女,但玩儿到由Katy控制身体、不顾“我”苦苦劝阻,非要抢劫无辜路人来发泄不满情绪,结果被人耻辱踩在脚下,“我”还得被迫陪她当无能狂怒的废物这一情节,我就实在玩儿不下去了,告辞!
This is one of those games where I enjoyed playing it, but it's got too many flaws to say I love it. The main story is fun, but it's confusingly written at times. It's also easy to miss critical information depending on what choices you make and how you spend your time. I like the concept of being able to flesh out the details of the full situation over multiple playthroughs, but essential info should be written into unmissable plot scenes. The text could have stood some proofreading and bug checking. There's a few cases where the wrong date is given, typos have been missed, and even one case where my soul's portrait got temporarily gender-flipped during a conversation. The game probably should have been longer or else cut out about a third of the characters. As it stands, few of them get much time for character development in the plot or in optional hangout scenes. This is disappointing since a few of the more interesting characters are the ones where you can only hang out with them minimally or not at all. I'm not sure what the point is in separating trust and affection, since it doesn't seem to have any gameplay impact - as you raise one, the other goes up along with it anyway. The two genders of soul you can pick from appear to have wildly different levels of involvement in the plot. It makes it hard to keep an interest in the one who doesn't seem to be important to the plot at all. [spoiler]Adam's so deeply involved that he's one of the major reasons the plot happens in the first place. Eve is tangentially involved with one of the factions and even that involvement is blink-and-you'll-miss-it.[/spoiler] Thankfully, the two vessels are more equal in this regard. The crafting system seems interesting in theory, but it's really just a money sink that's only used for quests and optional birthday gifts. It also sorely needs a way to see your list of recipes when you're not in your vessel's room. The voice acting ranges from okay to hot garbage. Thankfully there's not much of it. The music is great enough to make up for it. It's frustrating because the game [i]is[/i] fun and it scratches that stat-building VN itch, but it's so unpolished I couldn't justify telling people to pay $11 for it. tl;dr: Worth playing, but wait until it's at least 50% off.
一款未来幻想风的恋爱养成游戏。游戏背景在2120年,大部分人类成长时都会发生基因突变拥有超能力,而主角(可选男女)作为没有突变的无能力者,由于各自的原因在某个夜晚自杀。同一晚,谜之人士(可选男女)被不知名刺客杀死,和一名神秘的红眼女子达成了交易,为找出杀害自己的凶手借由当晚自杀的主角复活。复活之后附身者却发现主角的意识竟然也活着,而且身体控制权会在两人之间轮换,于是主角和附身者达成协议,在继续主角生活的同时调查附身者死亡的真相…… ++大量CG,从丑到我可以都有(LIZ和男主的,作为女生我真的可以(#^.^#) ++设定新颖有趣,主角和附身者一个操控另一个吐槽超级有意思> w <, +UI走心,男女主角属性界面完全不同。 +剧本完整,每个人物都有存在的意义,不存在工具人或纯后宫。 +支线任务很多 +养成难度不高(至少男主线钱足够,属性不够晚上喝酒来补) --流程短,自由度低,([spoiler]无论如何魔女都会降临[/spoiler],[spoiler]结尾善良过高必定BE[/spoiler],[spoiler]真结局也无法改变某不可攻略角色的死亡[/spoiler])不同人物的分支只影响一张结局CG,明明有善恶值差别主线却只有一条,打完有种这游戏没做完的感觉 -养成数值很模糊,往上涨了一个像素点谁看得出来啊喂! -稍微影响体验的BUG(对话时头像显示错误导致搞不清到底谁在说话,有些场合属性增加时没有音效) 男女主角的故事背景和可攻略的人物不同,男女附身者的故事和杀人凶手也不同,所以理论上可以有四周目的游戏体验。男主是表面礼貌温和,实际抑郁自卑的富家少爷,女主是表面暴力叛逆,实际渴望亲情的平民少女,建议选择喜欢的人物带入。由于恋爱关系最终属于主角,所以别带入附身者,把他/她当成给你出谋划策的谋士。
AMPLITUDE: A Visual Novel, developed and published by Ceylon Entertainment, is an independent visual novel that embraces an ambitious mix of science fiction, fantasy, mystery, and romance. Set in a future where humanity has evolved in unexpected ways, the game paints a world shaped by genetic anomalies and social division. People born with extraordinary abilities have become commonplace, and governments have responded by implementing strict methods of monitoring and control. This backdrop provides a compelling foundation for a story that is less concerned with grand battles and more interested in the individuals trying to survive within an increasingly restrictive society. Despite its modest indie origins, the game immediately distinguishes itself through its dense lore and willingness to explore complex ideas. The story revolves around a protagonist who meets an untimely death and is given a second chance under unusual circumstances. Through an agreement with a mysterious girl, the player returns to life by inhabiting another person's body. This premise introduces one of the game's most fascinating themes: the conflict between identity and existence. As players progress, they are confronted with questions about free will, morality, and the consequences of altering fate. The narrative continuously shifts between moments of introspection, suspense, and emotional drama, making it difficult to predict where the story will go next. The writing occasionally ventures into mature territory, featuring violence, disturbing imagery, and sensitive subject matter, all of which contribute to the game's darker atmosphere. A major strength of AMPLITUDE lies in its replay value. Players can customize the experience by selecting the gender of both the protagonist and the body they inhabit, creating multiple combinations that affect interactions and character relationships throughout the narrative. Rather than being a superficial addition, these choices provide fresh perspectives on events and encourage repeated playthroughs. The game offers numerous branching paths, including several major conclusions and a variety of character-specific endings. For fans of visual novels that reward exploration, this structure provides a satisfying incentive to revisit previous decisions and uncover hidden outcomes. The game also attempts to push beyond the boundaries of the traditional visual novel format. Alongside its branching dialogue, AMPLITUDE includes gameplay systems such as stat management, crafting, quests, and a messaging feature that helps flesh out the world and its inhabitants. These mechanics are relatively straightforward, but they add an element of participation that prevents the experience from becoming entirely passive. While players looking for deep role-playing systems may find these additions somewhat simplistic, they nevertheless complement the storytelling and reinforce the feeling that player decisions have tangible consequences. Visually, AMPLITUDE delivers an impressive amount of content for an independent release. The title features a large collection of CG artwork that captures both its lighter moments and its more unsettling scenes. Character designs are expressive and memorable, helping establish emotional connections throughout the story. Partial voice acting further enhances important interactions, while the soundtrack effectively supports the game's shifting moods. Whether the narrative is focusing on romance, mystery, or existential dread, the presentation remains consistent and helps maintain immersion from beginning to end. Not every aspect of the game reaches the same level of quality. Certain sections can become overly reliant on exposition, slowing the pacing as the game explains the details of its world. Some character routes feel more polished and impactful than others, creating an uneven experience depending on the choices made. Additionally, the game's ambitious blend of genres may not appeal to everyone. Players expecting a straightforward romance visual novel or a purely science fiction experience may find its constant shifts in tone somewhat jarring. However, these issues are largely outweighed by the creativity and passion evident throughout the project. Ultimately, AMPLITUDE: A Visual Novel succeeds because it is willing to experiment. It combines multiple genres, meaningful choices, and interactive systems into a package that feels distinct within the visual novel landscape. Its exploration of life, death, and identity leaves a lasting impression, and its numerous branching paths provide enough content to justify multiple playthroughs. While it occasionally struggles under the weight of its own ambitions, it remains an engaging and memorable experience for players who enjoy narrative-driven games that are unafraid to tackle larger themes. Rating: 7/10
Amplitude has a really interesting story. You get a bit more insight into the story as [spoiler]Adam/Jon[/spoiler] than as [spoiler]Eve/Katy[/spoiler], though I'm unsure yet how much of each story exposition shifts if you select [spoiler]Adam/Katy or Eve/Jon[/spoiler] as a combination. It seems as though certain elements are tied to Jon, others to Katy, some to Adam, and others to Eve. While the story is great, the text/writing...not so much. I'm not sure whether the game was written in another language and later translated, but many of the lines use incorrect verb tense and other grammatical errors that can sometimes make the conversations feel a bit stilted. In at least one place in Katy's route, there's a response that seems to be erroneously coded as Jon, which confused me, since at first, I thought that Jon overheard the conversation and jumped into it, since Katy had already met him at that point (I think it was a conversation with Cam). Likewise, there's one exchange on Jon's route, where his response is listed as Katy. That said, having read through poorly-translated-but-with-a-good-storyline VNs in the past, this wasn't a deal breaker for me. Crafting....I really like that you don't get dinged for time when you make things. However, the craft mode screen can be really hard to decipher sometimes. You can't hover over to see what the items are (and some items, like the needle, can be hard to see in the recipe list). The window should be larger, so that items don't require the sidescroll (which also isn't visually obvious). It would be nice to be able to see your craft mode window while shopping, rather than having to toggle back and forth between shopping, and your inventory. Missions...I like that these clearly outline the days of the week you can find someone. It would be nice if you could filter out the completed ones and just see pending. Overall, really interesting game - I plan on giving it at least one more run through to get all the [spoiler]creepy dolls[/spoiler] because I want to see what happens....
I enjoyed Amplitude for the unique experience it is and think it deserves more positive reviews. My one piece of advice is to replay this game to get the complete picture and be satisfied with the endings. That includes playing as both genders. It was fun to play both, but, Jon/Adam’s story seemed to uncover the mystery better. I think Katy/Eve’s route could be improved or even have a note placed at the end encouraging the player to restart the story as Jon/Adam. I would have missed out on a lot if I didn’t do this and I had no idea that this character choice would make such a difference to understanding the story and mystery. Don't get me wrong, Amplitude is still a great visual novel. It sticks out for the unique game play and twists and I love the concept. Stat raising, different endings, quests, crafting and romance options allows for a lot of freedom and replay value. There are many characters, locations and some voice acting which I appreciate. A lot of time must have been put into making this game and it is worthy of love.
AMPLITUDE is yet another instance where I would give more of an average rating if I could, alas, here we are. Story-wise, I liked the fact that you can play as male/female, explore different romances and endings. Now probably the 1st playthrough you'll be left with more questions than answers but the well-thought out aspect is that different endings will give you different perspectives towards the story and the characters that you meet along. There's the incentive for replayability. The visual novel itself sadly, as others have noted already, tries to do too much and doesn't implement anything really well. You have to work to get money, do quests, craft, raise your stats. By the end of any playthrough you'll be left with the feeling that you didn't have enough time to do everything that you wanted to do. The interface as a whole and navigating through the map is counter intuitive and cumbersome until you get used to it. There's some voice-acting here and there, the music is repetitive. Visuals are nothing to write home about, they're antiquated but they do the job. For 9 euro I think you could find better games to play, Visual Novel or otherwise, but taking into account the already low base price + sales opportunities + bundles I think someone somewhere would enjoy this edgy story and the occasion to explore different endings and story paths.
Более менее
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The North Pole | $18.9K | 51 | 86% | $11.99 |
| Profit Sea Incremental | $18.9K | 294 | 79% | $3.74 |
| A Twisted Tale | $18.9K | 72 | 94% | $15.19 |
| Aozora Meikyuu | $18.9K | 222 | 83% | $4.99 |
| Underquest | $18.9K | 64 | 95% | $9.99 |
| Avalon | $18.9K | 179 | 83% | $7.99 |
Related
| Factorio | $206.6M | 189.7K | 98% | $35.00 |
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Prison Architect | $63.1M | 73.6K | 89% | $29.99 |
| The Scroll of Taiwu : Beyond The Dome | $62.3M | 69.6K | 66% | $29.99 |
| Tabletop Simulator | $42.2M | 73.8K | 96% | $19.99 |
| Transport Fever 2 | $32.5M | 32.1K | 90% | $7.99 |