
Amnesia: The Bunker is a first-person horror game set in a WW1 bunker. A relentless, AI-driven monster stalks you. Survival depends on finding tools, crafting items, and keeping the lights on.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Aug 26 → 11/day in the week after.
About


Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 12.6Kreviews | 93% | — | $5.8M |
| $24.99 | 4.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1086 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
12h全成就,算是为了打ONTOS做铺垫。如果不是恐怖玩家,一周目自定义开局,能完成大部分成就,二周目参考b站BV1TJ4m1v75n邪道速通,搞定剩下的成就(因为本作的全成就有点阴间,所以强烈建议这么打)。 游戏性方面,可以说是好坏参半吧,跟平常玩到的恐怖游戏略有不同,你需要在一个小型开放世界,和一个不死怪物周旋。如果是一般玩家,可能会很快就被劝退,但是如果坚持玩下去,会发现它仍有一定的魅力。而且物品的随机出现,也让游戏具备多周目的价值。
Scariest horror game I have every played, I enjoyed it so much I completed it 100% all achievements.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $7.49−70% |
| 2.5Kratings |
| 91% |
| — |
| not modelled |
| $24.99 | 108ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10 — Um dos melhores jogos de terror que joguei nos últimos anos Amnesia: The Bunker consegue transformar um simples bunker da Primeira Guerra Mundial em um verdadeiro pesadelo psicológico. Diferente dos outros jogos da franquia, aqui você não está completamente indefeso: existe arma, granadas e recursos… mas tudo é extremamente limitado, o que deixa cada decisão tensa e desesperadora. O grande destaque é a criatura com IA dinâmica, que reage ao som, luz e às suas ações. Nunca dá pra se sentir seguro. O jogo cria uma sensação constante de medo e pressão, principalmente pelo sistema do gerador — quando as luzes apagam, o terror começa de verdade. A ambientação é absurda de boa: áudio impecável, design claustrofóbico e uma atmosfera pesada do início ao fim. Além disso, o jogo incentiva exploração e criatividade, permitindo resolver situações de formas diferentes, o que aumenta muito a rejogabilidade. Pontos positivos: Atmosfera extremamente imersiva IA do monstro é assustadora e imprevisível, mas com o passar do tempo nem susto da mais, mas tu fica tenso kkk Terror constante sem depender de jumpscare barato Excelente gerenciamento de recursos Muito rejogável Pontos negativos: Pode ser frustrante em alguns momentos História menos profunda que outros jogos da Frictional Não é um jogo para quem se estressa fácil 😅 O Final dropou muito fps pra mim, não sei pq! Se você gosta de jogos como Alien: Isolation, Outlast ou Resident Evil 7: Biohazard, esse jogo é obrigatório. A comunidade de terror considera facilmente um dos survival horrors mais assustadores da geração.
У мене від цієї гри болить голова.
You play as a Frenchman. So, naturally, you're so stinky that the monster will find you no matter where you hide and kill you instantly. Very fun.
Snad nejlepší díl Amnesia. Stalker je tak dobře naprogramovaný. Určitě je možné hru zahrát vícekrát a jde o nový herní zážitek. Konečně hra, která umí udělat těžkou obtížnost jinak, než zvýšením HP u nepřítele a snížením HP u hráče. Líbí se mi náhodná generace čísel, skříněk, lootu atd. Těžší obtížnost nemění jen chování stalkera, ale taktéž přidává nové herní mechaniky (jako třeba pojistky, změna bezpečné místnosti). Stalker se přizpůsobuje stylu vašeho hraní a postupem času se stává více agresivní. Výborná grafika a ozvučení. Prostě masterpiece !!
mustve been made during ww1 cuz this ♥♥♥♥ runs like ass.
1. Dünya Savaşı atmosferi, klostrofobik sığınak tasarımı ve açık uçlu bulmaca yapısıyla türün ve serinin meraklılarına hitap eden başarılı tarafları var. Ancak yaratıkla birkaç kez karşılaştıktan sonra o primatif korku hissi tamamen kayboluyor ve yerini mekanik bir rutin döngüsüne bırakıyor. Haritayı kavrayıp kaynak yönetimini oturtunca gerilim de sıfırlanıyor; aniden beliren yaratık artık korkutmaktan ziyade hantal kontroller ve dar labirent harita yüzünden sadece "peki, baştan deniyoruz" dedirten bir angaryaya dönüşüyor. Zayıf hikaye anlatımı ve kendisini çabuk tekrarlayan yapısıyla birleşince benim için ne yazık ki oldukça monoton bir tecrübe oldu. Belli bir kitle için başyapıt sayılabilecek potansiyelde olsa da, ana vaadi olan korkuyu hızlıca yitirmesi ve mekanik kıtlığı sebebiyle tavsiye edemiyorum.
Это явно моя самая нелюбимая Амнезия. Но все Амнезии хорошие. Здесь меня бесил именно геймплей. Да, задумка хорошая, да и реализована относительно грамотно, но после начала начинается натуральная рутина, ибо сейв прикован лишь к одной лампе. Каждый шот тебя откидывает к чекпоинту, снова тратить время, снова делать одно и тоже. А я ведь стратег и жуткий перфекционист, который до усрачки боится делать ошибки. Всю игру я не пользовался фонарём и ползал на жопе в полной темноте. Крысолюд французский действительно страшный, тут можно конкретно так похвалить, это их шедевр. Мне он вспоминался таким, не особо страшным, но в игре он был мне весьма неприятен, а это многого стоит. Я думал, что у меня уйдёт 20 часов на прохождения, учитывая, какой я нервный и злобный был. Но нет, опыт делает своё, скрипты быстро запоминаются, а связи стыкуются. Серьёзная проблема у меня здесь была лишь в тех моментах, когда я думал, что не могут разработчики настолько охуеть, что поставят меня в такие условия, где нужно обязательно воспользоваться ограниченным ресурсом, которого может и не быть. Могут, причём включая головоломки, часть которых я решал за секунду, а на другой бегал часами, всё сильно переоценив, а ларчик просто открывался. Ненавижу миссии на время, а уходящее топливо именно такие условия и создавало. У кого-то это запросто может быть любимой Амнезией, понять можно. Но я навсегда останусь верным замку Бренненбург и его лавкрафтианским прелестям. И кстати, разработчики фанаты Говарда Лавкрафта, и смотря на их работы, я понимаю, что им можно доверить разработку игровых экранизаций его творчества.
The only Amnesia game I’ve got to complete… but it made me end up quitting… not because it’s bad, but the anxiety. I find playing games like this stressful… examples being Alien Isolation, which I haven’t even finished yet and is probably the best comparison because of how intelligent the AI feels… and Resident Evil games like Resident Evil 2 or even Requiem. It mainly comes down to the stalker mechanic… it feels unpredictable, and the limited supplies make every item you use feel risky. That said, most of my anxiety in Resident Evil actually comes from resource allocation… worrying about wasting ammo or healing. At the same time though, those games are usually forgiving. Resident Evil 2 wasn’t even that bad for me… and in Requiem I found it pretty easy to stealth my way around. You learn quickly how to cheese the AI and avoid situations… I even ended up with a surplus of supplies by the end. The monsters themselves aren’t that scary either because of the limitations the game puts on them… especially in Requiem, where a lot of enemies telegraph their behaviour, so it becomes even more predictable. Even if the early part of Requiem was tense, you still get breaks from that tension… and Leon’s sections are more action-based, which takes away a considerable amount of the tension. By the late game as Grace, I had zero fear at all… I could just burn through everything I had and didn’t even need to sneak at all and it felt way to easy, even the end boss battle. This for the most part is a normal expirence in the RE games, despite them trying to be more "horror" oriented... Besides maybe 7 which I still have to play also... But Amnesia: The Bunker feels completely different… the anxiety doesn’t just come from resource management, it comes from the lack of control. The Beast is much closer to something like Alien Isolation… it reacts to what you do, responds to noise, and feels far less scripted and more unpredictable. Compared to that, stalkers in Resident Evil feel more controlled or designed around set pressure moments… like Mr. X in Resident Evil 2 or Lady Dimitrescu in Resident Evil Village. They’re tense, but you can learn their behaviour and routes. In The Bunker, everything depends on how well you manage what little you have… like fuel to keep the Beast away while trying to complete objectives. It feels like it has way more opportunities to appear, it’s less predictable, you can’t even kill it, and even the safe room isn’t truly safe if you forget something as simple as locking the door... Resident Evil gives you pressure, but also control and recovery… This game takes that control away and replaces it with constant uncertainty. That’s why, for me, it ends up being by far the scariest Amnesia game I’ve played… and the best. Also the sound design in this game is amazing… I love the fact you don’t just hear noises because the game wants you to feel like the monster is around… if you hear the Beast, it’s because it’s actually lurking nearby, not just there to force a jump scare. I love this game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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