
Amnesia: The Bunker is a first-person horror game set in a WW1 bunker. A relentless, AI-driven monster stalks you. Survival depends on finding tools, crafting items, and keeping the lights on.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Aug 26 → 11/day in the week after.
About


Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 12.6Kreviews | 93% | — | $5.8M |
| $24.99 | 4.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolument pas effrayant du tout ; et il y a certes une illusion de liberté dans les objectifs mais la progression n'en reste pas moins très scriptée. Bref, ce n'est pas une expérience extraordinaire. Les commandes sont aussi catastrophiques et d'une lourdeur assommante. J'ai d'ailleurs dû modifier des attributions de touche conflictuelles dès le lancement du jeu (et pas seulement à cause de l'absence de configuration du clavier en mode AZERTY que certains développeurs ne connaissent toujours pas : des touches spécifiques pour certaines actions étaient les mêmes, parfait ! On peut d'emblée noter l'extrême rigueur du projet...).
A short horror gem from Amnesia. This one takes the cake for its simplistic approach to the hide and seek genre. No HUD, no map, no codex on how things work. You have to rely on your wits and common sense and take mental notes of everything you encounter. Check your ammo by looking at your revolver's barrel. Check your health by looking at your wounds. Check how much time you've left until blackout by looking at your pocket watch. Or don't! Even accessing basic information is deliberately made to be inconvenient so it feels like a tradeoff. The devs knew relying on your senses was essential for immersion. Each time you come back from a supply run you have to go downstairs and pour fuel into the generator. But repetition doesn't feel like a waste of time. Instead it creates a routine. The duality of how you spend your time in your safe space, rearranging your inventory and planning your next move without any time pressure versus how you spend it outside in the unknown where you can easily find yourself lost, unequipped and hunted creates the perfect contrast between thrill and safety. In order to emphasize the distance between the two worlds, the transition couldn't have happened abruptly. Instead you need to follow a short procedure each time. Get inside, lock the door, light the candle and deposit your items. It becomes a ritual rather than a nuisance. A thing or two to learn here, not just for other game studios but for real life as well...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $7.49−70% |
| 2.5Kratings |
| 91% |
| — |
| not modelled |
| $24.99 | 108ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game,i have every achivement :)
What the game does right is atmosphere and it does it better than I'd argue the past amnesia games have managed. One welcome surprise was just how fluid the game felt vs in the past their games have felt just so open and empty. I really appreciated this more controlled and compact version of a game where the focus was on building a dooming atmosphere and an actually scary A.I for the game. Speaking of the A.I the devs did an amazing job here the monster can learn to adapt to you checking rooms you often visit, randomly checking your hiding spots, and much more. Nothing was more scary than accidentally making too much noise only for the monster to be heard ripping through the walls towards your location and as you sprint away you could still hear it tearing through the walls to follow you. The game at first makes you feel totally helpless, hanging on to each revolver bullet you managed to find. Though the game slowly lets you collect bigger and better weapons and items, becoming a force the monster has to be more careful on how it charges you. This was a nice addition rather than being faced with no weapons considering you are trapped in a WW1 bunker after all. I only really have one complaint and that's just how overpowered you end up becoming near the end, almost totally ruining the monsters fear factor when you have bullets and bombs all in your inventory. Though the devs have done more than enough to let you decide just how difficult you want the game, once you beat it you unlock new game+ and an entire selection of custom game settings to make things easier or a true nightmare. One thing that was interesting and unexpected was the neat modding community the game also has including mods, addons, and custom maps and even stories. Overall if you are a fan of resident evil games and past amnesia titles give this a shot for sure. I'd argue even if you hated past amnesia games through that thought away and pick this one up. 9/10 If you are interested in more reviews and finding great games follow my curator page here https://store.steampowered.com/curator/44835038-The-Critic
I actually played through this 3 times. First took me the longest to get a feel for the game and beast always had me on edge. The second i played while I gave myself a challenge of no running, jumping and I had to walk through every trap I found. It made the game more difficult yet because I knew how the beast worked I dont feel it added much. The third time I played on shellshock and honestly after the last 2 runs. I knew the beast inside and out. Finished the game in under 3 hours. Shellshock does have lots of customisability though so theres heaps of ways to play. The story and sound design is worth a single playthrough alone
new game yet?
One of the greatest horror experiences. Frictional always laying out some of the greatest horror games out there.
The last area is terrible, and it's at this point that the game has ceased to be a horror game and more of a chore. However, the atmosphere and initial fear factor of the game makes it worth a play for fans of survival horror.
這款遊戲你一衝刺,他就有很高機率直接卡住,然後出bug 你人物直接不能操作,復活後在地圖房也還是不能動 要直接關遊戲,重開一次才能繼續玩 但氣氛做的是真的好,還是給好評
сюжет если бы анри не обманул ламберт в карты:+1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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